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Posted: Wed Oct 24, 2007 6:54 pm
by jallamann
I'm totally refurnishing my room.

Posted: Fri Oct 26, 2007 2:27 pm
by chaoscentral
Currently I'm working on figuring out the sandbox editor for Crysis... it is a real pain in the butt, but I didn't use the far cry one too much, it does look like a similar interface.

Posted: Sun Oct 28, 2007 5:15 pm
by DoomRater
Let's see if this Glucosamine Sulfate does anything for my joint pain.

Posted: Mon Oct 29, 2007 9:34 pm
by chaoscentral
So far I've got this
Spoiler:
I know, not a very flattering shot, but mind you this is with god knows how many programs open, and inside the editor itself.

I love the way AI is done in Crysis, much better than ACS and having them go to checkpoints. They use Flow Graphs!
Spoiler:

Posted: Tue Oct 30, 2007 9:25 am
by Nash
The grass and the trees look alomst photorealistic.

That shot of the flow graphs is hot!

Posted: Tue Oct 30, 2007 1:56 pm
by DoomRater
ONLINE BOXING DOT NET JUST RELEASED 3D DEMO

Okay, so right now it looks more like 3D Rock'em Sock'em Robots than actual boxing, but I assume that'll get straightened out in the future. Things they could tweak include movement speed, tracking speed, neutral guard toggle rather than holding the button down... But hey, how many boxing games let you throw a flicker jab AND a regular jab?

Posted: Tue Oct 30, 2007 4:49 pm
by Belial
chaoscentral wrote:I love the way AI is done in Crysis, much better than ACS and having them go to checkpoints. They use Flow Graphs!
HELL YES

Sarcasm aside, I haven't seen shittier AI since god knows when.

Posted: Tue Oct 30, 2007 5:30 pm
by DoomRater
Yay, more swords!

http://doomrater.deviantart.com/art/SORRRYA-68543232

Also, I've been meaning to actually make a "The UNFUNNY TRUTH about the Church of Gaming" YTMND for a while. It shows the Church of Gaming as established by Ethan, and then points out a REAL group of Christians trying to minister using video games as their medium. (I believe the last time I brought this up it was generally conceded that this was more of a waste of time than anything, which I agree)

Posted: Wed Oct 31, 2007 12:47 pm
by leileilol

Posted: Wed Oct 31, 2007 12:56 pm
by Risen
Source modding SLADE to draw additional colors for "Not on map", "Always on map", and "Secret line" flags.

Edit: Improved "Block Monster" and added "Block sound" as well. Changed color handling so the colors blend into each other. Now more than one effect is visible per line.

Posted: Wed Oct 31, 2007 3:21 pm
by DoomRater
SLADE mods? I'm in.

Posted: Thu Nov 01, 2007 6:32 am
by Risen
My thought was to submit the changes to SlayeR, but he's informed me that there may not be another SLADE release for a while, and in fact a different project may supersede SLADE altogether. He also told me that there have been a few bug fixes in the SVN that aren't in the current beta release, but my mod is based on the older source.

I wouldn't mind releasing my work separately, but I need to learn more about debug vs release builds, and how to use SVN. Once I can do that, I'll port my mod to the most recent SVN code. Only then would I really feel comfortable doing a binary release.

I'm also planning to mod ZDL so .pk3 is in the default file filter. That's about the only additional feature I'm really looking for from ZDL at this point.

Posted: Thu Nov 01, 2007 7:34 am
by Cutmanmike
Yeah that's bugging me too. ZDLsharp picks it up I think but for some reason it takes a while to load up on my machine.

Posted: Thu Nov 01, 2007 1:15 pm
by Risen
The ZDL mod is done, but I want to talk with Bio before releasing it in case he just wants to make this very minor edit into ZDL 3.0e and release on his site... otherwise I'll throw a page together on my site and distribute it as something else.

Ran into a snag on the SLADE mod; the Script editor is crashing in my build and I don't quite understand SLADE's SVN structure. So it's going to be a little while longer before I'm ready to do anything with that.

Posted: Thu Nov 01, 2007 8:12 pm
by QBasicer
Cutmanmike wrote:Yeah that's bugging me too. ZDLsharp picks it up I think but for some reason it takes a while to load up on my machine.
Where is it slow to start up? Initially or for that dialog to come up?

I'm thinking about ditching the ZDLSharp in favour of a C/C++ based distro using wx, but I'm not sure. I have a lot of code invested in ZDLSharp.

I've had little to no feedback on how people find ZDLSharp other than a couple bugs people have told me about.