I made some more stuff, sorry.
Doom 64 inspired 'unified' ammo pickups (and armour shard), trans pride keys and armour.

The keys didn't end up looking great ingame (the lighter colours all tend to look white at a distance, and the pink really does not work in the doom palette), the rocket box I'm particularly happy with, though.
Even more armour.

The orange armour is light armour (50 points, based on the one from Heartland), the yellow is intermediate (150 points), and the red is a heavier (300 points, both inspired by Quake). I did a blue version of the red, because people will probably find that more useful, then did an even heavier version in red, to be used alongside the blue version of the red version. I'm not doing
that in blue, because then I'd need to make a supersuperheavy armour suit in red, and down that road lies only madness.
I might do more gender-neutral versions of these in the future. I probably won't, but I might.
I don't have enough space on my status bar to hold all these keycards!

I included the brightmap here, you won't need to bring your own! I had a bit of a toy around with the idea of colourblind accessible keycards, but I don't think this solution works particularly well (I think the best way to go about it is something like Blood or Hexen, where each key has a unique theme). I find the idea of the brown keycard inherently funny.
Another attempt at unified ammo pickups, this time in a Wooden/Sovietesque theme. Also an RPG-7 and some more mystical sigils of power.
Blue medkits, and a bunch of Warpac (mostly polish) guns.

Also, another attempt at Dukem style keycards, because I think the old ones I did were too small. The AKM and RPK are also improvements from the ones I'd done before. The China Lake receives no introduction because it needs none.