WWHC-Diaz + (NEW!) The VR Missions (help wanted!)

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TheDarkArchon
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Re: WW-Diaz Remake: more assistance needed!

Post by TheDarkArchon »

Berserk finisher?

FALCON.....PANCH
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DoomRater
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Re: WW-Diaz Remake: more assistance needed!

Post by DoomRater »

Captain Falcon is not manly enough to PANCH, heathen!

That said, a fiery punch with RANGE might kick some ass. Or a punch to the ground that causes a shockwave to hit everything around you.
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hnsolo77
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Re: WW-Diaz Remake: more assistance needed!

Post by hnsolo77 »

hell even a ki blast would work
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wildweasel
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Re: WW-Diaz Remake: more assistance needed!

Post by wildweasel »

Hmm, how would I go about replicating the Falcon Punch in first-person? Flash the screen orange?
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DoomRater
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Re: WW-Diaz Remake: more assistance needed!

Post by DoomRater »

I would think a SHORT fireball in front of the player, as well as freezing the player for a second (this does not require changing the player speed, by the way so you won't need ACS to achieve that) along with the visual effects.
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lizardcommando
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Re: WW-Diaz Remake: more assistance needed!

Post by lizardcommando »

I like the new changes you made for the mod. The Skorpion's a lot more useful now. The graphics for that new gun are pretty neat. I can't wait to see it in action.
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wildweasel
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Re: WW-Diaz Remake: more assistance needed!

Post by wildweasel »

New version released. No changes to the weapons were made.

What's new, though? Just download it and see.

http://armory.drdteam.org/wwmods/inprog ... c-diaz.rar

If it doesn't work, update your G/ZDoom.
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chronoteeth
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Re: WW-Diaz Remake: more assistance needed!

Post by chronoteeth »

What are the changes.
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wildweasel
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Re: WW-Diaz Remake: more assistance needed!

Post by wildweasel »

chronoteeth wrote:What are the changes.
I wrote:Just download it and see.
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chronoteeth
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Re: WW-Diaz Remake: more assistance needed!

Post by chronoteeth »

I did download it, and I can't really tell other than the partial addition of that new weapon.
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bagheadspidey
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Re: WW-Diaz Remake: more assistance needed!

Post by bagheadspidey »

The biggest change I noticed is it doesn't crash zdoom anymore ;p
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lizardcommando
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Re: WW-Diaz Remake: more assistance needed!

Post by lizardcommando »

Hmm, this is nice. I like the new HUD you made. The new weapon is pretty cool. Is there going to be a secondary function for it? The only gripes I have are with the shaking caused by the RPG-7 and that Impact Grenade Launcher weapon and the pistol's muzzle flash. The shaking is a bit too distracting to me. It gets pretty annoying after shooting a couple rounds from that grenade launcher weapon. The pistol's muzzle flash looks a bit off. I think you should either move it over to the right a bit or make new muzzle flash sprites. Aside from that, it's pretty cool.
Jodwin
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Re: WW-Diaz Remake: more assistance needed!

Post by Jodwin »

Aside from reloading bugs on the new weapon (doesn't require any clips and can reload even when full), it's a little weird. It doesn't cause any splash damage, which means that it's supposed to deal damage by the missile hitting a target alone, but apparently the gun is so weak or the missiles are so heavy that the shots are being affected by gravity way too fast for the damage it's dealing. :P Even throwing a stone at someone should be more lethal than getting hit by that rubber ball. :D
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Re: WW-Diaz Remake: more assistance needed!

Post by wildweasel »

I'd like to make mention that the new weapon is still not finished. The reason I uploaded the new version was to gain feedback from the new HUD.

As for the quaking for the explosions, I do intend to tone it down - at this point I just copied the exact RadiusQuake stuff from NOTH's exploding cars.
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Phucket
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Re: WW-Diaz Remake: more assistance needed!

Post by Phucket »

The grenade launcher works? I haven't gotten a chance to download the latest version, but in the previous one it didn't work at all.
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