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Re: GZDoom Builder 1.14

Posted: Sun Jun 14, 2015 1:33 pm
by MaxED
Onar4241 wrote:I meant in visual mode.
Works for me:
3dfloor_renderinside (edit area) at 2015.06.14 22-30-02.690 [DEVBUILD].jpg

Re: GZDoom Builder 1.14

Posted: Sun Jun 14, 2015 5:42 pm
by Overwatch-C-17
I have a question. Can I add line trigger to the 3D Floors Wall side? EX: Like I wanna make floating switch that will open secret door

Re: GZDoom Builder 1.14

Posted: Sun Jun 14, 2015 6:08 pm
by Kappes Buur
Overwatch-C-17 wrote:.... Like I wanna make floating switch that will open secret door
Something like this

Image

?

Re: GZDoom Builder 1.14

Posted: Mon Jun 15, 2015 4:11 pm
by Overwatch-C-17
Kappes Buur wrote:
Overwatch-C-17 wrote:.... Like I wanna make floating switch that will open secret door
Something like this

Image

?
Yup that's right. I'm try it for the first time but the switch won't work, even I've set LineID at "Sector_Set3DFloors" Line.

Re: GZDoom Builder 1.14

Posted: Mon Jun 15, 2015 10:59 pm
by Kappes Buur
Overwatch-C-17 wrote:Yup that's right.
I'm try it for the first time but the switch won't work, even I've set LineID at "Sector_Set3DFloors" Line.
A map says more than a thousand words ....

Re: GZDoom Builder 1.14

Posted: Tue Jun 16, 2015 10:23 am
by SyntherAugustus
Kappes Buur wrote:
Overwatch-C-17 wrote:Yup that's right.
I'm try it for the first time but the switch won't work, even I've set LineID at "Sector_Set3DFloors" Line.
A map says more than a thousand words ....
Neat regarding the use lower texture. Learn something new every day!

Re: GZDoom Builder 1.14

Posted: Tue Jun 16, 2015 5:50 pm
by Onar4241
MaxED wrote:
Onar4241 wrote:I meant in visual mode.
Works for me.
That is very weird. Does my crappy graphics card count? I seriously cannot solve this issue.

Re: GZDoom Builder 1.14

Posted: Tue Jun 16, 2015 5:50 pm
by Onar4241
MaxED wrote:
Onar4241 wrote:I meant in visual mode.
Works for me.
That is very weird. Does my crappy graphics card count? I seriously cannot solve this issue.

Re: GZDoom Builder 1.14

Posted: Tue Jun 16, 2015 9:22 pm
by hfc2x
Onar4241 wrote:That is very weird. Does my crappy graphics card count?
Perhaps. I seem to remember selecting surfaces in Doom Builder 2 (not sure about GZDB) in my older computer, and they not showing up highlighted. They were still selected though, as I could still change sector heights anyways.

Try "selecting" a surface and changing it. I suspect it works.

Re: GZDoom Builder 1.14

Posted: Tue Jun 16, 2015 9:23 pm
by NegativeInfinity
Hey, I'm having a slight issue with GZDoom's visual mode. In game, 3D floors render perfectly fine, but in the visual mode that allows for the viewing of 3D floors, they are invisible until highlighted. Have the alpha set so they are visible, but they don't show up in the visual mode. Any help?

Re: GZDoom Builder 1.14

Posted: Tue Jun 16, 2015 10:43 pm
by Kappes Buur
NegativeInfinity wrote:Hey, I'm having a slight issue with GZDoom's visual mode. In game, 3D floors render perfectly fine, but in the visual mode that allows for the viewing of 3D floors, they are invisible until highlighted. Have the alpha set so they are visible, but they don't show up in the visual mode. Any help?
Are you still using the plugin GZDoomEditing.dll?
If you are, you should delete it immediately, as the 3D preview mode is build into GZDB since r1649.
[r1649]
by m-x-d 2012-11-27 21:12:20
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.

Re: GZDoom Builder 1.14

Posted: Tue Jun 16, 2015 11:44 pm
by NegativeInfinity
I'll give it a try.
Edit: I was not on the latest version, but now, I can't highlight the 3D floors at all. Here's what I mean. The game shows them fine, but the GZDB Visual Mode does not. It shows the dummy sector as sloped, but not the parts that is editing. Should I make the actual parts of the architecture hold the actions?

Re: GZDoom Builder 1.14

Posted: Wed Jun 17, 2015 12:27 am
by Kappes Buur
NegativeInfinity wrote:I'll give it a try.
Edit: I was not on the latest version, but now, I can't highlight the 3D floors at all. Here's what I mean. The game shows them fine, but the GZDB Visual Mode does not. It shows the dummy sector as sloped, but not the parts that is editing. Should I make the actual parts of the architecture hold the actions?
At this point, it would be a good idea to post screenshots (F10 or CTRL+F10) of the map and the visual mode screens.

Using imgur.com you can provide thumbnailed links to the full size images.

Re: GZDoom Builder 1.14

Posted: Wed Jun 17, 2015 1:30 am
by MaxED
NegativeInfinity wrote:I can't highlight the 3D floors at all. Here's what I mean. The game shows them fine, but the GZDB Visual Mode does not. It shows the dummy sector as sloped, but not the parts that is editing.
Can you provide an example map?

Re: GZDoom Builder 1.14

Posted: Wed Jun 17, 2015 2:19 am
by NegativeInfinity
Hmm... it works if I start a new map. Maybe it's because I started editing that map in regular DB. Luckily, I know all about Imgur. :) I frequent that site. Here's my screenshots:
http://imgur.com/a/BAD9o