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Posted: Sat Oct 23, 2004 9:24 pm
by Xaser
giest118 wrote:
Lexus Alyus wrote:it seems so trivial that it's hardly worth any effort...
Image

... Nah, I think it is worth SOME effort...

...is that being played with Grenades n' Stuff?

But anyway, I haven't noticed this, but then again, I don't use 91 except for Strife. :P

Posted: Sat Oct 23, 2004 9:25 pm
by Giest118
No, it wasn't taken with Grenades n' Stuff.... that's GiestDoom's Lightning Rifle. :P

Posted: Sun Oct 24, 2004 4:00 am
by TheDarkArchon
I thought it was Grenades n' stuff before I looked at the weapons ammo type: It uses bullets.

Posted: Sun Oct 24, 2004 4:23 am
by NiGHTMARE
Being concerned is either "being interested and involved" (Randy is concerned with fixing the bugs in ZDoom 2.0.91) or "being anxious or troubled" (people are concerned by the number of bugs in ZDoom 2.0.91).

Being curious means you're either "eager to learn more" (does Randy need any help fixing the bugs in ZDoom 2.0.91?) or "unduly inquisitive" (when the hell is ZDoom 2.0.92 is coming out already?????///).

Posted: Sun Oct 24, 2004 5:18 am
by Lexus Alyus
Giest: Make your boss monsters less rediculouse then! There is nothing wrong with the stock doom monsters, you are just incapable of making sensible monsters...

:twisted:

Posted: Sun Oct 24, 2004 10:30 am
by Giest118
Lexus Alyus wrote:Giest: Make your boss monsters less rediculouse then! There is nothing wrong with the stock doom monsters, you are just incapable of making sensible monsters...
Even the stock Doom monsters are tougher now, ye moron.

Posted: Sun Oct 24, 2004 1:23 pm
by wildweasel
I used to be able to play Vrack2 at least halfway through on HMP without saves or dying - now, I can only make it about one quarter. I get pwned by freakin' Imps.

Posted: Sun Oct 24, 2004 2:30 pm
by Graf Zahl
So report it as a bug. I can confirm the massively increased aggressiveness.
EDIT: and after looking at the source for 10 seconds I found the reason! Off to the bugs forum this goes!

Posted: Sun Oct 24, 2004 3:00 pm
by Mr. Tee
Bump, this ^^^ is important.

EDIT: Drat, Graf already posted this in the Bugs forum before I bumped...

Oh well, time to introduce some new related topic:

Is this Bug related in any way to the '-fast' parameter? And... is there/will there be any way to modify how aggressive monsters are using DECORATE??

Posted: Sun Oct 24, 2004 5:57 pm
by Graf Zahl
Mr. Tee wrote: Is this Bug related in any way to the '-fast' parameter?
No
And... is there/will there be any way to modify how aggressive monsters are using DECORATE??
Yes, this property will be available.

Posted: Mon Oct 25, 2004 12:44 am
by Matt
Sweet, now we can get smoother movement without making something attack like a triple espresso fiend...