World War Wolf Gameplay Mod [WIP]

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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

Fair complaint, main reason stems from the fact I was original working on this as a TC and this allowed more enemies without overloading the regular Doom2 spawns. A lot of the extra weapons where only added in after adding new enemies, Japanese soldiers carrying Walthers/Kar98 bothered me bit to much. If I can figure out the CVARS stuff it should hopefully allow people to taper the experience as they wish and give access to the extra enemies/weapons outside the use of Oblige.
SLON
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Re: World War Wolf Gameplay Mod [WIP]

Post by SLON »

Walktrough Lost Civilization with this, and to be honest, if someone from the outside would separately show me this together, then, not knowing what I was dealing with, I would definitely think that this is some kind of new high-quality WolfenDoom conversion.
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

SLON wrote:Walktrough Lost Civilization with this, and to be honest, if someone from the outside would separately show me this together, then, not knowing what I was dealing with, I would definitely think that this is some kind of new high-quality WolfenDoom conversion.
You have know Idea how good that makes me feel. Those maps are all phenomenal and detailed, and big. All while still not really causing slowdown. It does overload you with guys at times but never to the point your guaranteed to loose. And you can finally uses rifles at range sometimes. Seriously made my day. Thanks!
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armymen12002003
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Re: World War Wolf Gameplay Mod [WIP]

Post by armymen12002003 »

Just gave this a playthrough with BTSX e1 for the most part i like what I'm seeing just a couple of nitpicks im disappointed with the lack of dogs on this and why is it when i pick up an umg43 it always its jammed if i find anything else i'll let you know

EDIT: Is it possible to change the bat the name allied justice just don't sound intimidating and the sprite tbh looks terrible and the death knight head on a hitler like mech body just doesn’t look right lol.
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

armymen12002003 wrote:Just gave this a playthrough with BTSX e1 for the most part i like what I'm seeing just a couple of nitpicks im disappointed with the lack of dogs on this and why is it when i pick up an umg43 it always its jammed if i find anything else i'll let you know
Sorry for late reply
The UMG thing is for balance the single chaingun supersoldiers only drop jammed ones (is a ammo drop) the dual chaingun elite supersoldiers drop it as normal, as do a bunch of bosses. The dogs things was personal preference (feel bad shooting dogs, even naughty Nazi ones)but if i can sort out the CVAR options thing they should be a option for the demon spawns (they are still technically in the OBLIGE spawns aswell).

The bat names supposed to be more funny then scary, was the best i could think of without making the name slightly offensive, welcome for suggestions for alt name, also more then happy to change sprites if someone has better ones, was planning this anyway.

*EDIT* Have made improvements/changes to Mod and re-uploaded to main post, lots of little fixes. Have ran into a snag with the ACS stuff I'm working on (worried I might break something/unbalance something)so figured I'd do some more work on this first. list on new changes in main post.
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Seva_KsP
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Re: World War Wolf Gameplay Mod [WIP]

Post by Seva_KsP »

The amount of enemy types is enormous, and the bosses are interesting (Din't meet them all but scanned entire bestiary with SLADE). The only off putting things are the lack of blood on any of the nazi death animations (It looks cartoony and unfitting, but it's also inconsistent, cause the Mengele death sprites that i checked via SLADE do have blood), and the other one is weapons. Their styles sometimes feel inconsistent as well, sprites during reloading can seriously differ from the ones you are holding in your hands, and also the realistic looking weapons don't fit to the cartoony Wolf-3D styled nazis. What i would recommend is, starting to remake the weapons but style them to the original Wolfenstein - 3-D (Gray sleeved hands with no details, coupled with straight forward 2 color guns). Overall i really liked it, especially because of the sheer amount of Friz'i you put in to shoot.
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JoeyTD
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Re: World War Wolf Gameplay Mod [WIP]

Post by JoeyTD »

Seva_KsP wrote: the other one is weapons. Their styles sometimes feel inconsistent as well, sprites during reloading can seriously differ from the ones you are holding in your hands, and also the realistic looking weapons don't fit to the cartoony Wolf-3D styled nazis. What i would recommend is, starting to remake the weapons but style them to the original Wolfenstein - 3-D (Gray sleeved hands with no details, coupled with straight forward 2 color guns).
As simple as the wolfenstein 3D style may be to sprite, its very hard to make a good looking weapon let alone dozen plus weapons. So I'll given them credit for using what around.
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

Seva_KsP wrote:Overall i really liked it, especially because of the sheer amount of Friz'i you put in to shoot.
Thanks! actually have more I never finished so might even be more at some point!. Also the Blood on Mengles Corpse is already on his Apron, The low gore deaths were intentional but have plans for this as well, might even end up slapping some blood on death frames as it seems to be a thing people really want.
JoeyTD wrote:As simple as the wolfenstein 3D style may be to sprite, its very hard to make a good looking weapon let alone dozen plus weapons. So I'll given them credit for using what around.
I will take that credit!. Honestly wish I could get bunch of better sprites for some of these, centered and angled would be great but even better centered ones (especially Carcano) would be nice. Also Your WolfenDoom Lite Classic mod is super nice, really good Job man.

