Phucket wrote:Why not just use the reloading frames Eriance made for you?
as good as they look, they don't fit the way i want them to. i have been modifying them to be more realistic, but work on that has been slow. i have simple frames in place in the current in-house build.
Tenement Funster wrote:I don't know if you changed anything other than that the berserk actually goes away when the red screen does, but I definitely find the current berserk pack utterly useless. The Doom 3 sound effects are neat though.
the sound seems really finicky, it only plays for the entire duration for the player that wields it. other players can hear it, but once they are out of distance and come back into proximity, the sound for them has stopped. also, 30 seconds of berserk really doesn't help, especially if you grab it somewhere that you end up not even using it for. i'll probably revert it back to regular doom standards until i can come up with something better.
Any chance of getting a more reliable long range weapon? I currently just use the pistol for sniping off zombies -> chaingunners, as it's a bit easier to handle than the alt-fire of the microgun (and wastes much less ammo, needless to say). Less spread on the pistol would be pretty nice and it would certainly give the little guy some use even after finding bigger guns.
it's possible i will implement the railgun to fill this gap for long range weapons, as it would be 100% accurate at any range. in fact, what would everyone think of replacing the bfg with a railgun? make it rip through anything, kill multiple enemies with one shot (as long as they are in a row) for massive damage, but tweak it so it would take the same amount of shots to kill bosses as the bfg does? or keep it separate from the bfg?
Orangewaggs wrote:This may never happen but if you could could you put an older build up to where there (in a list)
-the minigun instead of the microgun
-the old pistol with the old reloading style(you dont waste a whole mag when you reload after one shot)
-ditto on the reloading for the rapid fire shotgun
-but have it to where the shotgun still pumps to the side like now.
basically one of the first builds you made
This is just my opinion it would be nice if there was an older version for historic downloading purposes(likewise with any mod)
for some reason i don't seem to have .74 on my hard drive anymore, i thought i did. i don't have the time to work on a new version of an old release, as i have been working pretty hard on build 5. but if it is something a lot of people want i will look into it.
also, regarding build 5, i've been making pretty decent progress. one thing i always wanted to try was to make high capacity magazines available to use along with standards. after a little ingenuity, i was able to get it to work. basically, you can have up to 6 high cap 9mm magazines (30+1 each) and 5 high cap .45ACP magazines (20+1). i'm still deciding how to have these show up in the game, but the code for them works great! i am also working on code for the auto shotgun, which will have a 40 round high capacity 12 gauge drum magazine.
i've also been working on new huds, one modifying the original doom hud to incorporate the new ammo types, and another to replace the non-alternate full screen hud. build 5 will have a lot more features compared to other builds, and will probably take longer to get into a releasable state.