So... uhmm, i got a problem with dynamic lights in these new versions, they simply have a seizure of brightness when copying and pasting them.
I noticed that this happened after the addition of the visible line of radius on them.
Re: GZDoom Builder 2.3
Posted: Tue Jan 12, 2016 7:21 pm
by enderkevin13
Zanieon wrote:So... uhmm, i got a problem with dynamic lights in these new versions, they simply have a seizure of brightness when copying and pasting them.
I noticed that this happened after the addition of the visible line of radius on them.
That looks like a combination of modern lighting and PS2 graphics.
Re: GZDoom Builder 2.3
Posted: Tue Jan 12, 2016 9:14 pm
by |ndußtrial
enderkevin13 wrote:That looks like a combination of modern lighting and PS2 graphics.
gzdoom's smooth lighting with quake resources
Re: GZDoom Builder 2.3
Posted: Tue Jan 12, 2016 11:44 pm
by ZZYZX
Updated GZDB to the currently latest revision. Created a map. After creation added Dusk's texture pack in map settings (dtexpak.wad).
GZDB died. http://pastebin.com/LmmeLPfm
Also earlier I did the same but with cc4-tex.wad, and GZDB didn't even throw an exception — just silently closed.
Re: GZDoom Builder 2.3
Posted: Wed Jan 13, 2016 12:08 am
by Kappes Buur
[r2465] m-x-d 2016-01-11 13:00:52
Added, Visual mode:
sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
Although the skybox(es) is (are) defined in GLDEFS and the image is present in the pwad,
Spoiler:
some of my maps are flagged with this error, for example:
Unable to create "NECROS" skybox: unable to find "set_N" texture
Unable to create "ELBRUS" skybox: unable to find "ELBRUS_N" texture
Unable to create "NITEY" skybox: unable to find "nitey_up" texture
Unable to create "ARCTIC" skybox: unable to find "arctic_N" texture
Unable to create "DARKBLUE" skybox: unable to find "dkbl_N" texture
Unable to create "SUNSET02" skybox: unable to find "nb_N" texture
Unable to create "FORGE" skybox: unable to find "forge_N" texture
Spoiler:
and consequently the sky is not rendered in GZDoom Builder
ZZYZX wrote:Updated GZDB to the currently latest revision. Created a map. After creation added Dusk's texture pack in map settings (dtexpak.wad).
GZDB died. http://pastebin.com/LmmeLPfm
Also earlier I did the same but with cc4-tex.wad, and GZDB didn't even throw an exception — just silently closed.
I don't have dtexpak.wad, but including cc4-tex.wad worked without a problem.
Spoiler:
Spoiler:
Re: GZDoom Builder 2.3
Posted: Wed Jan 13, 2016 12:29 am
by |ndußtrial
after obtaining 2.3.0.2467, i found that my mouse's scroll wheel affects both the zoom and the grid size; is this preventable?
Re: GZDoom Builder 2.3
Posted: Wed Jan 13, 2016 12:35 am
by Kappes Buur
|ndußtrial wrote:after obtaining 2.3.0.2467, i found that my mouse's scroll wheel affects both the zoom and the grid size; is this preventable?
Yes.
Toggle it in either of two ways:
== or ===
Re: GZDoom Builder 2.3
Posted: Wed Jan 13, 2016 12:36 am
by |ndußtrial
thank you so much, kappes!
Re: GZDoom Builder 2.3
Posted: Wed Jan 13, 2016 1:13 am
by ZZYZX
Kappes Buur wrote:I don't have dtexpak.wad, but including cc4-tex.wad worked without a problem.
Zanieon wrote:So... uhmm, i got a problem with dynamic lights in these new versions, they simply have a seizure of brightness when copying and pasting them.
Unfixable without rewriting the whole dynamic light rendering system, I'm afraid...
Kappes Buur wrote:Although the skybox(es) is (are) defined in GLDEFS and the image is present in the pwad, some of my maps are flagged with this error...
Addressed.
ZZYZX wrote:Updated GZDB to the currently latest revision. Created a map. After creation added Dusk's texture pack in map settings (dtexpak.wad).
GZDB died.
Fixed.
Re: GZDoom Builder 2.3
Posted: Wed Jan 13, 2016 5:41 am
by Tormentor667
Is there a way to disable the sky live view?
Re: GZDoom Builder 2.3
Posted: Wed Jan 13, 2016 5:49 am
by Nash
Tormentor667 wrote:Is there a way to disable the sky live view?
It's on the toolbar just beside the "fog" button. The button has the word "Sky" on it. :P
And you can also bind a key to toggle it on or off, just go to Preferences > Controls and type "sky" in the filter
Re: GZDoom Builder 2.3
Posted: Wed Jan 13, 2016 6:01 am
by Tormentor667
Thanks Nash, that helped
Re: GZDoom Builder 2.3
Posted: Wed Jan 13, 2016 3:48 pm
by enderkevin13
Tormentor667 wrote:Thanks Nash, that helped
How didn't you notice it before? Just wondering...