Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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Captain J
 
 
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)

Post by Captain J »

Oh yeah, now it looks fine!
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)

Post by Tango »

new sprites look stellar. excellent work on this stuff!!
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)

Post by Hellstorm Archon »

Amuscaria wrote:Fixed some of the issues mentioned. Will fix more if something glaring pops up, but that's all the refining I'll do for now. Moving on to the Devil.

Image
So I take it you drew inspiration from the Doom 2016 Pinky?

also regular pinky falling over dead in that fashion when :P
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)

Post by Amuscaria »

Hellstorm Archon wrote:also regular pinky falling over dead in that fashion when :P
When someone else takes the time to do it. :D
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)

Post by osjclatchford »

Amuscaria wrote:
Hellstorm Archon wrote:also regular pinky falling over dead in that fashion when :P
When someone else takes the time to do it. :D
:lol:
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)

Post by Amuscaria »

New Devil done. Will be testing animations. Don't use until next patch (sometime next week).

Image
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Re: [GZDoom] Hell-Forged - (updated Devil P.281)

Post by m8f »

Looks great!
Is it me, or the right arm on death animation looks too bright compared to other right arms?
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Re: [GZDoom] Hell-Forged - (updated Devil P.281)

Post by Amuscaria »

m8f wrote:Looks great!
Is it me, or the right arm on death animation looks too bright compared to other right arms?
It's intentional. I'm trying to push the depth of the sprite by making the closer things a lot brighter, and those farther away darker - like Doom's lighting system.

--------------------------------------------------------------
EDIT: The first section of the Updated Spriting tutorial has been added: viewtopic.php?f=39&t=60587

I will be adding more sections as time allows.


Writing it in PDF instead. Too time consuming to constantly link images and using BBCode to just format the text. Will upload when PDF is completed.
Last edited by Amuscaria on Sat May 19, 2018 2:21 am, edited 1 time in total.
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Re: [GZDoom] Hell-Forged - (updated Devil P.281)

Post by Captain J »

Yeah. That looks intentional and fine enough. Anyway excellent work there! This time i've found no problem so far.
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Re: [GZDoom] Hell-Forged - (updated Devil P.281)

Post by Tormentor667 »

Death animations are superb!
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Re: [GZDoom] Hell-Forged - (updated Devil P.281)

Post by Amuscaria »

Tormentor667 wrote:Death animations are superb!
ty :)

-----------------------
Version 0.6b has been uploaded. See front page for more details.
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Re: [GZDoom] Hell-Forged - (0.6b update up - p.1)

Post by Gideon020 »

Your download link requires student login credentials.
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Re: [GZDoom] Hell-Forged - (0.6b update up - p.1)

Post by Captain J »

I haven't downloaded this mod often... But that's new. And hilarious at the same time! Probably a good opportunity to be a college student of zodom forum university! XD
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Re: [GZDoom] Hell-Forged - (0.6b update up - p.1)

Post by Amuscaria »

Try now.
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Re: [GZDoom] Hell-Forged - (0.6b update up - p.1)

Post by Amuscaria »

Added 120+ textures, mostly edited from Quake or Hexen. Was texturing HF1M5: Assembly Line, and found a combination of colors I liked. Decided to re-texture all of the maps to the new, more neutral, color scheme while keeping it dark, without that ugly all-black or poo-brown color scheme I had before.
Spoiler:
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