Page 24 of 30
Re: The official "ZDoom on Mac OS X" thread.
Posted: Sat Jun 28, 2014 10:07 pm
by Chris
jdagenet wrote: Are you able to use .SF2 with the FMOD device? I thought FMOD only supported .DLS files -- Fluidsynth and TiMidi++ were the only two devices in ZDoom that had .SF2 support, right?
According to the headers, FMOD accepts DLS/SF2 "sample sets".
Re: The official "ZDoom on Mac OS X" thread.
Posted: Sun Jun 29, 2014 12:55 am
by _mental_
Blzut3 wrote: Perhaps this would be a good reason to bother with implementing CoreMIDI support? Assuming the OS X system synthesizer sounds any better.
I guess it will use the same default soundfont. If the sound quality does matter, it's better to use FluidSynth which supports more banks with a lot of them available freely.
Chris wrote: According to the headers, FMOD accepts DLS/SF2 "sample sets".
I tried
this and
this SF2 soundfonts with FMOD 4.26.x and 4.44.x on OS X. Both versions were unable to use them. FMOD::System::createSound() returns FMOD_ERR_FORMAT if one of the given files is specified in FMOD_CREATESOUNDEXINFO::dlsname.
Re: The official "ZDoom on Mac OS X" thread.
Posted: Wed Jul 09, 2014 9:04 am
by Scientist
I recently released a project (Delaweare). I'm getting reports it's not working on OS 10.8. It works fine on 10.6. I can't tell anything from the error message
. Does anyone know how to fix it?
Here's the mac version of Delaweare:
http://goo.gl/hTHXZQ
Here's the error:
Spoiler:
Process: zdoom.bin [2948]
Path: /Volumes/VOLUME/Delaweare.app/Contents/MacOS/./zdoom.bin
Identifier: org.zdoom.ZDoom
Version: 2.6.0 (2.6.0)
Code Type: X86 (Native)
Parent Process: sh [2940]
Responsible: sh [2940]
User ID: 501
Date/Time: 2014-07-09 00:11:23.169 +0200
OS Version: Mac OS X 10.9.3 (13D65)
Report Version: 11
Anonymous UUID: 23A8F5F3-5E6D-BF2B-7CFE-1832C44E74C7
Sleep/Wake UUID: A4606848-D052-40D1-BB22-C59F69DEED61
Crashed Thread: 10
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Volumes/VOLUME/Delaweare.app/Contents/MacOS/zdoom.bin
__TEXT 0000000000001000-0000000000469000 [ 4512K] r-x/rwx SM=COW /Volumes/VOLUME/Delaweare.app/Contents/MacOS/zdoom.bin
Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x9615b7ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x93cded8a _pthread_cond_wait + 837
2 libsystem_pthread.dylib 0x93ce0fd7 pthread_cond_timedwait + 47
3 SDL 0x0062ebdf SDL_CondWaitTimeout + 127
4 SDL 0x0062f189 SDL_SemWaitTimeout + 185
5 SDL 0x0062f1d9 SDL_SemWait + 25
6 SDL 0x00627716 SDL_SoftStretch + 19174
7 SDL 0x0061b240 SDL_Flip + 128
8 SDL 0x0061d197 SDL_SetVideoMode + 4791
9 zdoom.bin 0x00033edc SDLInputJoystick::~SDLInputJoystick() + 8234
10 zdoom.bin 0x0003402c SDLInputJoystick::~SDLInputJoystick() + 8570
11 zdoom.bin 0x0002fe87 TMap<FName, FxExpression* (*)(FName, TDeletingArray<FxExpression*, FxExpression*>*, FScriptPosition const&), THashTraits<FName>, TValueTraits<FxExpression* (*)(FName, TDeletingArray<FxExpression*, FxExpression*>*, FScriptPosition const&)> >::NewKey(FName) + 23393
12 zdoom.bin 0x001d5091 FSingleLumpFont::~FSingleLumpFont() + 16223
13 zdoom.bin 0x001d5393 FSingleLumpFont::~FSingleLumpFont() + 16993
14 zdoom.bin 0x001d5440 FSingleLumpFont::~FSingleLumpFont() + 17166
15 zdoom.bin 0x000686b5 TMap<FState*, bool, THashTraits<FState*>, TValueTraits<bool> >::NewKey(FState*) + 27663
16 zdoom.bin 0x000323b7 SDLInputJoystick::~SDLInputJoystick() + 1285
