Page 3 of 12

Re: Flakes Doom v1.5 (Vanilla-Enhancer) Updated 02/02

Posted: Wed Feb 01, 2017 8:01 pm
by Dr_Cosmobyte
As promised, here's the hottest new update!

Changelog :
Spoiler:
Get psyched!

Re: Flakes Doom v1.5 (Vanilla-Enhancer) Updated 02/02

Posted: Thu Feb 02, 2017 11:34 am
by Someone64
Pressing alt fire while you don't have cell ammo attempts to swtich the pistol out to the grenade. Can be quite annoying when you're not that aware of your cell ammo amounts. Also, I find it really cool that you made it so the chainsaw works with Beautiful Doom's special chainsaw death.

Re: Flakes Doom v1.5 (Vanilla-Enhancer) Updated 02/02

Posted: Thu Feb 02, 2017 6:07 pm
by Dr_Cosmobyte
Oh shit, i forgot completely about that.

Thanks YukesVonfaust for it; he also made it for the plasma gun damage! Sorry bro.

Re: Flakes Doom v1.5 (Vanilla-Enhancer) Updated 02/02

Posted: Thu Feb 02, 2017 7:50 pm
by NullWire
I liked a lot the new weapon designs!! :D but the pistol..

download/file.php?id=27768
What about to use this one?

Re: Flakes Doom v1.5 (Vanilla-Enhancer) Updated 02/02

Posted: Thu Feb 02, 2017 11:58 pm
by Captain J
Looks promising, where this pistol came from?

Re: Flakes Doom v1.5 (Vanilla-Enhancer) Updated 02/02

Posted: Fri Feb 03, 2017 12:17 am
by NullWire
Captain J wrote:Looks promising, where this pistol came from?
DIMOShunter Made it :)

Re: Flakes Doom v1.5 (Vanilla-Enhancer) Updated 02/02

Posted: Fri Feb 03, 2017 11:05 pm
by RikohZX
So for some reason the Pistol alt-fire and both firing modes of the Super Shotgun don't alert enemies.

Re: Flakes Doom v1.5 (Vanilla-Enhancer) Updated 02/02

Posted: Sat Feb 04, 2017 11:37 am
by Deii
RikohZX wrote:So for some reason the Pistol alt-fire and both firing modes of the Super Shotgun don't alert enemies.
Yeah, was just about to point that out actually.

Otherwise, nothing else to say on the mod itself other than the new changes are pretty cool!

Re: Flakes Doom v1.5 (Vanilla-Enhancer) Updated 02/02

Posted: Sun Feb 05, 2017 12:17 am
by Doomenator
GAA1992 wrote:
Since you're using bug decal blast1, maybe you should have fixed it.

Re: Flakes Doom v1.6 (Updated 22/02)

Posted: Wed Feb 22, 2017 5:28 pm
by Dr_Cosmobyte
This one's got a update too!

- Fixed Pistol Alternate fire and SSG not alerting monsters
- New pistol sprittes by DIMOSHunter
- Fixed Dryfire states (no selecting grenades anymore!)
- i don't remember what else.

Have Fun!

Re: Flakes Doom v1.6 (Updated 22/02)

Posted: Thu Feb 23, 2017 9:18 pm
by Deii
Yep, I think this is pretty close to being stable. The only bug I found was that rapidly switching weapons after pressing the chaingun's altfire will make the barrel spin up sound continue playing while you're using another weapon.

Other than that, I'm glad you figured out a way to keep the grenades from being selected when you have none. Good job, man! :D

Re: Flakes Doom v1.6 (Updated 22/02)

Posted: Thu Feb 23, 2017 10:42 pm
by Dr_Cosmobyte
I do believe yes, but still there's some things i would like to add.

- Heretic compatibility (which requires me working on ammo)
- Custom fonts (already added for next update)
- An alternate attack for the chainsaw. I thought on something shooting/ejecting it's blades (of course, drawing from a ammo pool) which could be a devastating attack, but only replenished by backpacks or the chainsaw itself. Just an concept, though.
- Quick Melee/Grenades
- ACS Options for smoke and voxels

Also i think the quad damage needs a little time buff and the orbs need brightness. Other than this, yes, i think it's almost done :)

Re: Flakes Doom v1.7 (Updated 11/03)

Posted: Sat Mar 11, 2017 4:34 pm
by Dr_Cosmobyte
Hello guys, v1.7 is UP!

here's the changelog :
Spoiler:
Have fun!

Re: Flakes Doom v1.7 (Updated 11/03) HERETIC!!!

Posted: Sun Mar 12, 2017 6:40 pm
by Deii
This is a really good update, just had a lot of fun with Heretic. :D
Do you have plans for adding the Unmaker by chance? It'd feel right at home, since the mod overall has that feeling of mixing old and new weapons to make overhauled ones.

Re: Flakes Doom v1.7 (Updated 11/03) HERETIC!!!

Posted: Sun Mar 12, 2017 7:17 pm
by Dr_Cosmobyte
Does it sounds dumb if i add it by a small chance of replacing the backpack (full ready, no three secret pieces needed) and add the souls on a chance to spawn on cells?