DoomRL Arsenal - [1.1.5] [MP-B7.3]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- zrrion the insect
- Posts: 2432
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Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
It looks amazing, but I feel like the muzzle should be a bit larger.
Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
It's alright on my end, it might be too wide for people on low resolutions, though.terranova wrote:It looks pretty badass. Though i'm worried that it may be a bit too huge in game.
Probably. It still weirds me out that BFG muzzleflashes don't actually come from the muzzle of the gun.zrrion the insect wrote:It looks amazing, but I feel like the muzzle should be a bit larger.
- zrrion the insect
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Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
I gave the muzzle a try, plus a few other tweaks.
EDIT EDIT: Fixed now.
EDIT: I accidentally saved it as an 8 bit PNG and it got messed up, stand by for good version.EDIT EDIT: Fixed now.
Last edited by zrrion the insect on Fri Jan 17, 2014 11:21 pm, edited 2 times in total.
- Captain J
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Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
well, what a really good solution. weldone!...but too bad that sprite is kinda fuzzy to edit.
EDIT: you earned it, this bfg is done perfectly.
EDIT: you earned it, this bfg is done perfectly.
Last edited by Captain J on Sat Jan 18, 2014 6:23 am, edited 1 time in total.
Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
That's super cool! Reckon you could make it blue, though? The High Power BFGs actually shoot blue shots.zrrion the insect wrote:I gave the muzzle a try, plus a few other tweaks.EDIT: I accidentally saved it as an 8 bit PNG and it got messed up, stand by for good version.
EDIT EDIT: Fixed now.


These are the current ones.
Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
So... speaking of the HP NukeBFG9k... What is the story behind this one? I actually assembled it (On accident, no less!) Tried shooting it, makes sparks. Hold for a while, makes sparks. Hold a bit longer, figure it does nothing... and then I enter a handy resurrect code a second later, after the whole nuclear explosion business. Is that pretty much what it does, or... yeah?
EDIT: .... Ah. Nevermind, I get it now.
EDIT: .... Ah. Nevermind, I get it now.
- zrrion the insect
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Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
Blue it is then:
- Captain J
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Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
now that's even more fancy, great work.
Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
That's super awesome, thank you!zrrion the insect wrote:Blue it is then:
It really gives off a high power vibe.
- Tapwave
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Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
Is there a list of "original" assemblies/uniques? There's a bunch of weapons I can't find on the wiki (like most of the rare uniques, and some assemblies like the Heavy Shotgun.)
Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
Find 'em out through experimentation, or by picking up automaps as the Technician with the weapon you're curious about in your hands!terranova wrote:Is there a list of "original" assemblies/uniques? There's a bunch of weapons I can't find on the wiki (like most of the rare uniques, and some assemblies like the Heavy Shotgun.)
you could also open the mod up and check the DECORATE file
Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
I'm not sure what you're asking. The wiki list is the original list of assemblies/uniques.terranova wrote:Is there a list of "original" assemblies/uniques? There's a bunch of weapons I can't find on the wiki (like most of the rare uniques, and some assemblies like the Heavy Shotgun.)
Heres a list of original weapons that are not ingame currently.
STANDARD
Combat Knife
UNIQUE
Hell Staff
Dragonslayer
Butcher's Cleaver
Acid Spitter - If I do eventually make this, it'll be very different from the original version.
Mega Buster
Subtle Knife
Mjolnir
LEGENDARIES
Longinus Spear
Azrael's Scythe
Arena Master's Staff
ASSEMBLIES
Chainsword
Piercing Blade - I have no idea how to implement this.
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Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
So there are gonna be more weapons in the future? Sweet. I know that there's already a lot of 'em, but the more the better.
good luck while messing with that hellcode

good luck while messing with that hellcode
- Captain J
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Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
and i hope you can made new bullet hell based weapons, like a touhou.
Re: [WIP] DoomRL Arsenal - [Beta 5 HF11] [MP-B2]
I see your bullet hell and raise you missile hell.Captain J wrote:and i hope you can made new bullet hell based weapons, like a touhou.
More or less the same, but explodes more.

"please stop shooting me mr. spider there is a doomguy over there and you are not helping"
EDIT: Anyone have any cool ideas for some monsters?
I've got no idea what the Nightmare Spectre, Nightmare Revenant, Nightmare Mancubus, Nightmare Archvile, Cybernetic Revenant or Cybernetic Cyberdemon should have as special abilities or attacks. I've got cool stuff for everything else, but I haven't really thought up anything cool for these ones yet.