17 zdoom.bin 0x00034b8b Stat_blit::~Stat_blit() + 2385
18 com.apple.CoreFoundation 0x913975a4 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 20
19 com.apple.CoreFoundation 0x9127905b _CFXNotificationPost + 3435
20 com.apple.Foundation 0x92ba621f -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
21 com.apple.AppKit 0x99b33595 -[NSApplication _postDidFinishNotification] + 367
22 com.apple.AppKit 0x99b33235 -[NSApplication _sendFinishLaunchingNotification] + 239
23 com.apple.AppKit 0x99b2fb64 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 840
24 com.apple.AppKit 0x99b2f451 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 277
25 libobjc.A.dylib 0x908c9304 -[NSObject performSelector:withObject:withObject:] + 77
26 com.apple.Foundation 0x92bc647a __76-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke + 121
27 com.apple.Foundation 0x92bc5fb1 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 430
28 com.apple.Foundation 0x92bc5dbb _NSAppleEventManagerGenericHandler + 218
29 com.apple.AE 0x94573b15 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 387
30 com.apple.AE 0x94542ed6 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
31 com.apple.AE 0x94542dce aeProcessAppleEvent + 318
32 com.apple.HIToolbox 0x933fe571 AEProcessAppleEvent + 55
33 com.apple.AppKit 0x99b2b168 _DPSNextEvent + 1089
34 com.apple.AppKit 0x99b2a890 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119
35 com.apple.AppKit 0x99b1d17c -[NSApplication run] + 727
36 zdoom.bin 0x00035307 Stat_blit::~Stat_blit() + 4301
Thread 1:
0 libsystem_kernel.dylib 0x9615c046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x93cdddcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x93ce1cce start_wqthread + 30
Thread 2:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9615c992 kevent64 + 10
1 libdispatch.dylib 0x91715899 _dispatch_mgr_invoke + 238
2 libdispatch.dylib 0x91715532 _dispatch_mgr_thread + 52
Thread 3:
0 libsystem_kernel.dylib 0x9615c046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x93cdddcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x93ce1cce start_wqthread + 30
Thread 4:
0 libsystem_kernel.dylib 0x9615c046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x93cdddcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x93ce1cce start_wqthread + 30
Thread 5:
0 libsystem_kernel.dylib 0x9615c046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x93cdddcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x93ce1cce start_wqthread + 30
Thread 6:
0 libsystem_kernel.dylib 0x9615c046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x93cdddcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x93ce1cce start_wqthread + 30
Thread 7:
0 libsystem_kernel.dylib 0x961570a6 mach_wait_until + 10
1 libsystem_c.dylib 0x90194c4a nanosleep + 366
2 SDL 0x0062f5c3 SDL_Delay + 467
3 SDL 0x00620ecd SDL_Linked_Version + 397
4 SDL 0x0062f1f1 SDL_SemWait + 49
5 libsystem_pthread.dylib 0x93cdc5fb _pthread_body + 144
6 libsystem_pthread.dylib 0x93cdc485 _pthread_start + 130
7 libsystem_pthread.dylib 0x93ce1cf2 thread_start + 34
Thread 8:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x96156f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9615616c mach_msg + 68
2 com.apple.audio.CoreAudio 0x997e7e9a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3 com.apple.audio.CoreAudio 0x997e234e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 68
