Neat; I can't wait to play it. Do you count strokes even though you have to contend with hostiles on the course, or...?
Re: [wib] golf
Posted: Wed Sep 12, 2018 2:34 am
by MrIcarus
gibe golf plox
Re: [wib] golf
Posted: Wed Sep 12, 2018 4:39 am
by Captain J
Rejoice! Icarus Approves.
Re: [wib] golf
Posted: Sun Sep 16, 2018 5:01 pm
by snarkel
did a playthrough with some friends on the new version you shared...my friend immediately broke the ace on map16 =D. Also, it seems that sometimes the elevators go under the map and you can fall in. Don't know if that's anything that really needs fixing but I'd imagine it'd be good to know https://imgur.com/a/Cu0Ahl5
Re: [wib] golf
Posted: Wed Sep 26, 2018 12:52 pm
by el armadillo2
Wib? Worb in brogress :DDDDDDD?
Anyways, this looks great. I wonder if someone is gonna make another sport mod after this.
Re: [wib] golf
Posted: Sat Oct 20, 2018 3:47 pm
by TerminusEst13
So I've been fighting with the aiming stream for a while, trying to figure out how to make it cleaner and less of a dribbling piss-trail.
gaydad420 figures it out and sends me the code. It works wonderfully. Thanks, mate!
This hasn't been tested online, but I've been playing with this for like three days straight and it's wonderful. Boy, I sure hope it doesn't explode!
Re: [wib] golf
Posted: Sun Oct 21, 2018 1:24 am
by TerminusEst13
update: it exploded online
Re: [wib] golf
Posted: Sun Oct 21, 2018 9:57 pm
by gaydad420
ah fugg
Was there something I did wrong with my implementation? Or is the whole implementation itself causing an insane amount of net traffic
Re: [wib] golf
Posted: Mon Oct 22, 2018 5:28 am
by TerminusEst13
Not really anything your fault, the way the coloring is handled meant that it was calling ACS every single tic. With the insta-trail that was multiplied to where it meant every ball was calling ACS every single tic, producing gigabytes of usage.
I think I've fixed this! Now it's cool. We cool. We all cool.
Re: [wib] golf
Posted: Mon Oct 22, 2018 6:34 am
by gaydad420
TerminusEst13 wrote:With the insta-trail that was multiplied to where it meant every ball was calling ACS every single tic, producing gigabytes of usage.
OOF
Well, that's what I get for not testing it online before I submitted it, haha. Sorry about that, glad to hear that it's all sorted now though!
I eagerly await the full release.
Re: [wib] golf
Posted: Tue Nov 06, 2018 8:49 am
by Tormentor667
This is so kewl
Re: [wib] golf
Posted: Fri Nov 16, 2018 9:24 am
by UnbornDecay25
Dont ask me why, but I am uber excited to play this. Just something about Doom being made into golf makes me interested. Maybe I'm crazy