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Re: Hideous Helmet (HDest addon)
Posted: Sun May 30, 2021 11:36 pm
by dastrukar
Update(31/05/2021)
Compat:
- Updated to latest main of Hideous Destructor.
Re: Hideous Helmet (HDest addon)
Posted: Tue Jun 08, 2021 1:37 am
by dastrukar
"My bad, forgot to post the changelog here too."
Update(6/06/2021)
Compat:
- Updated to latest main of Hideous Destructor.
Tweaks:
- Helmet no longer protects your legs.
Update(7/06/2021)
Compat:
- Updated to latest main of Hideous Destructor.
- HUD Compass should now match the latest main's.
Update(8/06/2021)
Fixes:
- "Hide Weapon Status" should now actually unhide weapon status when disabled.
- Whitelist editor should now properly save.
Re: Hideous Helmet (HDest addon)
Posted: Tue Jun 15, 2021 9:28 pm
by dastrukar
Update(16/06/2021)
"Hopefully the tweaks don't make the helmet too good"
Compat:
- Updated to latest main of Hideous Destructor.
- Weapons from Peppergrinder should now display its firemode when not wearing a helmet. (only applies if Hide Weapon Status is enabled)
Tweaks:
- Tweaked how the helmet takes damage. (should last a bit longer now)
- Adjusted helmet max durability to 72. (which is half of the Garrison armour's max durability)
Added:
- Added hh_debug for.. well, debugging helmet stuff. (also because hd_debug displays a lot of stuff)
Re: Hideous Helmet (HDest addon)
Posted: Sat Jun 19, 2021 7:58 am
by dastrukar
Update(17/06/2021)
Compat:
- Updated to latest main of Hideous Destructor
Tweaks:
- Changed the default min and max durability of helmets from foes
Additions:
- Added a way to reset options back to default
- Added some weapons from addons to the "whitelist"
Update(19/06/2021)
"Note to self: Add a new operator for "hh_firemodecodes"'s parser thing"
Compat:
- ZM69 should now display its firemode when not wearing a helmet.
Misc:
- Sorted hh_firemodecodes into different files
Re: Hideous Helmet (HDest addon)
Posted: Sat Jun 26, 2021 3:44 am
by dastrukar
Update(25/06/2021)
"Armour nerf might need to be tweaked a lot. Hope it doesn't make armour too shit (p.s: i haven't tested battle armour yet)"
Tweaks:
- Marines/Jackboots now get determined whether they have a helmet on spawning, instead of on death.
Additions:
- Added an option to nerf vanilla HDest armour's head protection, this affects enemies too. (enabled by default)
- Added an option to allow enemies to wear helmets, this will affect their head protection. (enabled by default)
Re: Hideous Helmet (HDest addon)
Posted: Sat Jul 03, 2021 3:48 am
by dastrukar
Update(28/06/2021)
Compat:
- Icarus' Nyx should now display its firemode when not wearing a helmet.
Update(3/07/2021)
Compat:
- Updated to latest main of Hideous Destructor.
Re: Hideous Helmet (HDest addon)
Posted: Sun Jul 04, 2021 12:14 pm
by dastrukar
Update(4/07/2021)
Compat:
- Updated to latest main of Hideous Destructor.
Re: Hideous Helmet (HDest addon)
Posted: Mon Aug 16, 2021 1:59 am
by dastrukar
Update(4/08/2021)
Compat:
- Updated to latest main of Hideous Destructor.
Update(11/08/2021)
Compat:
- Updated to latest main of Hideous Destructor.
Update(16/08/2021)
"This took way longer than it should've"
Compat:
- Updated to latest main of Hideous Destructor.
- Created a patch for the Corporate Armour addon by TwelveEyes/HalfBakedCake.
- Added class HHArmourType for adding custom armour types into Hideous Helmet. (read hh_manual.md for more info)
- Added class HHSpawnType for allowing custom spawning stuff.