Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Posted: Sat Jun 11, 2016 4:39 am
i love the nuke barrels. they've never been much of a roadblock for me, but more of a "okay, how can i best use this to my advantage?"
Wait, are those real? ohgodpleasenocomet1338 wrote:armageddon barrels
they are nuke barrels that creep toward you when you aren't looking and explode when close
turn corner, everything is fine
turn same corner again, suprise nuke in your face
That's a problem with DRPG, sadly. The inventory system is very bugged when it comes to affecting RLA's weapon limit. Until whenever that might possibly be fixed, the only workaround that I can think of right now is putting a bunch of inventory items into a locker, which also decreases the weapon counter for some reason. Either way, if you're coming across problems and you have both DRPG and DRLA running at once, it's a safe bet that it's a problem with DRPG.Skyblade799 wrote:Found a bug in multiplayer.
I was just in a session with a friend using DRPG with DRL Arsenal, and in order to make things riskier, we turned on Armageddon difficulty, and had the weapon loss on death option turned on in the gameplay menu. Everytime we died though, the weapons carried amount didn't lower when we lost weapons. Even though we were losing weapons and only spawned with the class starting weapon, the number counter remained at what it was before death, meaning the amount eventually became so high that we couldn't pick up any other weapons, and only had the starting weapons to use.
How about a fourth option: only nuke barrelsInfirnex wrote:We have the setting to disable all barrels, but I think it'd be better if we had three options: no special barrels, all but nuke barrels, and all barrels.
I mean, sure, if its JUST an option.Ethril wrote:How about a fourth option: only nuke barrelsInfirnex wrote:We have the setting to disable all barrels, but I think it'd be better if we had three options: no special barrels, all but nuke barrels, and all barrels.
Well, that's what you get for using an explosive barrel as a computer.Infirnex wrote:I mean, sure, if its JUST an option.
I'd love to see my laptop just explode after playing Barrels O' Fun with that option.
That's not a bug, that's a limitation. Do not use that option with DRLA. Ever.Skyblade799 wrote:Found a bug in multiplayer.
I was just in a session with a friend using DRPG with DRL Arsenal, and in order to make things riskier, we turned on Armageddon difficulty, and had the weapon loss on death option turned on in the gameplay menu. Everytime we died though, the weapons carried amount didn't lower when we lost weapons. Even though we were losing weapons and only spawned with the class starting weapon, the number counter remained at what it was before death, meaning the amount eventually became so high that we couldn't pick up any other weapons, and only had the starting weapons to use.
Heheeeeh.Naniyue wrote:Absolutely LOVIN' the mod, but . . . .
That nuclear barrel should be optional. It always seems to appear where I can't see it, but still get killed by it.
Just about everything else is OK.
M-me?4thcharacter wrote:Nope, but someone knows how to make something like those. And that someone happens to be also heavily contributing in this mod.
No. Please do not answer if you don't know for sure, it spreads false information.Take One wrote:That's a problem with DRPG, sadly. The inventory system is very bugged when it comes to affecting RLA's weapon limit. Until whenever that might possibly be fixed, the only workaround that I can think of right now is putting a bunch of inventory items into a locker, which also decreases the weapon counter for some reason. Either way, if you're coming across problems and you have both DRPG and DRLA running at once, it's a safe bet that it's a problem with DRPG.Skyblade799 wrote:Found a bug in multiplayer.
I was just in a session with a friend using DRPG with DRL Arsenal, and in order to make things riskier, we turned on Armageddon difficulty, and had the weapon loss on death option turned on in the gameplay menu. Everytime we died though, the weapons carried amount didn't lower when we lost weapons. Even though we were losing weapons and only spawned with the class starting weapon, the number counter remained at what it was before death, meaning the amount eventually became so high that we couldn't pick up any other weapons, and only had the starting weapons to use.
I'm sorry, I can't add this to DRLA.Ethril wrote:How about a fourth option: only nuke barrelsInfirnex wrote:We have the setting to disable all barrels, but I think it'd be better if we had three options: no special barrels, all but nuke barrels, and all barrels.
Spoiler:
Yholl wrote:M-me?
...Yes, that's basically what I said. Then, if you're using DRPG, you can work around it by putting a bunch of items in a locker. Which I can verify does work.Yholl wrote:No. Please do not answer if you don't know for sure, it spreads false information.
The Drop Weapon on Death is a ZDoom option that simply strips you of your current gun on death. It does not take anything else, so the identifiers, the weapon limit, all these things are untouched. Ergo, the number remains the same.
Take One wrote:That's a problem with DRPG, sadly. The inventory system is very bugged when it comes to affecting RLA's weapon limit. [...] Either way, if you're coming across problems and you have both DRPG and DRLA running at once, it's a safe bet that it's a problem with DRPG.