Machine-Reaper wrote:is it possible to play Age of Villany bosses pack with any other gameplay mod/vanilla Doom?
Nah it's super dependent on a bunch of Doomvengers features. Stunning/slowing, item drops, even some class-specific stuff (the Spider Derpmolisher uses a special attack copying an attack of the class it's currently targeting, etc.). Also with vanilla you would undoubtedly lack the ammo to kill most of them!
Captain Ventris wrote: Also with vanilla you would undoubtedly lack the ammo to kill most of them!
Not unless your playing with DRLA or Lithium or Russian Overkill (Literally)
I really wish there was a monster replacement wad out their which would have these kinds of enemies instead of R667 staple especially with awesome bosses like these (Colourful Hell is quite good but its bosses have worn out on me)~
Yeah I thought boss replacements would be much better because almost all maps are balanced around the peculiarities of Vanilla monsters, while bosses are inherently a big wrench in the works. So you can sub in a boss and really do something wild without screwing up a well-balanced map so much. That's also why I ensured bosses of each tier would infight correctly and that higher tier bosses would win against their lessees: there are many replacement monsters that are easy to take advantage of by having specialized behaviors that can be unwittingly nullified by a mapper. I actually used that fact on purpose with a couple bosses (chiefly Jitterskull and The Jerk. If you've got elevation you get to cheap out, as compensation for how brutal they are in a closed arena fight).
His web attack needs to be nerfed into the ground. If he hits you with it even once, you're dead; either you're a sitting duck for whatever monstrosity of an attack he uses next, or he keeps using it and stunlocks you to death.
Spoiler: Portal
Is it even possible to survive the ridiculous firestorm when it dies? How are you supposed to avoid eighty fucktillion bouncing, ripping, armor-piercing, floorheight-ignoring fireballs flying around at the speed of stupid? I swear they find their way into every last corner of the map, no matter how improbable.
Also, King Bloatous probably shouldn't be able to be revived.
Gotcha, the web is pretty vicious. I should stop him from repeating it.
The portal is stupid hilarious, haha. It's not supposed to explode if you just shoot it to death. You've got to jump into it (or kill it with one of the special items) to cause the splodey death. Well, unless I screwed it up!
Basically if you're playing co-op someone can sacrifice themselves to nuke the portal while everyone else hides very far away. Yeah the spiders are awful, and I admit to cackling every time I see the portal.
Uhhhh yeah he's really not supposed to be! Whooops
EDIT: Okay teeny Villainy update.
-Bloatous no longer can be resurrected.
-The Spider Emperor will now employ its web attack far less often, and the attack itself (as well as the resulting projectiles) are much slower.
-Made tiny edits to the Spider Portal's death sequence to help ensure it doesn't explode inappropriately.
Captain Ventris wrote:The portal is stupid hilarious, haha. It's not supposed to explode if you just shoot it to death. You've got to jump into it (or kill it with one of the special items) to cause the splodey death. Well, unless I screwed it up!
I poked around in the code and I think I figured out the cause:
The portal goes nuclear in its XDeath sequence, and as it turns out, nearly every single time I killed it, I just happened to be using a weapon that forces extreme deaths. Whoops?