Page 4 of 4
Posted: Tue Sep 05, 2006 3:56 pm
by DoomRater
In an unrelated point, today I withdrew $666 from my savings account.
Posted: Tue Sep 05, 2006 4:04 pm
by Siggi
Heh, and don't you look like a tard now.

Posted: Tue Sep 05, 2006 4:54 pm
by Nash
I don't understand textcolors.txt. Why are there so many numbers?
I tried looking at the wiki but the information isn't added yet.
Anyone?
Posted: Wed Sep 06, 2006 1:35 am
by Hirogen2
Nash wrote:I don't understand textcolors.txt. Why are there so many numbers?
I tried looking at the wiki but the information isn't added yet.
Anyone?
Color, Shadow color, and alpha values I guess.
Posted: Wed Sep 06, 2006 2:11 am
by Graf Zahl
Wrong guess.
Each lines defines a color range within the character that is being assigned to a range of brightness values.
Posted: Wed Sep 06, 2006 8:41 am
by Nash
Hirogen - did you even look at the file? Because if you did, it'd be obvious that it is nothing like what you guessed.
Graf -
Code: Select all
Brick
{
#470000 #FFB8B8
Console:
#470000 #A35C5C 0 127
#800000 #FFFEFE 128 256
}
About the only thing that makes sense to me is the word "Brick" which appears to be the colour name you'd use in ACS or whatever.
What do you mean "range"? How can there be "ranges"... I thought you define one colour and that's it?
And what would Console be, then? What's the two sets of numbers after the two colour values?
Posted: Wed Sep 06, 2006 9:01 am
by dennisj1
@Graf: Yeah, document this...
Code: Select all
Brick
{
#470000 #FFB8B8
Console:
#470000 #A35C5C 0 127
#800000 #FFFEFE 128 256
}
Code: Select all
ColourName
{
#RRGGBB #RRGGBB <-- Why two?
console: <--What's this?
#RRGGBB #RRGGBB x y <-- two colors again, and what's x and y for?
#RRGGBB RRGGBB x y <-- Two more colors, plus x and y? Why?
}
Posted: Wed Sep 06, 2006 9:17 am
by Grubber
My guess:
Why two?
Because you're defining a color
range.
What's this?
That's for console font.
two colors again, and what's x and y for?
It's not x and y, but the range of characters to translate with the given color range.
Two more colors, plus x and y? Why?
Same as above.
Posted: Wed Sep 06, 2006 9:22 am
by Graf Zahl
Grubber wrote:
It's not x and y, but the range of characters to translate with the given color range.
Not characters - brightness values.
Posted: Wed Sep 06, 2006 9:22 am
by Nash
... maybe it's the long mixing session I just got out of today, or it could've been the sex an hour ago, or maybe the drinks...
Or maybe it's just damn late right now.
But you know what? None of that make sense to me! :S
Posted: Wed Sep 06, 2006 10:30 am
by dennisj1
@Graf: What do you mean, a color "range"?
Also, what I meant by "Two more colors, plus x and y? Why?" is why a second range, plus brightness range?
Posted: Wed Sep 06, 2006 10:38 am
by dennisj1
dennisj1 wrote:@Graf: What do you mean, a color "range"?
Also, what I meant by "Two more colors, plus x and y? Why?" is why a second color range, plus brightness range?
Posted: Wed Sep 06, 2006 10:53 am
by DoomRater
Use what you know, and plug in values for what you don't know, and observe the results.
I guess.
Re: ZDoom 2.1.5
Posted: Wed Sep 27, 2006 2:47 pm
by chopkinsca
randy wrote:
DECORATE explosion parameters are no longer considered deprecated.
In the wiki these are still marked with 'deprecated', is that just a lack of updating in the wiki? Or will I still need to move the parameters to the a_explodes?
Posted: Wed Sep 27, 2006 3:24 pm
by Graf Zahl
They will stay but for the sake of documentation they are to be considerted deprecated because the preferred way to do A_Explode is to pass parameters with the function call.