Re: GZDoom Builder 1.14
Posted: Sun Jun 14, 2015 1:33 pm
Works for me:Onar4241 wrote:I meant in visual mode.
Works for me:Onar4241 wrote:I meant in visual mode.
Something like thisOverwatch-C-17 wrote:.... Like I wanna make floating switch that will open secret door
Yup that's right. I'm try it for the first time but the switch won't work, even I've set LineID at "Sector_Set3DFloors" Line.Kappes Buur wrote:Something like thisOverwatch-C-17 wrote:.... Like I wanna make floating switch that will open secret door
?
A map says more than a thousand words ....Overwatch-C-17 wrote:Yup that's right.
I'm try it for the first time but the switch won't work, even I've set LineID at "Sector_Set3DFloors" Line.
Neat regarding the use lower texture. Learn something new every day!Kappes Buur wrote:A map says more than a thousand words ....Overwatch-C-17 wrote:Yup that's right.
I'm try it for the first time but the switch won't work, even I've set LineID at "Sector_Set3DFloors" Line.
That is very weird. Does my crappy graphics card count? I seriously cannot solve this issue.MaxED wrote:Works for me.Onar4241 wrote:I meant in visual mode.
That is very weird. Does my crappy graphics card count? I seriously cannot solve this issue.MaxED wrote:Works for me.Onar4241 wrote:I meant in visual mode.
Perhaps. I seem to remember selecting surfaces in Doom Builder 2 (not sure about GZDB) in my older computer, and they not showing up highlighted. They were still selected though, as I could still change sector heights anyways.Onar4241 wrote:That is very weird. Does my crappy graphics card count?
Are you still using the plugin GZDoomEditing.dll?NegativeInfinity wrote:Hey, I'm having a slight issue with GZDoom's visual mode. In game, 3D floors render perfectly fine, but in the visual mode that allows for the viewing of 3D floors, they are invisible until highlighted. Have the alpha set so they are visible, but they don't show up in the visual mode. Any help?
[r1649]
by m-x-d 2012-11-27 21:12:20
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
At this point, it would be a good idea to post screenshots (F10 or CTRL+F10) of the map and the visual mode screens.NegativeInfinity wrote:I'll give it a try.
Edit: I was not on the latest version, but now, I can't highlight the 3D floors at all. Here's what I mean. The game shows them fine, but the GZDB Visual Mode does not. It shows the dummy sector as sloped, but not the parts that is editing. Should I make the actual parts of the architecture hold the actions?
Can you provide an example map?NegativeInfinity wrote:I can't highlight the 3D floors at all. Here's what I mean. The game shows them fine, but the GZDB Visual Mode does not. It shows the dummy sector as sloped, but not the parts that is editing.