Page 4 of 16

Posted: Thu Oct 18, 2007 4:57 pm
by HotWax
Assuming you can rip it, sure. :P

Posted: Thu Oct 18, 2007 6:21 pm
by Chris Neilson
Cutmanmike wrote:Image

GIB FACE

Huh.. I was going to rip the ssg but it looks extremely pixely compared to that screenshot shown earlier... are final doom's graphics improved?
Nice explosed face by rocket launch!
unknownna wrote: in ANIMDEFS:

texture sky_f001
pic 1 tics 3
pic 2 tics 3
pic 3 tics 3
pic 4 tics 3
pic 5 tics 3
pic 6 tics 3
pic 7 tics 3
pic 8 tics 3
pic 9 tics 3
pic 10 tics 3
etc...

Can something like this be used for the psx fire sky?
yes Skyf001 pic 1 - 150 animate.

there 2 image:
Image
Image
from psxdoom.wad (texture) in my files.

Posted: Fri Oct 19, 2007 12:07 am
by Gez
Cutmanmike wrote:Edit: I managed to get a full shot of that fire sky but it seems that there's no way to loop it perfectly. Maybe it's just a REALLY LONG animation but I recorded at least 80 frames and it didn't seem any of them were identical.
Seems you were just halfway there...
Chris Neilson wrote:yes Skyf001 pic 1 - 150 animate.

Posted: Fri Oct 19, 2007 1:05 am
by Nightmare Doom
has anyone tried ripping the SSG sprites (exclusively as a weapon replacement)? or maybe improving it?

Posted: Fri Oct 19, 2007 2:27 am
by Cutmanmike
Like I said Doom psx's graphics seem to be different from final doom. I'll have to find final doom before I do anything with them.
Seems you were just halfway there...
Jesus.

Posted: Sun Oct 21, 2007 4:13 pm
by DoomKn1ght
great I was making a recompilation of doom depot psx doom music
for my own use but it is about 129 megs :? with a bitrate of 128 kbps
I dont know if I redo the stuff with a lower mp3 bitrate it will be about
65 megs with 64 kbps ,etc. I hope someone is still doing color map and stuff.
if it should normally run on skulltag good coop stuff it can be.

[edit] depend on what should be acceptable on wad size I there is already a wad but nevermind its already 48 megs

Posted: Mon Oct 22, 2007 10:19 am
by DoomKn1ght
yeah I have make my own pk3 with psxultra.wad and music wad by
elbryan42 + those which miss in the wad its about 50 megs I have the idea of making a credits maps and titlemap like TUTNT to emulate title and credits.
Does somebody already working on this? please tell me to avoid waste of time. :wink:

[EDIT] If You agree I work on this Chris Neilson I want to do this for
self use first though

Posted: Mon Oct 22, 2007 12:47 pm
by Chris Neilson
Here is titlescreen from Psxdoom game take picture/screenshot.
I made by Chris Neilson Credit.

Posted: Mon Oct 22, 2007 3:06 pm
by DoomKn1ght
:?: :?: :?: have you done a titlemap I mean are you working on titlemap?
or creditmap? I know its easy to get the titlepic does zdoom support video
because a Video of williams logo is in cd
If I say for personal use because I guess that everyone can get the music wad I really dont know if someone is really interested on my newbie work
they can do the stuff better than me I guess.
:?

I already have psx doom and final doom so I can get this myself
It is a bit different in european release.

I dont what is curently working on by each one
-colormap
-sprite and graphic rip
-titlemap
-williams logo video

Posted: Mon Oct 22, 2007 3:16 pm
by Virtue
as for sounds, they are exactly the same as Doom64 (not to sound like im saying the obvious) so get that mod and extract the sounds if you want them :)

Posted: Mon Oct 22, 2007 3:19 pm
by DoomKn1ght
@ Ben2k9 psx ultra is sufficient I think.

Posted: Mon Oct 22, 2007 3:54 pm
by unknownna
I did some colour lightning in map01, but it really doesn't look too good. I also had to convert the wad to "zdoom in hexen format" and enable all the items and monsters manually. They were missing flags. Also, I didn't bother with doors and such, which is why the "secret" lift never lowers etc. Does your high quality music wad replace the music in doom and doom2? If so It would be cool if you uploaded it somewhere. I would like to see a psxdoom TC see the light of the day sometime, but who knows...

Posted: Mon Oct 22, 2007 3:55 pm
by Chris Neilson
DoomKn1ght wrote::?: :?: :?: have you done a titlemap I mean are you working on titlemap?
or creditmap? I know its easy to get the titlepic does zdoom support video
because a Video of williams logo is in cd
If I say for personal use because I guess that everyone can get the music wad I really dont know if someone is really interested on my newbie work
they can do the stuff better than me I guess.
:?

I already have psx doom and final doom so I can get this myself
It is a bit different in european release.

I dont what is curently working on by each one
-colormap
-sprite and graphic rip
-titlemap
-williams logo video
there no video in zdoom or gzdoom.

map - yes
texture - yes
sprite - yes
titlescreen - yes
only in zdoom or gzdoom.

Posted: Mon Oct 22, 2007 4:02 pm
by Enjay
unknownna wrote:I also had to convert the wad to "zdoom in hexen format" and enable all the items and monsters manually. They were missing flags. Also, I didn't bother with doors and such, which is why the "secret" lift never lowers etc.
How did you convert it? ZWADCONV.EXE should have taken care of most, if not all, of that for you.

http://www.zdoom.org/files/utils/utils050999.zip

Posted: Mon Oct 22, 2007 4:14 pm
by unknownna
hehe. You know, I'm not the expert, but all I did was go to map options in doom builder and select map format to zdoom in hexen format. That's why. Sorry guys.