Phocas Island 2 Released

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chopkinsca
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Post by chopkinsca »

Cutmanmike wrote:1) How bout some screens for the poor men at work?
The Project topic at DRD team forums has screenshots, although some are from betas.
Cutmanmike wrote: 2) Any coop support?
I thought about it, but it would have been too much trouble to add. It's designed as a single player experience.
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Cutmanmike
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Post by Cutmanmike »

Ah I remember passing by these screens. Looking good.
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Nash
 
 
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Post by Nash »

Due to the way the storyline is laid out, I don't think coop would fit well into it anyway.
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Risen
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Post by Risen »

Started this last night. Very well done so far. I'm enjoying it. I haven't yet had any problems figuring out what to do next.
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Risen
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Post by Risen »

I've finished it now. Very well done. Well thought out, strong concepts, good execution. Several areas made me stop and go "wow!"... not because of their detail, but because of how innovative and different they were. There were also a few places where the detail was quite impressive. Great job!!
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Bio Hazard
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Post by Bio Hazard »

Does this work in ZDoom or is it one of those GZD-only projects that pop up here?
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HotWax
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Post by HotWax »

It's GZDoom-only as it makes heavy use of 3D floors.
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Bio Hazard
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Post by Bio Hazard »

:( :( :(


/me thinks about offering a bounty to anyone that ports GZD to Linux...
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jallamann
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Post by jallamann »

this might be a silly question that has been answered before, but can't you use wine?
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dljosef
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Post by dljosef »

Here's what I think of Phocas 2, it's very good (I agree with Risen) although it mainly consists of puzzle-solving (not that I don't like puzzles).

My biggest gripe, however, is that I seem to have no idea where to go most of the time.
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Siggi
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Post by Siggi »

jallamann wrote:this might be a silly question that has been answered before, but can't you use wine?
Sadly not. It gave me errors about the interface not being available or something when I tried.
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