Heightmap
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- MasterOFDeath
- ... in rememberance ...
- Posts: 2024
- Joined: Sat Apr 03, 2004 10:58 am
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
Updated map, go get it on page 2. I cleaned up, a lot. Now you can copy/paste real easy. I made 4 areas to copy paste, anymore, and you have to add some. Be careful adding too many, as you might run out of lineID numbers. (It only goes to 255, right?) Anyway, with all four areas it takes 197 lineID numbers. Enjoy.
-
- Posts: 937
- Joined: Mon Oct 04, 2004 9:16 pm
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
-
- Posts: 937
- Joined: Mon Oct 04, 2004 9:16 pm
- David Ferstat
- Posts: 1113
- Joined: Wed Jul 16, 2003 8:53 am
- Location: Perth, Western Australia
- Contact:
-
- Posts: 937
- Joined: Mon Oct 04, 2004 9:16 pm
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
- Tormentor667
- Posts: 13555
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
farlowj, two pages back, wrote:As far as I know, a heightmap takes a grayscale bitmap and makes a 3d like model of it. White is higher areas, black is lower. So you don't have true 3d (which is why I'm asking if it can be done in ZDoom) but you have the map split into triangles to make hills and stuff. If you have played any new games, they have heightmaps. FarCry, probably Doom3 in the outdoor parts, UT2004, and others. It makes it easier to make realistic outdoor environements without drawing every triangle by hand.