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Re: [SPRITES] Spriting Carnival!!

Posted: Mon Nov 13, 2017 7:40 pm
by XLightningStormL
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Wow! I can't believe it's a (cleaned version) of an AA12! I christen it as the AA12A1 the UAAF/UAC/US Space Marines' updated variant of the AA12.

Based on SgtMarkIV's version of the Captain Toenail AA12 (which I'd say "his changes" are actually derived from someone else's AA12 changes) and of course, someone from way back's futuristic pump action shotgun (in the spawn sprite, and the rails) Which I'm sure that was GA(A?)1992

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Nov 13, 2017 8:25 pm
by LossForWords
gud stuff there.
here's a jackhammer.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Nov 13, 2017 8:44 pm
by XLightningStormL
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Just also reworked the Alpha 0.3-0.4 rifle into it's (likely) inspiration, the M1 Garand, the Barrel + Foresight will probably need to be changed.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Nov 13, 2017 9:11 pm
by Captain J
Looking good! And would be nice if the barrel was detailed as rear part, though!

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Nov 13, 2017 9:27 pm
by Dr_Cosmobyte
@XLightningStormL

Well, if you say so... but my 20-20 vision is not keen enough to recognize those inspirations you got from me :p

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Nov 13, 2017 11:12 pm
by YukesVonFaust
jdredalert wrote:That's a lovely pickup SomeOtherDoomGuy. I'll keep both yours and GAA's, since i'm probably ripping a full sized lever action rifle from Fallout New Vegas soon. Now, i'll see what i can do about a viable 3D model for the spinning animation. I'll catch you up via PM.

EDIT - I guess the shotgun was improved after all...

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now that's a better, and and good looking Autoloader!

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Nov 14, 2017 9:43 pm
by BigProjectAlone
Finally got the time to try another shot on the Tommy gun so what about this one ??
( ---- left = OLD ,................................ right = NEW. ---- ­)
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Re: [SPRITES] Spriting Carnival!!

Posted: Tue Nov 14, 2017 9:51 pm
by Captain J
Left one is poorly shaded except the Right one. Just saying!

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Nov 14, 2017 9:59 pm
by BigProjectAlone
Captain J wrote:Left one is poorly shaded except the Right one. Just saying!
Left one is the old version just to show the difference, Right is my new try on it. :)

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Nov 14, 2017 11:16 pm
by YukesVonFaust
BigProjectAlone wrote:Finally got the time to try another shot on the Tommy gun so what about this one ??
( ---- left = OLD ,................................ right = NEW. ---- ­)
ImageImage
pretty nice, but the angle's still off.

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Nov 15, 2017 1:54 am
by potetobloke
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Because there aren't many sprites for it

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Nov 15, 2017 11:35 am
by torridgristle
BigProjectAlone wrote:Finally got the time to try another shot on the Tommy gun so what about this one ??
( ---- left = OLD ,................................ right = NEW. ---- ­)
ImageImage
It's an improvement but the angle isn't great. The heavy offset to the side is probably fine, it's not my favorite thing but it doesn't seem inherently wrong. However the tilt is. Notice how the horizontal sections of the gun (viewing from the back) tilt down to the left? That's not ideal, having it straight and plain single-point-perspective will look better. It also looks like it's held too high, unless you wanted it held at the shoulder but having it that far to the side at that tilt doesn't match that position too well.

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Here's a few lined renders of a Thompson model I sketched out based on a reference photo with 56 FOV like Doom's sprites (did a lot of math and comparisons to original toys and camera equipment) in various positions that show a similar amount of gun, and several with their dimensions fudged to make the barrel look longer or the body shorter like in your sprite.

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Nov 15, 2017 12:11 pm
by BigProjectAlone
torridgristle wrote:
BigProjectAlone wrote:Finally got the time to try another shot on the Tommy gun so what about this one ??
( ---- left = OLD ,................................ right = NEW. ---- ­)
ImageImage
It's an improvement but the angle isn't great. The heavy offset to the side is probably fine, it's not my favorite thing but it doesn't seem inherently wrong. However the tilt is. Notice how the horizontal sections of the gun (viewing from the back) tilt down to the left? That's not ideal, having it straight and plain single-point-perspective will look better. It also looks like it's held too high, unless you wanted it held at the shoulder but having it that far to the side at that tilt doesn't match that position too well.

Image
Here's a few lined renders of a Thompson model I sketched out based on a reference photo with 56 FOV like Doom's sprites (did a lot of math and comparisons to original toys and camera equipment) in various positions that show a similar amount of gun, and several with their dimensions fudged to make the barrel look longer or the body shorter like in your sprite.
Thank you very much for taking the time to draw those sketch, and well i see it too now.. i will have to retry it from the bigining. Can i take those line as a base ?

EDIT:

A new start :)
I'll wait for your answer before going into details.

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Re: [SPRITES] Spriting Carnival!!

Posted: Wed Nov 15, 2017 5:22 pm
by Dr_Cosmobyte
So, i am still unsure about starting this one for Kriegsland's next update.

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It will be a shock rifle. Credits to Archon and jdredalert, if he authorizes me to use his Gauss Cannon as a base.

EDIT: Forgot to give credits to TiberiumSoul for the muzzle break.

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Nov 15, 2017 7:32 pm
by Captain J
Well, i haven't seen anyone using F:NV gauss rifle for the mod so far... I think it's good.