This is fantastic.
I have only one question: is it possible to modify the text of a PDA message from ACS/zscript? I would like to add "notes" as soon as a random quest is generated (it can have random type/amount of enemies to kill). The current note text is static. Is it possible to access/modify custom properties of an actor such as "PDA.text"?
PDA Starter Kit v1.2
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 87
- Joined: Tue Nov 12, 2019 5:26 pm
Re: PDA Starter Kit v1.2
Hey, is anyone using this to display mulitple different interfaces?
I'm using it as a PDA (working great), but I thought it would be an easy task to create a second interface (PC terminals). My using would just require a different background and, ideally, a separate content pool, so that collected PDA's don't show in the PC interface.
Is there a consice way to achieve this that I'm missing that isn't duplicating all of the code?
TIA
I'm using it as a PDA (working great), but I thought it would be an easy task to create a second interface (PC terminals). My using would just require a different background and, ideally, a separate content pool, so that collected PDA's don't show in the PC interface.
Is there a consice way to achieve this that I'm missing that isn't duplicating all of the code?
TIA
Re: PDA Starter Kit v1.2
I came here to say that my previous question doesn't need an answer, I've managed to learn ZForms thanks to this amazing mod, and now I made my own interface which has everything I need.
Spoiler:@DoomithaView, you can use the existing class just fine, but this one depends on items being in your inventory. You would want to modify it so it checks something else, like ZScript variables.
- WARCHILD_89
- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions
Re: PDA Starter Kit v1.2
Amazing as always, nash!