4 com.apple.audio.CoreAudio 0x997e0b27 HALC_ProxyIOContext::IOWorkLoop() + 1111
5 com.apple.audio.CoreAudio 0x997e05ff HALC_ProxyIOContext::IOThreadEntry(void*) + 167
6 com.apple.audio.CoreAudio 0x997eaf52 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7 com.apple.audio.CoreAudio 0x997e04fb HALB_IOThread::Entry(void*) + 69
8 libsystem_pthread.dylib 0x93cdc5fb _pthread_body + 144
9 libsystem_pthread.dylib 0x93cdc485 _pthread_start + 130
10 libsystem_pthread.dylib 0x93ce1cf2 thread_start + 34
Thread 9:
0 libsystem_kernel.dylib 0x961570a6 mach_wait_until + 10
1 libsystem_c.dylib 0x90194c4a nanosleep + 366
2 libsystem_c.dylib 0x90194a7d usleep + 60
3 libfmodex.dylib 0x006697e1 0x667000 + 10209
4 libfmodex.dylib 0x006edd9e FMOD::SystemI::createChannelGroupInternal(char const*, FMOD::ChannelGroupI**, bool, bool) + 27132
5 libsystem_pthread.dylib 0x93cdc5fb _pthread_body + 144
6 libsystem_pthread.dylib 0x93cdc485 _pthread_start + 130
7 libsystem_pthread.dylib 0x93ce1cf2 thread_start + 34
Thread 10 Crashed:
0 libsystem_platform.dylib 0x95ea93a7 _platform_memmove$VARIANT$sse42 + 151
1 SDL 0x0062763a SDL_SoftStretch + 18954
2 SDL 0x00620ecd SDL_Linked_Version + 397
3 SDL 0x0062f1f1 SDL_SemWait + 49
4 libsystem_pthread.dylib 0x93cdc5fb _pthread_body + 144
5 libsystem_pthread.dylib 0x93cdc485 _pthread_start + 130
6 libsystem_pthread.dylib 0x93ce1cf2 thread_start + 34
Thread 10 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x0062741b ecx: 0x00000000 edx: 0xffffe000
edi: 0x00002000 esi: 0x086b9000 ebp: 0xb04a2e88 esp: 0xb04a2e80
ss: 0x00000023 efl: 0x00010246 eip: 0x95ea93a7 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x00000000
Logical CPU: 2
Error Code: 0x00000006
Trap Number: 14
Binary Images:
0x1000 - 0x468feb +zdoom.bin (???) <ABF4BFB8-3DC7-84FC-97B8-8F8FF8FE4904> /Volumes/VOLUME/Delaweare.app/Contents/MacOS/zdoom.bin
0x5f0000 - 0x655f17 +SDL (1.2.14 - 1.2.14) <FA2F2FC9-E936-DD87-FBB0-F5052D5CDAB8> /Volumes/VOLUME/Delaweare.app/Contents/Frameworks/SDL.framework.old/Versions/A/SDL
0x667000 - 0x721fff +libfmodex.dylib (1) <17BDC624-6D88-263D-75CE-BDE01D92B362> /Volumes/VOLUME/Delaweare.app/Contents/Frameworks/libfmodex.dylib
0x469e000 - 0x46c3ff9 com.apple.framework.familycontrols (4.1 - 410) <A33A97EE-C735-38BA-9B49-5D78DAA3DEDA> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls
0x46d8000 - 0x46e3ffa com.apple.CommerceCore (1.0 - 42) <E59717F2-6770-3DBC-8510-F7AA61E60F57> /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Frameworks/CommerceCore.framework/Versions/A/CommerceCore
0x46f4000 - 0x46f8ffd com.apple.audio.AppleHDAHALPlugIn (2.6.1 - 2.6.1f2) <566536E7-3014-3A2C-B25C-DC169D5FDCAE> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x6fd2000 - 0x71d2ff5 com.apple.audio.units.Components (1.10 - 1.10) <8CAB2F87-4A23-3812-A2CA-CD1107F51E20> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fee2000 - 0x8ff14417 dyld (239.4) <FF5ED937-CC28-3FEF-BCAF-750B1CDBAE36> /usr/lib/dyld
0x90008000 - 0x90099fff com.apple.ColorSync (4.9.0 - 4.9.0) <8366AE10-0396-3100-B87A-A176E8ECE7B6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x9009a000 - 0x90111ffb com.apple.framework.IOKit (2.0.1 - 907.100.13) <D1308EE0-96AA-3442-A27B-264F58AE12B4> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90112000 - 0x901a4ff9 libsystem_c.dylib (997.90.3) <80D21D3D-1031-314C-B1F0-0B35B977CEFB> /usr/lib/system/libsystem_c.dylib
