Re: [Release] The Refinery
Posted: Mon Sep 03, 2012 3:35 am
Sloped 3d floors aren't supported (yet) by the software renderer.BlueFireZ88 wrote:Aren't sloped and 3d floors supported in 2.6.1?
Sloped 3d floors aren't supported (yet) by the software renderer.BlueFireZ88 wrote:Aren't sloped and 3d floors supported in 2.6.1?
Well, the problem is that it run smoothly for me and all my beta testers, so I wasn't aware of any issues.BlueFireZ88 wrote:Try reducing the effects so that it runs even on weaker systems. As it is, your limiting your audience to only the people that have very high-end systems.
Why not? You can always turn it off in the menu if you don't like it.Sgt Dopey wrote:Also:
TSoZD better not have dynamic lighting
Because that totally destroys the prupose of dynamic lights if maps depend on them.Ethril wrote:Why not? You can always turn it off in the menu if you don't like it.
Wouldn't it be better if they were known in ZDoom and just did nothing? So you could design ZDoom-compatible maps that have a few GZDoom touches. Note that there is no GZDoom for Mac, for example.Gez wrote:Also, dynamic light things are unknown to ZDoom and will appear as error markers.
On the contrary, my friend, there is. You just have to know where to look.printz wrote:Note that there is no GZDoom for Mac, for example.
And there is also the GezTube...Blue Shadow wrote:Spoiler:
And actively maintained, too!Ral22 wrote:On the contrary, my friend, there is. You just have to know where to look.
Funny how tastes differBlazingPhoenix wrote:My first thoughts: All the random zombie monsters are bullshit, but the level looks really cool.
Oh, sorry then. I remember people asking if there's a Mac port for GZDoom and Graf Zahl saying somewhere that he ain't going to support Apple so he's not interested (correct me if I'm wrong). Nice to see that someone went ahead after all. Maybe someone can volunteer to upload builds to DRDTEAM?Nash wrote:And actively maintained, too!Ral22 wrote:On the contrary, my friend, there is. You just have to know where to look.