The Teminator(WIP)

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Endless123
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Re: The Teminator(WIP)

Post by Endless123 »

I really like this animated grid, it's a nice touch :D
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jdredalert
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Re: The Teminator(WIP)

Post by jdredalert »

xenoxols wrote:Hmm, The ROF is as fast as it can be with its current animation. Maybe I'll have to unsmooth the animation a little.
No, the animation is great! The reason why the rate of fire is kinda slow is that WRF_NOFIRE flag. I removed it from every line coming after the A_Firebullets and now i have a pistol that fires as fast as i can pull the trigger. Try it :wink:
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Alright, sorry for waiting, but you're gonna have to wait a little longer. I have not abandoned this project, just slowed down work on it. Expect an update in the next few days.
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jdredalert
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Re: The Teminator(WIP)

Post by jdredalert »

Good to know, i was getting worried. So, about the pistol... did you tried out my suggestion? :D
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Yeah, I did. Thanks for the suggestion.
Kagur
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Re: The Teminator(WIP)

Post by Kagur »

For some reason, Endless' enemy health meter display only appears on some versions of Gzdoom.

That and while this is really awesome, I feel uncomfortable with the angle of some weapons. The laser pistol should only have a red glow (not a flimsy laser) on the pointer tip and the rest should be done by code (I could have sworn I saw a gun modification mod somewhere here, that had a simple yet properly implemented laser pointer). The M79 grenade launcher needs to point towards the center rather than upwards angle. The laser rifles are coded soundly but don't look very appealing.

As for the enemies. They are fine I guess.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

You need a recent SVN of gzdoom for the health display to work. I despise laser pointer crosshairs, and The pistol will stay the same. As for the rest of the sprites, I used what I thought looked the most accurate to the movies/good looking. I may switch the plasma rifle sprite though.
Endless123
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Re: The Teminator(WIP)

Post by Endless123 »

Kagur wrote:For some reason, Endless' enemy health meter display only appears on some versions of Gzdoom.

That and while this is really awesome, I feel uncomfortable with the angle of some weapons. The laser pistol should only have a red glow (not a flimsy laser) on the pointer tip and the rest should be done by code (I could have sworn I saw a gun modification mod somewhere here, that had a simple yet properly implemented laser pointer). The M79 grenade launcher needs to point towards the center rather than upwards angle. The laser rifles are coded soundly but don't look very appealing.

As for the enemies. They are fine I guess.
The monster's health bar is off by default in the latest version of my Terminator mod and since xenoxols based his version from mine i can only guess you are not aware that you can configure a key to toggle it on/off in the Customize Controls menu
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Actually, I haven't updated to that version yet. That will be in the next version though.
Endless123
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Re: The Teminator(WIP)

Post by Endless123 »

As for the previous version feel free to use anything you need in the newest version.

I'm not planning to improve anymore my Terminator mod so you won't have to update from it anymore. it will give you more time for improving your own version and i won't be surprised to see your version be more successful than mine because you already made good additions to the original one.

Keep it up :)
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

There has been an update. I have upgraded to the newest version of Endless123's mod, changed m1887 sprites, tweaked pistol fire rate, and added a new enemy. And maybe other things I forgot.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Updated Again. Slowed M1887 fire rate, and changed the hud to actually display armor.
EDIT: Ah, oops pressed submit too early it will be availible in about 2 minutes.
EDIT EDIT: It is available now.
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xenoxols
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Re: The Teminator(WIP)

Post by xenoxols »

Updated. Added a new enemy, added smoke effects for the smoke grenade launcher, and fixed a few bugs.
Endless123
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Re: The Teminator(WIP)

Post by Endless123 »

It's getting better and better with each update, well done :D
Kagur
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Re: The Teminator(WIP)

Post by Kagur »

Nice update but let me make some suggestions.

first of all, try adding renderstyle Add to the projectile actors. I just tried it on the smoke grenade, and it looks much better now although it could use a trail on the projectile itself. That, and it shouldn't really be able to hurt Terminators. Secondly, the Level action shotgun looks better, but it has a purple glitch spot on some of its frame.

By the way, if this is a Terminator mod, shouldn't there be Endoskeletons, or Arnold like Terminators around?
You need a recent SVN of gzdoom for the health display to work. I despise laser pointer crosshairs, and The pistol will stay the same. As for the rest of the sprites, I used what I thought looked the most accurate to the movies/good looking. I may switch the plasma rifle sprite though.
I was going to link you to this:

http://forum.zdoom.org/viewtopic.php?f=19&t=45189

but if you dislike laser sights, then I guess its just a matter of tastes. The pistol operates fine, but that laser just looks wrong. At the very least, I would add renderstyle Add to the laser coming out itself if not add the custom laser based bullet puff.
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