GZDoom benchmark info needed

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Average
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Re: GZDoom benchmark info needed

Post by Average »

Well, according to my machine gzdoom.exe is not a valid win32 application... I tried downloading it twice in case there was corruption. I took the glew32.dll from the latest devbuild over at DRD (June16)

Windows XP sp3
Dell XPS M1710 laptop
nVidia GeForce Go 7950 GTX
Intel Core2 T7600 at 2.33 GHz

Update:

I also tried it on my Alienware M11x R3. The GZDoom started to load then hung on a black screen. I had to CTRL-ALT-DEL out of it...

Windows 7 Pro (64 bit)
Intel HD Graphics 3000
nVidia GeForce GT 540M

Not sure what's happening on either machine...
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ibm5155
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Re: GZDoom benchmark info needed

Post by ibm5155 »

^ when you're in game, try to press enter + enter + enter

this will open the menu, start the game, and select the difficult, it may be the same problem that I had
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Graf Zahl
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Re: GZDoom benchmark info needed

Post by Graf Zahl »

Average wrote:Well, according to my machine gzdoom.exe is not a valid win32 application... I tried downloading it twice in case there was corruption. I took the glew32.dll from the latest devbuild over at DRD (June16)

Windows XP sp3
Dell XPS M1710 laptop
nVidia GeForce Go 7950 GTX
Intel Core2 T7600 at 2.33 GHz

The test EXE was built without XP compatibility. It's just a test EXE after all.
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Average
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Re: GZDoom benchmark info needed

Post by Average »

ibm5155 wrote:^ when you're in game, try to press enter + enter + enter

this will open the menu, start the game, and select the difficult, it may be the same problem that I had
Thanks for the tip. I've tried that and it still just stays black... :(
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Average
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Re: GZDoom benchmark info needed

Post by Average »

Graf Zahl wrote:
Average wrote:Well, according to my machine gzdoom.exe is not a valid win32 application... I tried downloading it twice in case there was corruption. I took the glew32.dll from the latest devbuild over at DRD (June16)

Windows XP sp3
Dell XPS M1710 laptop
nVidia GeForce Go 7950 GTX
Intel Core2 T7600 at 2.33 GHz

The test EXE was built without XP compatibility. It's just a test EXE after all.
Well, that'll explain that then... I think I'll just bow out of this now. I've two computers and neither seem to be suitable...
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Enjay
 
 
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Re: GZDoom benchmark info needed

Post by Enjay »

Aaaaand after updating to an Asus GTX-760 and installing the 337.88 drivers (everything else the same)
Spoiler:
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xenoxols
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Re: GZDoom benchmark info needed

Post by xenoxols »

When I try to run it it complains that glew32.dll is missing. On windows 7 professional SP1.
Blue Shadow
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Re: GZDoom benchmark info needed

Post by Blue Shadow »

Get it from one of the recent development builds.
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xenoxols
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Re: GZDoom benchmark info needed

Post by xenoxols »

Grabbed it from the latest, when I start GZDoom the screen is black. The music and menu sounds work, but all I can see is the cursor.
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VGA
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Re: GZDoom benchmark info needed

Post by VGA »

xenoxols wrote:Grabbed it from the latest, when I start GZDoom the screen is black. The music and menu sounds work, but all I can see is the cursor.
Post your specs, dude...
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Re: GZDoom benchmark info needed

Post by xenoxols »

Sapphire AMD Radeon 7950 3Gb
Intel Core i5-3570k @3.4Ghz(Overclocked to 4.3Ghz)
Asus Maximus V Gene
Some Hyperx 1333Mhz Ram.(I think It is the black line, not opening up my computer again to check.)
A One Tb SSHD(Don't remember the brand/model name)
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VGA
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Re: GZDoom benchmark info needed

Post by VGA »

What about the peripherals ? (KB,mouse)
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Graf Zahl
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Re: GZDoom benchmark info needed

Post by Graf Zahl »

I just finished the GZDoom render code rework - it now runs on an OpenGL 3.x or 4.x core profile.
As such I again need some performance info to see if there may be problems. So far I was only able to test on my own machine, with a GL 4.x compatible NVidia GPU.

Please get the file here:
http://www48.zippyshare.com/v/80458870/file.html

What I need:

- run the included GZDoom build *AND* the latest official version with each of the included files: FrozenT.wad, PAR.wad and zdoom_vox.zip.
- load the corresponding savegame and run the 'bench' CCMD to get timing information. To make comparisons I need the info from the new build and from one with the old rendering code, i.e. 1.8.6 would be best.
- re-run the PAR.wad test with lights.pk3 included.
- post the benchmark info with a listing of the startup log.

I need info for GL 3.x compatible hardware from NVidia, Intel and AMD, and for GL 4.x compatible hardware from Intel and AMD.
Since the new version requires a core profile it won't run on anything that does not support GL 3.x.
Blue Shadow
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Re: GZDoom benchmark info needed

Post by Blue Shadow »

OS: Windows 8.1
CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
GPU: AMD Radeon HD 7670M

Ran the test with default GZDoom settings, but with a resolution of 1366 x 768 (fullscreen) and no dynamic lights. The test build performed a lot worse :( :
Spoiler:
That was with FrozenT.wad only; I couldn't see the savefile for PAR.wad in the Load menu (yes, I ran it in Ultimate Doom), and zdoom_vox.zip's savefile couldn't even load - I get "Expected to extract a compressed file".

I loaded the files by drag-and-drop, if it makes any difference.
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GFD
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Re: GZDoom benchmark info needed

Post by GFD »

I have an old OpenGL 3.3.0 NVidia GPU. Same problems as Blue Shadow, by the way, so these are just for Frozen Time. Ran these with default settings, except for switching out of fullscreen 'cuz apparently my monitor can't do 640x480?? Hopefully this will be useful, even though this computer will probably never be able to play Frozen Time reasonably.
1.8.6, and with lights.pk3
bench, and with lights.pk3
startup log from bench
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