0x901a5000 - 0x901e1ff4 com.apple.RemoteViewServices (2.0 - 94) <BEEE6ADF-7DA3-3D68-BCB0-9863BE1A1F46> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices
0x901e2000 - 0x90209fff com.apple.CoreVideo (1.8 - 117.2) <A53FDD90-F200-3F7C-8A8E-5DE36D3DFBB0> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x9020a000 - 0x9020effe libCoreVMClient.dylib (58.1) <0EB8FFD7-AFED-3A63-810E-29629831D43D> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
0x90210000 - 0x9024dff7 libauto.dylib (185.5) <CD008E66-4A0C-35F5-8D72-80D76A716A03> /usr/lib/libauto.dylib
0x90253000 - 0x90548ff8 com.apple.CoreImage (9.2.8) <40B7AFD7-2560-3BDD-B321-1CC5FE266DF2> /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/CoreImage.framework/Versions/A/CoreImage
0x90549000 - 0x9069fff0 libBLAS.dylib (1094.5) <74310C2F-4FDB-3995-A01A-5AFB83010A43> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x906a8000 - 0x90854fff com.apple.QuartzCore (1.8 - 332.3) <DA347693-5E26-3E47-A2B3-3824C52EB08B> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x90855000 - 0x90867fff libbsm.0.dylib (33) <1BE92DB5-0D2F-3BB5-BCC6-8A71EF2A3450> /usr/lib/libbsm.0.dylib
0x908a0000 - 0x908a4ffa libGIF.dylib (1043) <276F48A6-766B-3D40-85C4-C9E8E6051DF7> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x908a5000 - 0x908aaff6 libcompiler_rt.dylib (35) <9924DF2E-D80B-3A21-920D-544A4597203F> /usr/lib/system/libcompiler_rt.dylib
0x908ab000 - 0x908adfff libquarantine.dylib (71) <EE3B510E-1AEC-3171-8A1A-D6A5A42CF35C> /usr/lib/system/libquarantine.dylib
0x908ae000 - 0x908aefff com.apple.Carbon (154 - 157) <C49AD4A1-8DE3-357D-AEF3-D6CD39EA91EF> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x908af000 - 0x90a574af libobjc.A.dylib (551.1) <31CBE178-E972-30D1-ADC6-4B8345CAE326> /usr/lib/libobjc.A.dylib
0x90af3000 - 0x90af5ffb libRadiance.dylib (1043) <ECD94F60-9AAD-3207-B3BD-9DB559FC5032> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x91009000 - 0x91034ff7 libsystem_network.dylib (241.3) <71EBA489-386D-3608-ADE6-CB50EBD1AB1B> /usr/lib/system/libsystem_network.dylib
0x910bc000 - 0x910c0ff7 libmacho.dylib (845) <D8E93E59-1F80-3413-B9CF-78B848F6E873> /usr/lib/system/libmacho.dylib
0x910c1000 - 0x910ebfff libxslt.1.dylib (13) <249D54AB-1D82-38FE-ABEC-0D575450C73B> /usr/lib/libxslt.1.dylib
0x910ec000 - 0x910eeffe libCVMSPluginSupport.dylib (9.6.1) <C2071F9E-72A1-360C-BF7E-286F9681922F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib
0x910ef000 - 0x911e3fff libFontParser.dylib (111.1) <D8F9B2A4-41A6-3407-8D80-13A841F97BE5> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
0x911e4000 - 0x911f2ff7 com.apple.Sharing (132.2 - 132.2) <87DBFC7A-9689-3B8E-AD16-5A9DFF9DE625> /System/Library/PrivateFrameworks/Sharing.framework/Versions/A/Sharing
0x911f3000 - 0x91268ff1 com.apple.ApplicationServices.ATS (360 - 363.3) <FD423680-01A1-357A-89A7-33910A87DE65> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x91269000 - 0x9146bfff com.apple.CoreFoundation (6.9 - 855.16) <6283B27F-3C46-365F-932C-1A7102D8A3CF> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x91708000 - 0x91711fff com.apple.audio.SoundManager (4.1 - 4.1) <68B7CEB7-AF09-3E24-8548-6ABF065B5186> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x91712000 - 0x9172affd libdispatch.dylib (339.92.1) <7E7A88BF-74B3-363B-B534-6F757DF2DDE3> /usr/lib/system/libdispatch.dylib
0x9172b000 - 0x9183dffc libsqlite3.dylib (158) <B3DB0FED-FE4C-314D-8329-CF7708C8AAF4> /usr/lib/libsqlite3.dylib
0x92764000 - 0x92765fff liblangid.dylib (117) <F18F76C6-7E4B-34AD-AE81-C1C031BF2F7D> /usr/lib/liblangid.dylib
0x92799000 - 0x92b91ff3 com.apple.CoreGraphics (1.600.0 - 599.23.13) <3077671B-1AEF-33EF-AF9C-D3A9208646E0> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x92b92000 - 0x92ba2ff7 libsasl2.2.dylib (170) <CA1C07F6-8E17-315E-AE49-AB696DDE6707> /usr/lib/libsasl2.2.dylib
0x92ba3000 - 0x92eceffe com.apple.Foundation (6.9 - 1056.13) <C33A8984-7E97-36BE-B842-EE4FE35F53EA> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x92ecf000 - 0x92ee3ff9 com.apple.MultitouchSupport.framework (245.13 - 245.13) <06C2834A-91E9-3DCC-B7D0-9EAC592CE1C5> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport
0x92eeb000 - 0x930b1ffb libicucore.A.dylib (511.32) <9DC4CADF-6F5C-3D6F-A0FE-D8BC868915F2> /usr/lib/libicucore.A.dylib
0x930b2000 - 0x930baff7 libCGCMS.A.dylib (599.23.13) <ACC64750-863E-3EA1-B306-F63B96572A8F> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGCMS.A.dylib
0x930bb000 - 0x930c6fff com.apple.CrashReporterSupport (10.9 - 539) <10FE9B2D-404F-32B8-B3CA-CBA3524B4CFF> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport
0x930c7000 - 0x93336ff6 com.apple.security (7.0 - 55471.14.4) <4C9E60A9-6861-3AFF-BEB8-637771FEC78B> /System/Library/Frameworks/Security.framework/Versions/A/Security
0x93363000 - 0x93363fff com.apple.Cocoa (6.8 - 20) <407DC9E6-BBCE-3D34-9BBB-00C90584FFDF> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x9336b000 - 0x933c4ffa libTIFF.dylib (1043) <C03B34F4-8037-3AF5-AE51-B8B5FC8DB639> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x933c5000 - 0x9373aff9 com.apple.HIToolbox (2.1.1 - 698) <FE3938F3-6338-3C5E-AAB3-47B2F5FAC762> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x9373b000 - 0x9373bffd com.apple.audio.units.AudioUnit (1.10 - 1.10) <9515158F-3A33-39CF-AD5A-201C2B121F33> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x93914000 - 0x93bfefd2 com.apple.vImage (7.0 - 7.0) <256972F0-3DBC-3CE1-9EE8-B48243868729> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x93bff000 - 0x93c68fff com.apple.SystemConfiguration (1.13.1 - 1.13.1) <3AD9C90B-40A9-312B-B479-3AB178A96EA1> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x93c69000 - 0x93c73fff com.apple.bsd.ServiceManagement (2.0 - 2.0) <B84F3916-236A-347B-9C1F-3DE571496737> /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement
0x93cdb000 - 0x93ce2ffb libsystem_pthread.dylib (53.1.4) <8B1B7B84-1B5D-32A8-AC0D-1E689E5C8A4C> /usr/lib/system/libsystem_pthread.dylib
0x93ce3000 - 0x93d07ff3 libc++abi.dylib (49.1) <43A04ACF-97A5-35ED-B454-6B5C0CF0F99D> /usr/lib/libc++abi.dylib
0x93d08000 - 0x93d09ffd libunc.dylib (28) <22A126A1-DCFB-3BE5-A66B-C973F0A5D839> /usr/lib/system/libunc.dylib
0x93d22000 - 0x93d22ffd libOpenScriptingUtil.dylib (157) <4D06E8ED-D312-34EA-A448-DFF45ADC3CE5> /usr/lib/libOpenScriptingUtil.dylib
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Re: The official "ZDoom on Mac OS X" thread.
Posted: Thu Jul 10, 2014 1:48 pm
by _mental_
Scientist wrote: I'm getting reports it's not working on OS 10.8. It works fine on 10.6. I can't tell anything from the error message
. Does anyone know how to fix it?
There are two issues here:
1. Overwriting of user's config file. It's very bad idea IMHO.
2. Selection of SDL Framework's version isn't working because a symbolic link Delaweare.app/Contents/Frameworks/SDL.framework is already present. It points to older version which has different issues on 10.7 and above. That's why the game crashes on 10.9 from your report.
Re: The official "ZDoom on Mac OS X" thread.
Posted: Fri Jul 11, 2014 12:38 am
by Scientist
Hey man, Thanks! You have been a great help
.
Re: The official "ZDoom on Mac OS X" thread.
Posted: Fri Jul 18, 2014 3:22 pm
by vorty
Hi all. I'm sorry if this isn't the proper place to ask GZDoom mac issues, but there's no support forum for gzdoom mac. My issue is that I'm unable to get the DHTP doom hi-res texture pack to work in gzdoom using ZDL. I'm using the zdl mac 3.2.2.3 beta to load external files into v. 0.2.7 GZDOOM (For OSX 10.6+). I downloaded the hi-res texture pack that's supposed to be compatible with gzdoom (verified by using the texture pack successfully with GZDOOM for Windows), but it refuses to load with GZDOOM mac using ZDL Mac. I've even tried editing my gzdoom.ini file to include the dhtp texture pack in the doom1 and doom 2 autoload, but no luck there either. HOWEVER, all my pkg's load just fine (including the hi-res pack) if I drag and drop them onto the gzdoom app directly. This leads me to believe that zdl isn't handling multiple pkg files correctly. Is there an error log for gzdoom or zdl? Is there a way to batch load pkg's in gzdoom without zdl and without just dragging a bunch of them onto the gzdoom app every time I want to play? It seems to be a bug with the mac zdl release.
Re: The official "ZDoom on Mac OS X" thread.
Posted: Fri Jul 18, 2014 9:31 pm
by Blzut3
_mental_, What is the state of the Cocoa backend in GZDoom OS X? People are trying to get me to port it over to ZDoom and I'm kind of wondering why you haven't submitted it yourself. I sure Randi would love to see a full native back end like win32.
Speculation says it might be due to the lack of 10.4/10.5 and PowerPC support?
Re: The official "ZDoom on Mac OS X" thread.
Posted: Sat Jul 19, 2014 12:18 am
by _mental_
Yes, native Cocoa backend requires 10.6 but only to create "full screen" window. IIRC Qt does this even on 10.4, using Carbon API I guess. Full screen display capturing on OS X is a real crap. Although this is the minor issue.
The big one is the way how Cocoa backend was implemented. I did it in SVN era of (G)ZDoom, with a term to keep changes in the original code as minimum as possible. That's why it looks like a hack with partial replacements for SDL functions. Post-processing is also introduced in the same way. And thread-based frame timer implementation. Maybe something else I forgot.
Using native backend software rendering works like this: frame buffer is rendered as a quad with texture on OpenGL view. VSync is working in software for this reason. But it has some drawbacks too.
I'm curious why does someone need this backend in ZDoom?
Re: The official "ZDoom on Mac OS X" thread.
Posted: Sat Jul 19, 2014 12:27 am
by Blzut3
I'm told SDL 1.2 is crap on the Mac. Apparently it prevents all shortcut keys from working, and I was told "why don't you just pull the Cocoa stuff from GZDoom. It works perfectly." Plus there's the hack that we have two SDL frameworks, that could probably be solved by not using SDL and leaving the OS support in our hands. (Since Objective-C uses run time binding, it should be theoretically painless to switch between code paths based on OS X version.)
SDL 2.0 is a little better, but that drops PowerPC and I believe 10.4 as well, so it's not like it would really be an improvement over using the native code you already wrote.
Re: The official "ZDoom on Mac OS X" thread.
Posted: Sat Jul 19, 2014 12:54 am
by _mental_
OK, I will take a look how complex it will be to use native backend in ZDoom. I have no idea is it possible to overcome 10.6 requirement. CMake is not my expertise but it shouldn't be too many changes here.
Some time ago, just for fun, I put my changes into Zandro 2 and everything was OK. However I didn't update CMake scripts, as I was using hand-crafted Xcode project.
Update: I did very rough integration. The current CMake build system on OS X produces just an executable but not an application bundle.
Blzut3 , is it possible to incorporate a bundle creation into CMake scripts? Some time ago you told me that you are using separate shell script for this, i.e. for DRD builds.
This will make my job easier. Actually, I will need to spend some more time on Cocoa backend clean up.
vorty wrote: I've even tried editing my gzdoom.ini file to include the dhtp texture pack in the doom1 and doom 2 autoload, but no luck there either.
1. Open ~/Library/Application Support/GZDoom/GZDoom.ini in your favorite text editor
2. Search for [Doom.Autoload]
3. After that line add new line with the following content
Code: Select all
Path=/full/path/to/zdoom-dhtp-20140616.pk3
Of course, you need to adjust /full/path/to/ (and file name maybe) to the location of your pack. You can put file name only here, without full path, if you copy .pk3 to ~/Library/Application Support/GZDoom folder
4. Save changes and start GZDoom
Re: The official "ZDoom on Mac OS X" thread.
Posted: Sat Jul 19, 2014 10:09 am
by vorty
1. Open ~/Library/Application Support/GZDoom/GZDoom.ini in your favorite text editor
2. Search for [Doom.Autoload]
3. After that line add new line with the following content
CODE: SELECT ALL
Path=/full/path/to/zdoom-dhtp-20140616.pk3
Of course, you need to adjust /full/path/to/ (and file name maybe) to the location of your pack. You can put file name only here, without full path, if you copy .pk3 to ~/Library/Application Support/GZDoom folder
4. Save changes and start GZDoom
Unfortunately, I've tried that, and it won't load for some reason. I have the hi res pack already in my GZDoom folder (within the application support folder). Here's what I have in my .ini. I even put the path for all three doom wads without any luck. This still works just fine by dragging and dropping the pkg's onto the gzdoom app. I can't figure out why gzdoom won't use the .ini autoload settings. Could this be an issue with the latest GZdoom for osx? At first I had assumed it was a zdl issue.
"[Doom.Autoload]
Path=zdoom-dhtp-20140616.pkg
[Doom1.Autoload]
Path=zdoom-dhtp-20140616.pkg
[Doom2.Autoload]
Path=zdoom-dhtp-20140616.pkg"
Re: The official "ZDoom on Mac OS X" thread.
Posted: Sat Jul 19, 2014 1:21 pm
by _mental_
Open Terminal.app and enter two commands there:
Code: Select all
ls -lR ~/Library/Application\ Support/GZDoom
cat ~/Library/Application\ Support/GZDoom/GZDoom.ini
Copy everything to text file and attach to the post (or send me PM).
Actually, this is not GZDoom for OS X support thread, there are special places for issue reporting.
Re: The official "ZDoom on Mac OS X" thread.
Posted: Sat Jul 19, 2014 3:58 pm
by Blzut3
_mental_ wrote: Blzut3 , is it possible to incorporate a bundle creation into CMake scripts? Some time ago you told me that you are using separate shell script for this, i.e. for DRD builds.
This will make my job easier. Actually, I will need to spend some more time on Cocoa backend clean up.
http://www.cmake.org/Wiki/CMake:Bundles ... undle_only
It looks like they've improved the bundle creation stuff, but I used to do it with a script since I couldn't find a way to put zdoom.pk3 in there and stuff like that. it looks like now you can try adding the zdoom.pk3 as a source file and setting some properties on it.
But I only ever use a bundle when distributing the application. While developing and testing I just run it like any other unix application. Xcode handles that just fine, just make sure you set your target to ZDoom and not ALL_BUILD.
Re: The official "ZDoom on Mac OS X" thread.
Posted: Sat Jul 19, 2014 11:55 pm
by _mental_
Blzut3 wrote: While developing and testing I just run it like any other unix application.
I saw how this was done SDL. To run an executable as a bundle it uses several undocumented API calls and hidden method of NSApplication class. Shitload of hacks and a chance to be broken on future OS releases.
Sorry but I don't want to copy that. There is an official way to create GUI application, and this is the application bundle. Few lines of code and it's working in all versions of OS X.
Re: The official "ZDoom on Mac OS X" thread.
Posted: Thu Jul 24, 2014 9:57 pm
by cacouser
I'm averaging 20 fps when looking at moderately complex scenes (like looking out the window in E1M1) on gzdoom on a sandy bridge macbook air. Is this normal? Anything I can do to increase the frame rate? I feel this machine should be able to do better than my old 486.