Samsara - 0.3666 - World Tour

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Popsoap10
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Re: Samsara - 0.3666 - World Tour

Post by Popsoap10 »

Bit of a bump here, I had some spare time to fiddle around with the file. What I ended up doing was letting coop FastProjectiles go through props (like torches for instance), there are some other minor changes like the dragon claw puff actor finally being put to use and using actual hitscans for zombies (since you can shoot through props now).

EDIT: Added some stuff that I missed.
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samsara-v0.3666-beta-thruprops2.pk3
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Last edited by Popsoap10 on Sat Mar 11, 2017 7:32 am, edited 2 times in total.
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HyperLuke
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Re: Samsara - 0.3666 - World Tour

Post by HyperLuke »

Is this still being worked on? Because somewhere someone said it wasn't. I hope it is, looks nice.
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Kinsie
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Re: Samsara - 0.3666 - World Tour

Post by Kinsie »

HyperLuke wrote:Is this still being worked on? Because somewhere someone said it wasn't. I hope it is, looks nice.
I haven't touched it in a while, but I haven't dropped it... if that makes sense.
JohnnyTheWolf
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Re: Samsara - 0.3666 - World Tour

Post by JohnnyTheWolf »

So I take there still are no plans to bring back the Extra Heroes addon, uh?

Shame. Even though I did not care about most of the additional heroes, I would have loved to be able to play as Caleb and the RoTT guy in Doom levels. :?
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Silentdarkness12
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Re: Samsara - 0.3666 - World Tour

Post by Silentdarkness12 »

By my understanding, Kinsie wants to bust up all the bugs, let things get nice and stable first.

And then maybe Prisoner 849.

: P
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Kinsie
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Re: Samsara - 0.3666 - World Tour

Post by Kinsie »

JohnnyTheWolf wrote:So I take there still are no plans to bring back the Extra Heroes addon, uh?

Shame. Even though I did not care about most of the additional heroes, I would have loved to be able to play as Caleb and the RoTT guy in Doom levels. :?
There never were plans. That's for the Extra Heroes devs to do.
Silentdarkness12 wrote:By my understanding, Kinsie wants to bust up all the bugs, let things get nice and stable first.

And then maybe Prisoner 849.

: P
Term's 849 has been lost down the backup hole. I'd have to start from scratch, and adding a new class to this monster of a codebase is not a task I envy.
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Silentdarkness12
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Re: Samsara - 0.3666 - World Tour

Post by Silentdarkness12 »

Damn. That's a shame. Would love to see 849 some day.

Moreso than Extra Heroes.
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Gezzdt
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Re: Samsara - 0.3666 - World Tour

Post by Gezzdt »

Maybe you could use this as base for Prisoner849. :)
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Re: Samsara - 0.3666 - World Tour

Post by JohnnyTheWolf »

I got to say, I am a bit confused as to why the "Pistol Uses Slot 1 Ammo" option is only bugged for Duke's pistol. The Security Officer works pretty much the same way, yet it is not affected by the bug.
Kinsie wrote:
JohnnyTheWolf wrote:So I take there still are no plans to bring back the Extra Heroes addon, uh?

Shame. Even though I did not care about most of the additional heroes, I would have loved to be able to play as Caleb and the RoTT guy in Doom levels. :?
There never were plans. That's for the Extra Heroes devs to do.
I know. That is why I said "there still are no plans". :wink:

As for the Extra Heroes devs, they do not seem to be active anymore, as I cannot even find a working download link for their mod. Oh well.
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PlayerLin
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Re: Samsara - 0.3666 - World Tour

Post by PlayerLin »

JohnnyTheWolf wrote:
As for the Extra Heroes devs, they do not seem to be active anymore, as I cannot even find a working download link for their mod. Oh well.
They do post their updates on Facebook... and I'm not sure if they want to port their works for Kinsie's version or not, they still update the old one for sure and it didn't worked on Kinsie's version sadly when last time I try.

https://www.facebook.com/samsaradoom/
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Re: Samsara - 0.3666 - World Tour

Post by JohnnyTheWolf »

Huh. Last time I checked, every link appeared to be dead and there had not been any update in over a year. Good to know, I guess.

However, I am not sure how to launch the mod. I tried dragging samsara-v0.31-beta.pk3, samsara_ex-hb3.pk3 and sm-exfix16.pk3 to my GZDoom shortcut, but I keep getting this error:

Script error, "sm-exfix16.pk3:decorate/lowang/slot7.dec" line 1211:
Unexpected ';' in definition of 'MagicCircleFlameBall_1C'


Could it be because it is not compatible with the latest stable GZDoom build?
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Kinsie
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Re: Samsara - 0.3666 - World Tour

Post by Kinsie »

Samsara Extra Heroes was, I assume, built off of the Zandronum version of Samsara back before I removed the requirement of different versions for different ports. Due to the magical way Samsara was coded, mods for it only work with the Samsara version they were made for, since they include modified duplicates of the major scripts.
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PlayerLin
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Re: Samsara - 0.3666 - World Tour

Post by PlayerLin »

It's shame Extra Heroes looks good (supports new characters like Blake Stone) but never works on current's GZDooM at all.

And they didn't responded any suggests about supports for Kinsie's Samsara at all.

:(
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Re: Samsara - 0.3666 - World Tour

Post by Untitled »

Found a problem.

Ranger's Thunderbolt visually breaks online - as it turns out, since bulletpuffs are rendered entirely clientside, they are all rendered with an angle of zero when playing online, rather than inheriting the player's angle.

This visually breaks the thunderbolt because the bolt bulletpuffs have direction, which looks bad when the bolt is rendered sideways.

EDIT: Also, The Thunderbolt (I think?) had longer range in Quake.
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Re: Samsara - 0.3666 - World Tour

Post by JohnnyTheWolf »

Problem: I am currently playing Chex Quest 3 as Duke Nukem and I seem to be stuck in E3M5. I use GZDoom 2.3.2.

None of the Flem Keys appear in my inventory after I pick them up and I had to type "give [colour]flemkey" in the console in order to open their respective door.
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