Page 22 of 142
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 3:34 am
				by shotfan
				Does this mod change monsters? I want to know if I can load any monster mod with D4D.
			 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 3:38 am
				by eyesoftheworld94
				Very awesome work! I'll definitely be playing this after work tonight. Now we just need to find a way to make the levels as close as possible to Doom 4....
			 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 3:39 am
				by RikohZX
				shotfan wrote:Does this mod change monsters? I want to know if I can load any monster mod with D4D.
It has both vanilla Doom monsters as an option, and D4-style monsters that are on by default. Presumably this means that they're incompatible with monster replacement mods, especially given the loot drop system.
 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 3:47 am
				by shotfan
				eyesoftheworld94 wrote:Very awesome work! I'll definitely be playing this after work tonight. Now we just need to find a way to make the levels as close as possible to Doom 4....
There is a Doom 4-style maps thread in General. Have not heard about any released maps, though. 
RikohZX wrote:shotfan wrote:Does this mod change monsters? I want to know if I can load any monster mod with D4D.
It has both vanilla Doom monsters as an option, and D4-style monsters that are on by default. Presumably this means that they're incompatible with monster replacement mods, especially given the loot drop system.
 
Now this is a fast response, thanks! Maybe the first mode allows to bring in modded monsters from another wad.
EDIT: What is that "dynamic IA"?
 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 4:15 am
				by Captain J
				I've read the first post and IA? i think it's meant to be AI, if i'm right.
			 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 5:31 am
				by Kinsie
				IA! IA! DECORATE Fn'taghn!
...
This is pretty cool, guys! Very well done.
			 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 5:34 am
				by CJacobsSA
				This is really, really cool.
			 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 5:45 am
				by FaggoStorm
				I went to download the most recent GZDoom devbuild but all the GZDoom files have 0 bites and GZDoom won't open.
THANK YOU GZDOOM TEAM
			 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 5:58 am
				by Doomguy141
				Awesome mod just two things to note one is a bug the other being a sound
1 the deployment sound for the machine gun micro missiles is not there, when the pod pops up there is no sounds
2 the chain saw seems to be very high pitched not sure if this is the actual sound.
Other from that having a awesome time with the mod very well done top to bottom.
			 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 6:39 am
				by jckfrbn
				For those looking for the "DooM 4 Doom" mega experience heres a couple of mods id suggest adding with this
Parkmore 1-7| adds walljump, dash, ledgegrab
Doom metal music pack vol4 | Just trust me
Quake Tilt | Cause leaning while you move makes you feel faster
Loving this mod so far, Thanks for making it!
Ps. I hope linking to other mods isn't bad, sorry I signed up on this forum just to post this D:
 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 7:02 am
				by shotfan
				
That is one manly last stand.
Have I seen it right in the launch trailer - there are Archons of Hell as Baron of Hell replacement?! F*** yeah, they are my favourite custom Baron of Hell variant! Way better than new Doom's Barons.
One little textual mistake: when you pick up bullets, the message says they are 50 millimeter caliber. But actually they are half a cal, which means 12,7 mm. If they were 50mm, then HAR and Chaingun would be some sort of automatic M79  
 
  
 (although Chaingun is supposed to be 15mm caliber, even though it uses the same ammo supply as HAR... WTF  

)
Pistol/Blaster is very good! A proper semiauto sidearm is always nice to have!
Unfortunately, I already run into a crasher-tier bug. When I try to access Rocket Launcher's mods menu, the game says me goodbye. Shotgun mods menu is way nicer to me - seems like my shotgun fetish paid off somehow  

 . (also, Shotgun and shell box are invisible, but this is a minor thing).
 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 7:52 am
				by Wiw
				Enjoying it so far! Oh yeah, it feels like I'm playing the real deal. Just play it with the PSX music, it really seems to fit somehow.
			 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 8:29 am
				by Jeimuzu73
				shotfan wrote:
One little textual mistake: when you pick up bullets, the message says they are 50 millimeter caliber. But actually they are half a cal, which means 12,7 mm. If they were 50mm, then HAR and Chaingun would be some sort of automatic M79  
 
   
  
It could be referring to the length of the round instead of its diameter (e.g. longer than 5.56x45mm). Maybe the HMX missiles of the pod are actually 50mm, who knows.
Since it's now released, I predict that a certain someone is gonna nick these new sprites to incorporate into his own mod and Icarus is gonna do a video on this.
 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 8:31 am
				by Major Cooke
				Everyone, if you're experiencing a crash from dying while firing, it's due to a recent bug in the engine that's been fixed. You could try asking Blzut3 to update drdteam releases.  

 
			
					
				Re: D4D - Released! (Download 1st post)
				Posted: Mon Jul 18, 2016 9:20 am
				by JohnnyTheWolf
				I see you have changed your mind and removed the option to disable the Syphon Grenade's health gain.  
 
 
Anyway, do you plan to release a proper music addon in the near future? I know there are already a few floating around, but none of the tracks seem to fit their assigned levels.