Hell-Forged (updated to v1.11 - development paused)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Captain J
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
Oh yeah, now it looks fine!
Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
new sprites look stellar. excellent work on this stuff!!
- Hellstorm Archon
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
So I take it you drew inspiration from the Doom 2016 Pinky?Amuscaria wrote:Fixed some of the issues mentioned. Will fix more if something glaring pops up, but that's all the refining I'll do for now. Moving on to the Devil.
also regular pinky falling over dead in that fashion when

Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
When someone else takes the time to do it.Hellstorm Archon wrote:also regular pinky falling over dead in that fashion when

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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
Amuscaria wrote:When someone else takes the time to do it.Hellstorm Archon wrote:also regular pinky falling over dead in that fashion when

Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
New Devil done. Will be testing animations. Don't use until next patch (sometime next week).


- m8f
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Re: [GZDoom] Hell-Forged - (updated Devil P.281)
Looks great!
Is it me, or the right arm on death animation looks too bright compared to other right arms?
Is it me, or the right arm on death animation looks too bright compared to other right arms?
Re: [GZDoom] Hell-Forged - (updated Devil P.281)
It's intentional. I'm trying to push the depth of the sprite by making the closer things a lot brighter, and those farther away darker - like Doom's lighting system.m8f wrote:Looks great!
Is it me, or the right arm on death animation looks too bright compared to other right arms?
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EDIT: The first section of the Updated Spriting tutorial has been added: viewtopic.php?f=39&t=60587
I will be adding more sections as time allows.
Writing it in PDF instead. Too time consuming to constantly link images and using BBCode to just format the text. Will upload when PDF is completed.
Last edited by Amuscaria on Sat May 19, 2018 2:21 am, edited 1 time in total.
- Captain J
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Re: [GZDoom] Hell-Forged - (updated Devil P.281)
Yeah. That looks intentional and fine enough. Anyway excellent work there! This time i've found no problem so far.
- Tormentor667
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Re: [GZDoom] Hell-Forged - (updated Devil P.281)
Death animations are superb!
Re: [GZDoom] Hell-Forged - (updated Devil P.281)
tyTormentor667 wrote:Death animations are superb!

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Version 0.6b has been uploaded. See front page for more details.
Re: [GZDoom] Hell-Forged - (0.6b update up - p.1)
Your download link requires student login credentials.
- Captain J
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Re: [GZDoom] Hell-Forged - (0.6b update up - p.1)
I haven't downloaded this mod often... But that's new. And hilarious at the same time! Probably a good opportunity to be a college student of zodom forum university! XD
Re: [GZDoom] Hell-Forged - (0.6b update up - p.1)
Added 120+ textures, mostly edited from Quake or Hexen. Was texturing HF1M5: Assembly Line, and found a combination of colors I liked. Decided to re-texture all of the maps to the new, more neutral, color scheme while keeping it dark, without that ugly all-black or poo-brown color scheme I had before.
Spoiler: