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Posted: Fri Feb 04, 2005 8:58 am
by Nmn
Great

Posted: Fri Feb 04, 2005 11:33 am
by Risen
I have an idea.
I think that we should NOT set a final release date right now. We have no reason to release this early in order to make a publisher happy. If we, the team, are not happy with the project, what success is the project? None!
Earlier, Torm, you said that if we do not set dates then people will slack off. I think there is some truth to that, which is why we must continue to set incremental goals, but not the final date. Not yet.
We should bring the project to a level where all maps are nearly completed and gameplay is solid. The web page will be created, but only published as a basic shell without too much information.
Then, we remove files from the public server, annuounce a release date (and exact time!), and cease discussion in this thread. We take the project, and its hype, and dive into secrecy. The "core team" (Those who have worked from the beginning all the way through) will work without public being able to see the conversations. We elect a very important beta team who relentessly test the maps at all levels, who report to the core team that finishes each map. We discuss and implement any secret features. (Honestly, who does not know about M10 by now? This is not going to be a real secret for most people!) We complete the launch version of the web page. Then when the date and time is ready, we upload, when all the community is waiting for us!
I'd like to see it work that way. I'd really enjoy it.
Posted: Fri Feb 04, 2005 12:06 pm
by Nmn
Risen-I think this is a good idea.
/on a side note
I thikn the "core" should stick together after we release KDIZD. We should at first, work on Your project, than mine

to achieve supreme results.
plus-can someone point me to a good Doom story (or D3 intro) interpretation? I really lack any good ideas

Posted: Fri Feb 04, 2005 1:14 pm
by Tormentor667
@Risen - Good suggestion, I am okay with that! BTW: Files are right now non-public afaik! So let's proceed with our Round3 as it is and then, after this round, take an new overview on our work!
Posted: Fri Feb 04, 2005 1:18 pm
by TheDarkArchon
Nmn wrote:Risen-I think this is a good idea.
/on a side note
I thikn the "core" should stick together after we release KDIZD. We should at first, work on Your project, than mine

to achieve supreme results.
plus-can someone point me to a good Doom story (or D3 intro) interpretation? I really lack any good ideas

Reboot ZDoom 1.23 and play Doom Arcade again. I has a good intepretation of the original Doom Story
Posted: Fri Feb 04, 2005 3:06 pm
by Risen
Okay, then I will keep M7 in gameplay week (nobody else has it), and build only a very simple webpage. More will come for the page later on.
Posted: Fri Feb 04, 2005 3:16 pm
by Nmn
Suits me fine. Now one is getting the titlemap anyways

Posted: Fri Feb 04, 2005 3:29 pm
by Tormentor667
Well, by the way, are you guys thinking about other secret ideas these days? Now that E1M10 is revealed, nobody will have a special "I am very surprised about that" effect while playing the game so what could we do?
Posted: Fri Feb 04, 2005 3:51 pm
by Nmn
Oh, but they will

Just thikn about e1m8, he he he. Besides, I only revealed one shot of titlemap (stupid me..

no more hype) and You have no idea what I'm planning for it. He he... he

EDIT:
Risen-can You set up us the bomb,... er, I mean a new PHP so we can communicate there instead of a public place? There are many lurkers who probably downloaded maps/seen shots of our project. If we want to keep secret we need a secret board to communicate (I know something about it, because I run the an underground brotherhood myself

)
Posted: Fri Feb 04, 2005 3:59 pm
by Tormentor667
I already thought about that and I think randy could help us with that. The PHP Board has the capability of making new groups and just one hidden board for them to be available... maybe a KDiZD developement board

Posted: Fri Feb 04, 2005 4:10 pm
by Nmn
You mean like a hidden sub-forum only for KDIZD development team?
Here, on Zdoom.org?
Wow, I'm greatly impressed, especially by the latter information

EDITage:
I've never would even think I would be so proud of working on KDIZD
Praise the Project 
Posted: Fri Feb 04, 2005 5:32 pm
by Tormentor667
Posted: Fri Feb 04, 2005 6:18 pm
by Mannequin
Eh, stop suckin' each other off and
GET BACK TO WORK!
-M.
Posted: Fri Feb 04, 2005 7:38 pm
by Kirby
I am available for beta testing, and if E1M2 is not taken, I am willing to test that one out

Posted: Fri Feb 04, 2005 7:49 pm
by Hetdegon
Huhuhu...I'd like to betatest too. (But as I am a newcomer in here I
doubt I can be chosen as tester, bleh, but asking is free)