Dawn of Reality - new version release

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Reinchard2
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Re: Dawn of Reality - realy big city map

Post by Reinchard2 »

Enjaj - you right, I fix it. But this is only test, I have some more realistic rusty textures of boxcars and in futere I replace this one.
Janitor - Intel Dual Core E2160, 2GB DDR2, Nvidia Gforce 8500 512 MB
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Dawn of Reality - realy big city map

Post by Reinchard2 »

I spended whole day on optimization this map, becouse some sectors are "little" lagy. It's very irritating work and on this day I have enough this project... Heres another screens:
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Nash
 
 
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Re: Dawn of Reality - realy big city map

Post by Nash »

Great use of cgtextures.com - it must have taken you a lot of time putting those together, cropping and editing them so that they tile...
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.+:icytux:+.
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Re: Dawn of Reality - realy big city map

Post by .+:icytux:+. »

heh, yea. looks awesome, but do we want to know the filesize? (hope its not even close to RDDR doom, 80 megs or was it 800?)
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DBThanatos
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Re: Dawn of Reality - realy big city map

Post by DBThanatos »

And i wonder (maybe i missed it somewhere), does works in ZDoom? Because if is GZDoom specific, Im definitly not going to be able to play it :(

EDIT: Looking at the last screenshot, i assume it is primarly focused for GZDoom, but do we ZDoomers have a chance ?
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Nash
 
 
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Re: Dawn of Reality - realy big city map

Post by Nash »

Considering that all these textures are true-coloured and quite a high resolution - you'll probably get 1 FPS if you run it in ZDoom...
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DBThanatos
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Re: Dawn of Reality - realy big city map

Post by DBThanatos »

Nash wrote:Considering that all these textures are true-coloured and quite a high resolution - you'll probably get 1 FPS if you run it in ZDoom...
Which would be a bit better than 2fps in gzd. :P
Well, maybe if i disable almost every visual effect in gzdoom, i should be able to play it a bit
Reinchard2
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Re: Dawn of Reality - realy big city map

Post by Reinchard2 »

There are hundreds of 3d floors and dynamic lights, so - no, its not for ZDooM. Wad have 150 MB :(
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Unknown_Assassin
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Re: Dawn of Reality - realy big city map

Post by Unknown_Assassin »

Awesome screenshots.
Reinchard2 wrote:There are hundreds of 3d floors and dynamic lights, so - no, its not for ZDooM. Wad have 150 MB :(
:shock:
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Imp Hunter
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Re: Dawn of Reality - realy big city map

Post by Imp Hunter »

Reinchard2 wrote:There are hundreds of 3d floors and dynamic lights, so - no, its not for ZDooM. Wad have 150 MB :(
WHAT THE BALLS?!?!?!?!??! 120? o______o

This map is REAAALLLLYYY BIIIG :shock:
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corysykes
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Re: Dawn of Reality - realy big city map

Post by corysykes »

hi res txtures BIG MAP and models i reckon that 150 is pretty small :P
nice job cant wait till final release!!!
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Mortarion
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Re: Dawn of Reality - realy big city map

Post by Mortarion »

I agree. 150megs is damn good for what I've seen here. Keep it up. Sign me up for beta testing when you're ready.
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9skulls
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Re: Dawn of Reality - realy big city map

Post by 9skulls »

Doom and "reality" just doesn't match =/

Doom is way too old to be played in hi-res textures and real life-like sets. No matter what you do, the game looks ugly and using high resolution textures makes the flaws of the engine look even more obvious. Oldschool low res textures are the way to go.

I know what you're trying to achieve here but it just doesn't work with Doom. Your project is cool but you're just doing it for the wrong game.
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Enjay
 
 
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Re: Dawn of Reality - realy big city map

Post by Enjay »

Says you. :P

This is one map I'm really looking forward to getting my grubby little hands on. I think it looks great.
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DBThanatos
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Re: Dawn of Reality - realy big city map

Post by DBThanatos »

I'd love to play it, but im a little dissapointed because of the extreme requeriments it'll have :(

I cant afford a 512mb card. So, saddly, I will not play it. Dammit (seriously, it looks awesome)
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