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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)

Posted: Sat May 12, 2018 12:55 am
by Captain J
Oh yeah, now it looks fine!

Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)

Posted: Sat May 12, 2018 1:52 am
by Tango
new sprites look stellar. excellent work on this stuff!!

Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)

Posted: Sat May 12, 2018 10:04 am
by Hellstorm Archon
Amuscaria wrote:Fixed some of the issues mentioned. Will fix more if something glaring pops up, but that's all the refining I'll do for now. Moving on to the Devil.

Image
So I take it you drew inspiration from the Doom 2016 Pinky?

also regular pinky falling over dead in that fashion when :P

Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)

Posted: Sat May 12, 2018 12:22 pm
by Amuscaria
Hellstorm Archon wrote:also regular pinky falling over dead in that fashion when :P
When someone else takes the time to do it. :D

Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)

Posted: Sat May 12, 2018 1:23 pm
by osjclatchford
Amuscaria wrote:
Hellstorm Archon wrote:also regular pinky falling over dead in that fashion when :P
When someone else takes the time to do it. :D
:lol:

Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)

Posted: Sun May 13, 2018 7:19 pm
by Amuscaria
New Devil done. Will be testing animations. Don't use until next patch (sometime next week).

Image

Re: [GZDoom] Hell-Forged - (updated Devil P.281)

Posted: Sun May 13, 2018 8:01 pm
by m8f
Looks great!
Is it me, or the right arm on death animation looks too bright compared to other right arms?

Re: [GZDoom] Hell-Forged - (updated Devil P.281)

Posted: Sun May 13, 2018 8:06 pm
by Amuscaria
m8f wrote:Looks great!
Is it me, or the right arm on death animation looks too bright compared to other right arms?
It's intentional. I'm trying to push the depth of the sprite by making the closer things a lot brighter, and those farther away darker - like Doom's lighting system.

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EDIT: The first section of the Updated Spriting tutorial has been added: viewtopic.php?f=39&t=60587

I will be adding more sections as time allows.


Writing it in PDF instead. Too time consuming to constantly link images and using BBCode to just format the text. Will upload when PDF is completed.

Re: [GZDoom] Hell-Forged - (updated Devil P.281)

Posted: Sun May 13, 2018 10:32 pm
by Captain J
Yeah. That looks intentional and fine enough. Anyway excellent work there! This time i've found no problem so far.

Re: [GZDoom] Hell-Forged - (updated Devil P.281)

Posted: Mon May 14, 2018 12:10 pm
by Tormentor667
Death animations are superb!

Re: [GZDoom] Hell-Forged - (updated Devil P.281)

Posted: Mon May 14, 2018 10:52 pm
by Amuscaria
Tormentor667 wrote:Death animations are superb!
ty :)

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Version 0.6b has been uploaded. See front page for more details.

Re: [GZDoom] Hell-Forged - (0.6b update up - p.1)

Posted: Mon May 14, 2018 11:11 pm
by Gideon020
Your download link requires student login credentials.

Re: [GZDoom] Hell-Forged - (0.6b update up - p.1)

Posted: Tue May 15, 2018 12:15 am
by Captain J
I haven't downloaded this mod often... But that's new. And hilarious at the same time! Probably a good opportunity to be a college student of zodom forum university! XD

Re: [GZDoom] Hell-Forged - (0.6b update up - p.1)

Posted: Tue May 15, 2018 12:24 am
by Amuscaria
Try now.

Re: [GZDoom] Hell-Forged - (0.6b update up - p.1)

Posted: Sat May 19, 2018 1:59 am
by Amuscaria
Added 120+ textures, mostly edited from Quake or Hexen. Was texturing HF1M5: Assembly Line, and found a combination of colors I liked. Decided to re-texture all of the maps to the new, more neutral, color scheme while keeping it dark, without that ugly all-black or poo-brown color scheme I had before.
Spoiler: