I don't know if it is intended or not but I get quite a Mines of Moria (as depicted in the movies) vibe from the screenshots.
Re: The WIP Thread
Posted: Sun Jun 07, 2020 9:24 am
by Captain J
Or Ravenholm mines from Half-Life, but darker, large and has no headcrabs or the blades.
Re: The WIP Thread
Posted: Sun Jun 07, 2020 10:39 am
by Remmirath
Thanks for the replies. The actual source of inspiration is Blighttown from Dark Souls 1 and Farron Keep from Dark Souls 3
Re: The WIP Thread
Posted: Mon Jun 08, 2020 12:40 pm
by Nash
What's this, you ask? Sprite shadows? Hasn't this been done before?
Well, sure, that's a mod. What you are seeing here is sprite shadows implemented directly into the engine itself. Yes, I'm deprecating my mod by making the engine do it instead. :P
(currently only works for the software renderer)
Re: The WIP Thread
Posted: Mon Jun 08, 2020 3:26 pm
by ImpieTwo
Remmirath wrote:Welcome to The Fallen City of Hedania
I came.
Progress on my hillbilly space elf thing.
Re: The WIP Thread
Posted: Wed Jun 10, 2020 2:01 pm
by Jarewill
Quick test run through the Sanctuary.
The mod is working pretty well now, though I feel like I should nerf the leather armor a bit.
Originally I boosted it's defense to 40% from 33%, but that might not have been the best idea, considering the player is so resistant now.
Re: The WIP Thread
Posted: Wed Jun 10, 2020 2:38 pm
by Lagi
Jarewill wrote:
Quick test run through the Sanctuary.
The mod is working pretty well now, though I feel like I should nerf the leather armor a bit.
Originally I boosted it's defense to 40% from 33%, but that might not have been the best idea, considering the player is so resistant now.
why do you crouch when you fighting with this guys? it doesn't seem to give you any advantage.
Also you came into room of some not hostile peasant and kill him on spot to take his gold ?
Re: The WIP Thread
Posted: Wed Jun 10, 2020 3:06 pm
by Gez
Lagi wrote:Also you came into room of some not hostile peasant and kill him on spot to take his gold ?
Never played Strife? Killing that guy is the objective of the mission. He's a traitor and you have to kill him before he blabs too much to the bad guys.
Re: The WIP Thread
Posted: Wed Jun 10, 2020 3:31 pm
by Tormentor667
...more of that in the Blade of Agony development thread
Re: The WIP Thread
Posted: Thu Jun 11, 2020 12:21 am
by Jarewill
Lagi wrote:why do you crouch when you fighting with this guys? it doesn't seem to give you any advantage.
The reason I was crouching, was because their shields now block incoming attacks.
So, it's only aim for the legs or the head, and since the legs are easier to hit, that's what I did.
It's only a problem for the early game though, because the rifle can break through their shields with ease and most other attacks explode.
Edit:
Nash wrote:Jarewill: What are we looking at here exactly? Some kind of survival mod for Strife?
Yes, it's more or less something like that.
It's just me experimenting for the first time with ZScript and trying to make something playable.
I was also heavily inspired by Hideous Destructor when making it, so I would call this something like "poor man's HD for Strife"
Re: The WIP Thread
Posted: Thu Jun 11, 2020 12:34 am
by Nash
Jarewill: What are we looking at here exactly? Some kind of survival mod for Strife?
Re: The WIP Thread
Posted: Thu Jun 11, 2020 2:40 am
by Marisa the Magician
Strife does need some more love, so this is a welcome sight.
Re: The WIP Thread
Posted: Thu Jun 11, 2020 2:50 am
by Lagi
Jarewill wrote:
Quick test run through the Sanctuary.
The mod is working pretty well now, though I feel like I should nerf the leather armor a bit.
Originally I boosted it's defense to 40% from 33%, but that might not have been the best idea, considering the player is so resistant now.
Do you want some help with sprites frankestaining? or some weapon attack alt fire variant?