Page 3 of 3
Re: OSJC's In hand Key sprites
Posted: Sat Sep 15, 2012 4:27 am
by osjclatchford
Agreed on all but "nearly 20 years." - stop making me feel old...

Re: OSJC's In hand Key sprites
Posted: Sat Sep 15, 2012 4:41 am
by Nightfall
Medricel wrote:
I dunno is it just me but I think these look better. I see keycards as being pretty flat and thin objects.
Re: OSJC's In hand Key sprites
Posted: Sat Sep 15, 2012 6:51 am
by Virtue
Medricel wrote:Tried to make a 'faithful' styled keycard.

whatisthisidonteven
could you post these without the hands please? id like to have them as high res replacements
Re: OSJC's In hand Key sprites
Posted: Sat Sep 15, 2012 7:17 am
by Enjay
Nightfall wrote:I dunno is it just me but I think these look better. I see keycards as being pretty flat and thin objects.
Well, let's be honest, much of the tech in Doom is very much in a 90s "this is what things will look like in the future" style and has already been superseded with real tech. I mean, we already have keycards that are simple, small, thin plastic rectangles.
I see no reason why, in a few decades from now, we will have changed to carrying large, awkwardly shaped, clunky bits of printed circuit board around with us instead. Hell, you can already get into and start some cars simply by having the key in your pocket. If doors in star bases work anything like that (even assuming that we will have star bases with lockable doors), there will be no need to see the key at all. But this is Doom, and Doom is not real, so I personally think that a fairly clunky-looking card fits the aesthetic of the game. YMMV

Re: OSJC's In hand Key sprites
Posted: Sat Sep 15, 2012 9:33 am
by Uboa
I completely agree with you, Enjay. If you want something modern, you can go make a mod for Doom 3.
Aside from that, I absolutely love the new card edits you guys have made. I'll get around to putting them in the key WAD sometime to see what they look like.
EDIT: How are these with no hands? These should work as hi-res sprites.

Re: OSJC's In hand Key sprites
Posted: Sat Sep 15, 2012 9:24 pm
by Virtue
Uboa wrote:I completely agree with you, Enjay. If you want something modern, you can go make a mod for Doom 3.
Aside from that, I absolutely love the new card edits you guys have made. I'll get around to putting them in the key WAD sometime to see what they look like.
EDIT: How are these with no hands? These should work as hi-res sprites.

Thanks!

Re: OSJC's In hand Key sprites
Posted: Sun Sep 16, 2012 8:54 am
by Uboa
No problem!
Re: OSJC's In hand Key sprites
Posted: Sun Sep 16, 2012 12:26 pm
by Nightfall
Enjay wrote:I see no reason why, in a few decades from now, we will have changed to carrying large, awkwardly shaped, clunky bits of printed circuit board around with us instead. Hell, you can already get into and start some cars simply by having the key in your pocket. If doors in star bases work anything like that (even assuming that we will have star bases with lockable doors), there will be no need to see the key at all. But this is Doom, and Doom is not real, so I personally think that a fairly clunky-looking card fits the aesthetic of the game. YMMV

Considering the doomguy never inserts the key into the door..

Ultimately though yeah it definitely boils down to YMMV. I just like to think that keycards are flat.
Re: OSJC's In hand Key sprites
Posted: Mon Sep 17, 2012 6:33 pm
by Reactor
Nice work! I thought ID meant to make keycards transparent (or at least they seem an awful lot transparent to me), but apart from that, they're impressive.
For the skull keys,I'd recommend the skull model from Doom3, but this'll do it as well.
Re: OSJC's In hand Key sprites
Posted: Wed Dec 10, 2014 7:30 am
by TheCisco1357
Nice work... But can you re-upload this little mod? The download link is broken D:
Re: OSJC's In hand Key sprites
Posted: Wed Dec 10, 2014 4:32 pm
by SuperSomariDX
Holy Threadbumps, Batman! You're way off track, so let's point you in the right direction.
Here, request stuff like that in this thread instead.
http://forum.zdoom.org/viewtopic.php?f= ... t=reupload
Re: OSJC's In hand Key sprites
Posted: Wed Dec 10, 2014 4:48 pm
by wolfman
TheCisco1357 wrote:Nice work... But can you re-upload this little mod? The download link is broken D:
real_keycards.zip (v1)
Uboa's update with skullkeys is included.
Re: OSJC's In hand Key sprites
Posted: Thu Dec 11, 2014 7:54 am
by TheCisco1357
wolfman wrote:TheCisco1357 wrote:Nice work... But can you re-upload this little mod? The download link is broken D:
real_keycards.zip (v1)
Uboa's update with skullkeys is included.
Yay! Thanks man ^^