
The Teminator(WIP)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: The Teminator(WIP)
I really like this animated grid, it's a nice touch 

- jdredalert
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Re: The Teminator(WIP)
No, the animation is great! The reason why the rate of fire is kinda slow is that WRF_NOFIRE flag. I removed it from every line coming after the A_Firebullets and now i have a pistol that fires as fast as i can pull the trigger. Try itxenoxols wrote:Hmm, The ROF is as fast as it can be with its current animation. Maybe I'll have to unsmooth the animation a little.

- xenoxols
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Re: The Teminator(WIP)
Alright, sorry for waiting, but you're gonna have to wait a little longer. I have not abandoned this project, just slowed down work on it. Expect an update in the next few days.
- jdredalert
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Re: The Teminator(WIP)
Good to know, i was getting worried. So, about the pistol... did you tried out my suggestion? 

- xenoxols
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Re: The Teminator(WIP)
Yeah, I did. Thanks for the suggestion.
Re: The Teminator(WIP)
For some reason, Endless' enemy health meter display only appears on some versions of Gzdoom.
That and while this is really awesome, I feel uncomfortable with the angle of some weapons. The laser pistol should only have a red glow (not a flimsy laser) on the pointer tip and the rest should be done by code (I could have sworn I saw a gun modification mod somewhere here, that had a simple yet properly implemented laser pointer). The M79 grenade launcher needs to point towards the center rather than upwards angle. The laser rifles are coded soundly but don't look very appealing.
As for the enemies. They are fine I guess.
That and while this is really awesome, I feel uncomfortable with the angle of some weapons. The laser pistol should only have a red glow (not a flimsy laser) on the pointer tip and the rest should be done by code (I could have sworn I saw a gun modification mod somewhere here, that had a simple yet properly implemented laser pointer). The M79 grenade launcher needs to point towards the center rather than upwards angle. The laser rifles are coded soundly but don't look very appealing.
As for the enemies. They are fine I guess.
- xenoxols
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Re: The Teminator(WIP)
You need a recent SVN of gzdoom for the health display to work. I despise laser pointer crosshairs, and The pistol will stay the same. As for the rest of the sprites, I used what I thought looked the most accurate to the movies/good looking. I may switch the plasma rifle sprite though.
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Re: The Teminator(WIP)
The monster's health bar is off by default in the latest version of my Terminator mod and since xenoxols based his version from mine i can only guess you are not aware that you can configure a key to toggle it on/off in the Customize Controls menuKagur wrote:For some reason, Endless' enemy health meter display only appears on some versions of Gzdoom.
That and while this is really awesome, I feel uncomfortable with the angle of some weapons. The laser pistol should only have a red glow (not a flimsy laser) on the pointer tip and the rest should be done by code (I could have sworn I saw a gun modification mod somewhere here, that had a simple yet properly implemented laser pointer). The M79 grenade launcher needs to point towards the center rather than upwards angle. The laser rifles are coded soundly but don't look very appealing.
As for the enemies. They are fine I guess.
- xenoxols
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Re: The Teminator(WIP)
Actually, I haven't updated to that version yet. That will be in the next version though.
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Re: The Teminator(WIP)
As for the previous version feel free to use anything you need in the newest version.
I'm not planning to improve anymore my Terminator mod so you won't have to update from it anymore. it will give you more time for improving your own version and i won't be surprised to see your version be more successful than mine because you already made good additions to the original one.
Keep it up
I'm not planning to improve anymore my Terminator mod so you won't have to update from it anymore. it will give you more time for improving your own version and i won't be surprised to see your version be more successful than mine because you already made good additions to the original one.
Keep it up

- xenoxols
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Re: The Teminator(WIP)
There has been an update. I have upgraded to the newest version of Endless123's mod, changed m1887 sprites, tweaked pistol fire rate, and added a new enemy. And maybe other things I forgot.
- xenoxols
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Re: The Teminator(WIP)
Updated Again. Slowed M1887 fire rate, and changed the hud to actually display armor.
EDIT: Ah, oops pressed submit too early it will be availible in about 2 minutes.
EDIT EDIT: It is available now.
EDIT: Ah, oops pressed submit too early it will be availible in about 2 minutes.
EDIT EDIT: It is available now.
- xenoxols
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Re: The Teminator(WIP)
Updated. Added a new enemy, added smoke effects for the smoke grenade launcher, and fixed a few bugs.
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Re: The Teminator(WIP)
It's getting better and better with each update, well done 

Re: The Teminator(WIP)
Nice update but let me make some suggestions.
first of all, try adding renderstyle Add to the projectile actors. I just tried it on the smoke grenade, and it looks much better now although it could use a trail on the projectile itself. That, and it shouldn't really be able to hurt Terminators. Secondly, the Level action shotgun looks better, but it has a purple glitch spot on some of its frame.
By the way, if this is a Terminator mod, shouldn't there be Endoskeletons, or Arnold like Terminators around?
http://forum.zdoom.org/viewtopic.php?f=19&t=45189
but if you dislike laser sights, then I guess its just a matter of tastes. The pistol operates fine, but that laser just looks wrong. At the very least, I would add renderstyle Add to the laser coming out itself if not add the custom laser based bullet puff.
first of all, try adding renderstyle Add to the projectile actors. I just tried it on the smoke grenade, and it looks much better now although it could use a trail on the projectile itself. That, and it shouldn't really be able to hurt Terminators. Secondly, the Level action shotgun looks better, but it has a purple glitch spot on some of its frame.
By the way, if this is a Terminator mod, shouldn't there be Endoskeletons, or Arnold like Terminators around?
I was going to link you to this:You need a recent SVN of gzdoom for the health display to work. I despise laser pointer crosshairs, and The pistol will stay the same. As for the rest of the sprites, I used what I thought looked the most accurate to the movies/good looking. I may switch the plasma rifle sprite though.
http://forum.zdoom.org/viewtopic.php?f=19&t=45189
but if you dislike laser sights, then I guess its just a matter of tastes. The pistol operates fine, but that laser just looks wrong. At the very least, I would add renderstyle Add to the laser coming out itself if not add the custom laser based bullet puff.