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Re: [Project, Resources] Diopticum (Upd:22/10)

Posted: Tue Oct 22, 2013 11:23 am
by CeeJay
What is this Mars 3D and 3D Hero (weird titles) I hear about? I don't get much info on search either.

Re: [Project, Resources] Diopticum (Upd:22/10)

Posted: Tue Oct 22, 2013 12:10 pm
by Diodeus
CeeJay wrote:What is this Mars 3D and 3D Hero (weird titles) I hear about? I don't get much info on search either.
http://forum.zdoom.org/viewtopic.php?f=12&t=37407

TAO

Posted: Tue Oct 22, 2013 12:28 pm
by Diodeus
New rip, sister of 3D Hero:
TAO - sprites, textures, sounds.

Image

Re: TAO

Posted: Tue Oct 22, 2013 6:55 pm
by Gothic
Diodeus wrote:3D Hero sprites
Who's that pokemon?!
Who's that pokemon?!
SMANE1.png (1.68 KiB) Viewed 1929 times

Re: [Project, Resources] Diopticum (Upd:22/10)

Posted: Tue Oct 22, 2013 7:58 pm
by CruX
Hmm..Citadel was an Amiga game. Outta curiosity, have you governed to crack any other Amiga games, like Gloom?

Re: [Project, Resources] Diopticum (Upd:22/10)

Posted: Wed Oct 23, 2013 1:41 am
by Diodeus
Globe wrote:Hmm..Citadel was an Amiga game. Outta curiosity, have you governed to crack any other Amiga games, like Gloom?
I still have so many PC games which I'm sure I can to rip. So mostly other platforms games rips is more experimental... BUT Gloom textures and Alien Breed 3D I-II resources coming soon ;)

Re: TAO

Posted: Wed Oct 23, 2013 1:52 am
by Captain J
Diodeus wrote:3D Hero sprites
goody, taiwanise sprite is a magic(tragic)!

Re: [Project, Resources] Diopticum (Upd:22/10)

Posted: Wed Oct 23, 2013 2:54 am
by Enjay
Diodeus wrote:I still have so many PC games which I'm sure I can to rip.
I don't suppose Alien Trilogy is among them is it? I'd love to see the sprites from that. A few people have tried. The first time I asked about it was years ago and csabo tried to add support for it to XWE. He got as far as getting the container file format supported but he couldn't decode the graphics format of the sprites. Apparently the format is odd. As far as I know, all that has been managed to date is a partial rip of some of the sprites.

Re: [Project, Resources] Diopticum (Upd:22/10)

Posted: Wed Oct 23, 2013 1:32 pm
by Diodeus
Enjay wrote:
Diodeus wrote:I still have so many PC games which I'm sure I can to rip.
I don't suppose Alien Trilogy is among them is it? I'd love to see the sprites from that. A few people have tried. The first time I asked about it was years ago and csabo tried to add support for it to XWE. He got as far as getting the container file format supported but he couldn't decode the graphics format of the sprites. Apparently the format is odd. As far as I know, all that has been managed to date is a partial rip of some of the sprites.
From PC version Alien Trilogy I can rip all textures and some misc sprites (like HUD end explosions), not enemies sprites/HUD weapons, sorry :(. I need to check saturn/ps versions later...

Re: [Project, Resources] Diopticum (Upd:22/10)

Posted: Wed Oct 23, 2013 10:19 pm
by CeeJay
Some of the Alien Trilogy stuff has already been ripped and posted

http://forum.zdoom.org/viewtopic.php?f= ... en+Trilogy

The weapons can be found in these two mods: Aliens: Colonial Marines and Aliens: Special Edition.

Gloom Deluxe

Posted: Sun Oct 27, 2013 3:08 pm
by Diodeus
New rip: Gloom Deluxe (Amiga) - Textures.

Image

Re: [Project, Resources] Diopticum (Upd:27/10)

Posted: Sun Oct 27, 2013 4:03 pm
by CruX
Cool stuff. No luck with the sprites though, huh? Bummer.

Re: [Project, Resources] Diopticum (Upd:27/10)

Posted: Sun Oct 27, 2013 4:04 pm
by Dynamo
All in due time I suppose :wink: Excellent work so far!

I really hope we'll see a Genetic Species rip someday too.

Re: [Project, Resources] Diopticum (Upd:27/10)

Posted: Sun Oct 27, 2013 4:15 pm
by IMX
Holy shit they look sexy as fuck

Re: [Project, Resources] Diopticum (Upd:27/10)

Posted: Sun Oct 27, 2013 4:31 pm
by Diodeus
Globe wrote:Cool stuff. No luck with the sprites though, huh? Bummer.
Сould eventually be... I found main obstacle, they packed with specific Amiga packer - "Crunch-Mania" (CrM2 file header) with the LZ-H algorithm. And only existent unpacking software work under Amiga OS. So in 'worst' case I need installing Amiga emulator+OS, unpacking game files and then look at data again.
Dynamo wrote:All in due time I suppose :wink: Excellent work so far!

I really hope we'll see a Genetic Species rip someday too.
Thanks. And at least I can rip textures from Genetic Species as well. :)