EDIT**-Will Probably update this version with set Boss spawners and new stuff when happy with all the weapons.
EDIT2** -CVAR version has been moved to page 5

Please Have Fun!
Last edited by DeeDeeOZ on Sun Aug 08, 2021 11:09 pm, edited 2 times in total.
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

Current version on main page has been updated with bunch of stuff, new reloads for SMGs(should be more consistent now), etc all listed in the Changelog. Will be working on the Rifles next (probably going to keep them/make them all centered with centered reloads). Would really appreciate some feedback into if this new style is good/bad/meh.
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ZikShadow
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Re: World War Wolf Gameplay Mod [WIP]

Post by ZikShadow »

I'm glad to see the effort made to make the reloads more consistent in visuals. I see that it's not quite finished yet, but what's available is really nice, indeed.
About the only thing I noticed a bit off is that the reloads (for the pistols, currently) don't give the idea that you're swapping mags before doing the slideback, makes it seem like the act of racking the slide itself IS the reload. Sudden memories of Cold Fear all over again, https://youtu.be/RMdIRyPbvAA.
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Kokonut
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Re: World War Wolf Gameplay Mod [WIP]

Post by Kokonut »

Fun! Although when I drop my melee and pick it back up I'm not sure what slot "solt 1" is :P
I love the rolling number HUD and sheer variety of enemies and weapons. The shotguns are awesome!
Although the tiny rolling numbers are quite hard to read in the middle of combat, a bigger HUD mode with big clear fonts would be nice, unless being hard to read is the point. Sound design is satisfying! Especially door and key sounds. I love how many different enemy screams there are, rather than just one per enemy type. I just wish there was more shells to go around, since sargents now all drop bullet weapons. I've got nazis to shoot and shotguns to shoot with, but I'm always running out of map-placed shells!
SLON
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Re: World War Wolf Gameplay Mod [WIP]

Post by SLON »

Seva_KsP wrote:What i would recommend is, starting to remake the weapons but style them to the original Wolfenstein - 3-D (Gray sleeved hands with no details, coupled with straight forward 2 color guns).
Thanks no.
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DeeDeeOZ
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Re: World War Wolf Gameplay Mod [WIP]

Post by DeeDeeOZ »

ZikShadow wrote:Sudden memories of Cold Fear all over again,
Ha. Remember that game, The funniest part was my wife (then girlfriend) bought it for me because she thought I'd like it, but she bought the Xbox version when I had a Playstation 2 and I was to polite to tell her I couldn't play it so it sat on the shelf for 6 months.

Agree with you about the pistol reloads, Looks like the guy palms a mag faster then eye can see. Might try to slap a slightly rotated static frame that jumps up to signify slapping in a magazine before the slide pull. Got to be fast to try and keep with the WWNazis reload times, as I don't want to extended them to much.

Also feel the smg reloads would look great with a fast bolt pull at end(simple and fast) but trying to figure out if it should be on rotated or ready frame (probably ready)
Thanks for the feedback!
Kokonut wrote:I've got nazis to shoot and shotguns to shoot with, but I'm always running out of map-placed shells!
Got a Guard with a shotgun i might drop into the spawn lists, that might bump up shell supply. Can't have people running out when there is still bad guys to shoot! Glad you find it fun, as that's really the whole point. Thanks
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Kokonut
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Re: World War Wolf Gameplay Mod [WIP]

Post by Kokonut »

I've played through a couple episodes of Doom 1 and this is really fun, but dear lord please make the lost souls easier to kill, they become a nightmare when there's more than 5 of them and E3M2 is being a real pain with its avalanches of lost souls that just eat up tons and tons of bullets. They're already powerful enough with their shooting attack!
Craneo
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Re: World War Wolf Gameplay Mod [WIP]

Post by Craneo »

I've tried to recolor and edit the Allied Justice baseball bat, you can use it if you want:
Image
Image
https://www.dropbox.com/s/ajy4dcju9yfjk ... t.pk3?dl=0
I may or not try to reshade or recolor some of the other guns, still not sure if I'll do it thought, depends on how motivated I feel at the time I guess
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