Graf Zahl wrote:Can you post your GZDoom startup log?
I got the current engine version working on a HD 4000, so a 4400 should do as well.
OS: Windows 8.1 (NT 6.3) Build 9600
M_LoadDefaults: Load system defaults.
Using program directory for storage
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
adding C:/Users/Charles/Desktop/GZDoom Devbuild/gzdoom.pk3, 601 lumps
adding c:/program files (x86)/steam/SteamApps/common/final doom/base/tnt.wad, 3101 lumps
I_Init: Setting up machine state.
CPU Speed: 2295 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
Family 6, Model 69, Stepping 1
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.36
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Warning: 'Object' is freed outside the GC process.
Execution could not continue.
R_OPENGL: Unable to create an OpenGL 3.x render context.
Possibly worth noting: The ReShade setup .exe says "Unable to copy './Sweet.fx'." when attempting to install the files, but still seems to copy at least some of them.