UnbornDecay25 wrote:Been running through 0.2 and I like it a good deal more. However, it brings with it its own suite of issues. First off, with 0.1 I never had a crash, I've crashed twice when playing now. (PS. It does seem to be when I was switching weapons in my loadout)
Ugh. Probably something to do with a fix I did.
Was it an actual crash, or did it kick you to the console? If it was the latter, please post a screenshot of the console if it happens again. Nevermind, I'm pretty sure I just found the crash.
Another bizzare glitch I found which is game breaking was when I was specing my character after leveling up, I returned to gameplay to find all my weapons had vanished, the knife refused to work, and I couldnt even IDKFA my way to regaining them. Not even the good old 'spawn classic doom weapon' command saved me, I was stuck in a limbo. Killing myself worked, but that was a lot of process I had to retake. Now, I do think I was using a stimpack or Medkit at the time.
That's... Weird. Please notify me if you find a way to reproduce that bug - there's no reason for that to happen. If you have any more info on it (such as what you were doing, if you had any powerups), please do tell me.
I do have an idea on what it could be, but I might be wrong.
While on the subject of healing, I ended up using the stimpacks and medkits more, and I think the medkits need a buff. I found it easier and more effecient to spam stimpacks due to them being faster and more plentiful.
They probably do. I actually end up using the canteen more than the medikit and stimpack, myself.
And, I know last time I said the Shadowsphere was awesome despite the harsh visual effects, but I found that ALL weapons act as if silenced. This may have been a design choice, and if so, no problem. But if its supposed to be silenced weapons only, I stood there for about thirty seconds unloading the Lucifer into the Baron replacement and he never budged.
That's because it's unfinished. I need to code the AI to correctly react to it - right now monsters just loses their target instantly if it has the Shadowsphere.
I REALLY love the new gun though, that is a 'anything in that general direction must die' gun if I've ever played with one
Thanks
And if you toned down the Shadowsphere, thank you. If not, it seemed less painful now. All in all, a good improvement on every level except the technical issues. But hey, its a work in progress, I expect things like that to happen
I didn't even touch it, actually. It might be less jittery due to the forced interpolation, though.