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Posted: Fri Nov 04, 2005 5:51 pm
by HobbsTiger1
Enjay wrote:...made 100% kills runs harder to verify and I'm glad that it's been fixed in Zdoom.

Enjay, the rest of what you said I can accept, but not take as my own opinion (I guess it has to do on how people stand when it comes to ports and stuff), but the bit I quoted, well, I hate to do this but...
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The COMPET-N states that 100% kills is defined by killing every monster in the level at least once except lost souls (a couple levels have exceptions). In a port where lost souls are not counted as kills, the fastest way to tell is to look at the tally screen, then watch again for any extra archie kills. If anything its harder when lost souls are counted.
Posted: Fri Nov 04, 2005 6:04 pm
by Enjay
I knew you'd pick me up on that.

I should have been more specific. When I said "made 100% kills runs harder to verify" I should have said "it made it harder for me to verify whether I had actually killed all the enemies on a level when I was doing a full clearout run of a WAD". I knew about the Compet-N ruling, but it's pretty irrelevant to me.
All personal likes/dislikes, of course, but I prefer lost souls to be counted and it does strike me as probably being a laziness thing on id's behalf seeing as how they did used to count. However, if a compat option were introduced, I'd have no problem with it, I just wouldn't use it.
Posted: Fri Nov 04, 2005 10:25 pm
by Kirby
.....what happened to the bug then?

Posted: Sat Nov 05, 2005 1:07 am
by Deathlike2
Try to obtain a copy of svstrife. It has the best representation of what the device is supposed to do (except for taking damage if you are aiming at the hologram instead of the small device). No worries about DOS because it works in Windows.. however, it is still verry buggy as certain things don't seem to be implemented correctly.
Edit - link:
http://doom.wikicities.com/wiki/SvStrife
Edit - a link to a version that worked better for me (slightly) -
http://www.doomworld.com/idgames/?id=12945
Posted: Mon Nov 07, 2005 8:10 pm
by randi
I think the real "problem" is that in Strife, you do not step up on top of things. In Heretic/Hexen/ZDoom, you do. So it's really an unimplemented feature in Strife. "Fixing" it is easy: Just increase its height to 17, since the Strife guy can't step up things that high. But I don't really consider it a bug in ZDoom or Strife, just an implementation difference, so I won't label this "fixed."