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Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 8:24 am
by Cutmanmike
You should scale the textures by ten too, then maybe... it'll look rad :)

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 8:29 am
by Nerdking13
then 10x the decorations and be able to climb up them like giant trees or something....

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 9:35 am
by Matt
Then scale all monsters, items, and the player by 10x!

Wait...

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 9:53 am
by Cutmanmike
Heh, yeah this is getting out of hand :P

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 10:16 am
by Wills
And you'd have to make the rooms ten times as tall as well.

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 11:20 am
by Xaser
Though the '10x everything!!!' is a little silly, I actually see a lot of potential for this, actually, as a gameplay mod. Cutty, with your permission, I'd like to create sort of a "Deluxe" version, with a couple extra "gamemodes" for an /idgames release.

Proposed project name: "Tenfold". It's kinda catchy. ;P

Anyhow, firstly I'll put the weapons and monsters in one wad, but through clever trickery of playerclasses (I've planned this out, you see), there will be multiple 'gamemodes' to choose from. A few ideas:

Tenfold : Ten times the monsters, ten times the firepower. It's balanced like the original Doom, but with a kick.
Hardcore : In true style to Cutty's original, you have 10x monsters, 10x ammo, but only standard weapons. Are you manly enough?
Overkill : Quite the opposite: 10x the firepower, but only single monsters. The catch? Enemies are faster and more dangerous than ever before!


Anyone else have any ideas for other gametypes? I could use a few "off-the-wall" suggestions -- unexpectedness is key!

Other wad enhancements I can see useful: Fading corpses (thanks!), spawned monsters with subtly different speeds and sizes (conveniently randomized, though hitpoints will stay the same), and probably more things to come.

Cutty, this idea is truly genius. Would anyone else care to see an extension of this? ;P

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 11:59 am
by Ryan Cordell
IWBTG mode where a single shot kills you, perhaps? XD

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 12:02 pm
by Firewolf
Actor MiniMee : DoomPlayer
{
Speed 0.2
scale 0.3
player.viewheight 8
}

And what do we get?
http://youtube.com/watch?v=5lH27wQzAKk

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 12:09 pm
by .+:icytux:+.
lol, that makes you only look smaller lol.

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 12:24 pm
by bagheadspidey
Xaser: I'd like to see it =)

Here's some suggestions you could use if you decide to do this.

- changes to +NODROPOFF: don't always give the actor this flag, only give it to them like 50% of the time. That means the monsters will be spread out more, some staying where they should be and some wandering off where they "shouldn't." Possibly also randomly make some monsters deaf with +LOOKALLAROUND to spread them out even more.

- I don't know if this is possible, but it would be cool if the spawned monsters could spawn further away from the original monster, possibly spawning in really unexpected places. You'd have to make sure enough monsters get spawned, though, because some would try to spawn outside the map. That would be the tricky part.

- new game mode idea: instead of making 10 of each monster, you could do something like this: Separate monsters into groups. Rank the groups according to difficulty. From each monster, spawn 10 random monsters from that group or any lower-ranked group. For example, zombies, shotguys and imps could all spawn each other; archviles could spawn 10 of damn near anything. This idea might need some tweaking but it could be interesting.

- re: spawned monsters with subtly different speeds and sizes - I like this idea a lot. I might add to that subtly different palette translations for each monster, and possibly also randomizing health to something like 50%-200% of normal. I'd be willing to help with the palette translations (not that it's hard, just time consuming).

- 10x barrels!

That's all I've got for now, aside from the suggestions I gave Cutty earlier which I guess you already saw.

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 1:05 pm
by Cutmanmike
@Xaser: Sure, just promise me turbocharged is on the way ;)

Btw I tried to do the same for barrels but there's something really screwy with them. I couldn't even get them to spawn with A_SpawnItem.

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 2:07 pm
by HotWax
Xaser wrote:Anyone else have any ideas for other gametypes? I could use a few "off-the-wall" suggestions -- unexpectedness is key!
How about a mode where the monsters appear as just one, normal monster, but much weaker, then when killed they "break" into more, smaller versions of themselves. Repeat this three or four times so that each monster eventually breaks down into around 10 little guys. Think Asteroids...

Another idea is a mode where the monsters are replaced with Gauntlet-style spawners that produce an endless stream of enemies. You have to kill the spawners to stop the flood....

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 3:43 pm
by bagheadspidey
How about a mode where the monsters appear as just one, normal monster, but much weaker, then when killed they "break" into more, smaller versions of themselves. Repeat this three or four times so that each monster eventually breaks down into around 10 little guys. Think Asteroids...
Yes, yes, yes. And every weapon has the foot on secondary fire so you can stomp the little ones. And the monsters' voice sfx get more high pitched as they get smaller. I think we have a winner...
Another idea is a mode where the monsters are replaced with Gauntlet-style spawners that produce an endless stream of enemies. You have to kill the spawners to stop the flood....
I was actually thinking about making a mod like that. It was going to have a single map that would auto-generate a random maze and randomly place spawners (using moving floors and acs) every time it loaded. I still might do it. I think those monster spawners might work well with this mod too though =) Maybe they could work kinda like the heretic pod spawners to keep things from getting too crazy.

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Tue Jun 17, 2008 4:56 pm
by Matt
bagheadspidey wrote:And the monsters' voice sfx get more high pitched as they get smaller.
I lold. Hard.

Re: 10x - Ten times the monsters! (Weapons added pg1)

Posted: Wed Jun 18, 2008 7:22 am
by Pinky's ass
bagheadspidey wrote:And the monsters' voice sfx get more high pitched as they get smaller.
Great idea! :cheers: :chainsaw2: