VERSION 0.4.6 released
- Added blood decals
- Optimized code
You're welcomeCaptain J wrote:I wonder what kind of project you're working on now! Thanks for this neat mod and updating it often.
I feel like Chaingun is already balanced enough, so it doesn't need any alt-fire in my point of view. Some people suggested to have a spraying alt like in Blood, but I say that's very redundant if you have a mouse- I found out that Classic Chaingun has no Alt-Fire. I wonder what that might be? :O
That's just my programming skill limitations, if at any point I manage to git gud I'll fix it.- C4 Explosive's first person sprite disappears but the remote if you holster it while having ammo.
Much obliged, I'll add this to the OP.null9052 wrote:Addon
What exactly are you talking about? There are no maps in this mod.CBM wrote:Looks nice
How do you avoid that the polyobject doors have infinite height?
"Version mismatch. 4.3.3 expected but only 3.3.0 supported"NickCometh wrote:I can't get this WAD to run. I'm using ntmai with GZDoom, but I keep getting an error saying Script error, "ntmai.pk3:zscript.txt" line 1: Version mismatch. 4.3.3 expected but only 3.3.0 supported
If im correct in thinking thats sigil i had charging pinkies get stuck on in brutal doom when playing sigil. I don't think Romero had BD in mind when creating SIGIL so it might just be that particular wall type.RikohZX wrote:I'll say that whether due to AI tweaks and/or hitbox changes, the enemies tend to get stuck on walls which leaves them rather vulnerable. Pinkies and Spectres in particular can get stuck hopping up and down on a wall like a hyped up bulldog.
https://webm.red/hMsE.webm