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Re: Resource Request thread *Read 1st post*

Posted: Thu Mar 03, 2016 2:41 pm
by Jeimuzu73
Are there any compound bow sprites (modern hi-tech bow like Rambo's, not a wooden one or a crossbow) that I can use?

Re: Resource Request thread *Read 1st post*

Posted: Thu Mar 03, 2016 3:22 pm
by Gez
HazeBandicoot wrote:Anyone's got a bunch of Duke Taunts/Short one liners?
Samsara would have the most exhaustive collection easily found already packaged on the Internet. I mean, it even has the Doug Huggem quotes.

https://github.com/SamsaraDevs/samsaraJunk

Re: Resource Request thread *Read 1st post*

Posted: Thu Mar 03, 2016 3:24 pm
by wildweasel
Gez wrote:
HazeBandicoot wrote:Anyone's got a bunch of Duke Taunts/Short one liners?
Samsara would have the most exhaustive collection easily found already packaged on the Internet. I mean, it even has the Doug Huggem quotes.

https://github.com/SamsaraDevs/samsaraJunk
But does it have the Text Edit reading in it? =P

("Preferences. Services. Chinese text converter.")

Re: Resource Request thread *Read 1st post*

Posted: Thu Mar 03, 2016 4:44 pm
by Gez
Probably not, but it's there if you need it.

Re: Resource Request thread *Read 1st post*

Posted: Thu Mar 03, 2016 11:54 pm
by Tango
Figure I may as well see if anyone feels so inclined to take a stab at this...

I have this monster (load the wad and "summon priest" to see it in action) I'm working on, based on the acolyte. When you're in the monster's line of sight, he slows your movement speed down for a second (thanks again for this idea Gez, it's pretty awesome), then suspends you in the air for another few seconds, freezing your movement completely. The acolyte's sprites fit really well for the monster behavior, though the attack sprites look a little static, given the length of the attack animation. What would be great is if his attack frames (specifically, ACOLE1 - ACOLF5) had an extra frame or two of animation to the yellow wispies on the hands. ACOLF5, for example, looks like this:

Image

... but the problem is that for the majority of the duration of his attack, you just see that single, static frame (or any of its angled variants). I suppose another option would be to remove the yellow glow from his hands altogether, and replace it with something actor-based.

Re: Resource Request thread *Read 1st post*

Posted: Fri Mar 04, 2016 12:37 pm
by Captain J
Captain J wrote:
Struggle Weapons with Doom hands.PNG
A bunch of sprites from progressing doom IWAD called Struggle, made by alclsth031 at doom naver cafe. and yes, i just got his permission to use them. so no worries.

and of course i know they are low quality sprites and taken from some real-life pictures, as the creator said so. but i kinda like those sprites because they has stronger feelings of old school doom iwads. especially SPAS shotgun is my top favorite.

and if anyone wants to doom-ize or improve them, i would be appreciated!

EDIT: if the link on the mention doesn't works, i can show you some screenshots.
well, you heard me! here's the link!

Re: Resource Request thread *Read 1st post*

Posted: Sat Mar 05, 2016 6:54 am
by CeeJay
Does anyone have the sound effects from The Doctor Who Cloned Me, the Duke Nukem Forever DLC?

Re: Resource Request thread *Read 1st post*

Posted: Sat Mar 05, 2016 5:32 pm
by DoomKrakken
Tango wrote:Image
The actor name of Eriance's Acolyte is actually "Priest".

This thing also seems to share more of a color scheme with Eriance's Dark Avatar than Eriance's Acolyte. It looks cool.

Re: Resource Request thread *Read 1st post*

Posted: Tue Mar 08, 2016 6:07 pm
by NeuralStunner
SamVision wrote:I need a mace with the fighter's hands. Anyone have something like that?
I think the hand positions are similar to some of the Cleric's, but not close enoguh that it's a quick job to paste something together. Might be something to ask this guy about.
MJ79 wrote:Are there any compound bow sprites (modern hi-tech bow like Rambo's, not a wooden one or a crossbow) that I can use?
There's one in this resource (check the mirror Enjay posted further down), but I'm not sure if it's in a style you can use or not.

Re: Resource Request thread *Read 1st post*

Posted: Tue Mar 08, 2016 9:24 pm
by Carbine Dioxide
Are there any sprites out there of a hand enemy like the Wall Master from the Legend of Zelda series? I don't really need rotations, just open palm and closed hand frames.

Re: Resource Request thread *Read 1st post*

Posted: Wed Mar 09, 2016 8:29 pm
by .ex.inferis.
Does anyone know if there exists a sprite set of the Mancubus shooting one cannon at a time, like the Nightmare Mancubus in DRLA?

Re: Resource Request thread *Read 1st post*

Posted: Wed Mar 16, 2016 9:14 am
by Koto
Are there standing sprites of the Blue Dog from the Wolfenstein 3d Mission pack?

If exists, can someone share it here?

Re: Resource Request thread *Read 1st post*

Posted: Wed Mar 16, 2016 10:39 am
by Captain J
Wolfenstein 3D TC has a doberman with original color, and i presume you know how to rip them?

Re: Resource Request thread *Read 1st post*

Posted: Wed Mar 16, 2016 11:27 am
by Koto
Captain J wrote:Wolfenstein 3D TC has a doberman with original color, and i presume you know how to rip them?
I dug on the files but i don't see different sprites that already have on my PC.

Here's the Realm667's Rottweiler as an example of the sprites i'm searching.

Image

Re: Resource Request thread *Read 1st post*

Posted: Wed Mar 16, 2016 12:43 pm
by Captain J
first, make sure download the Consolidated Wolfenstein 3D TC and unzip it and open Wolf3D_Resources.pk3 with the editor and then look for WSPR2103, that's the first sprite of the doberman.