Come on, Soda, weasel...besides, I'll admit that Nash had reason to say I didn't know what I was talking about. I've not contributed...yet.
Since Nash is definitely now not a troll (definition for Mikk: a jerk who spams people, insults people, or waste's people's time), I'll get back on topic...
I would like to know where the best place to start would be for helping out with the 3D floors. I know that they originated in GZDoom (and are now in Skulltag)
and that developers are approaching the completion of total support for them. (since as of now, they don't support sloping, are iffy with transulcency, etc.)
EDIT: Sodaholic misread this post the first time I posted it, so to clarify the above, I don't think the developers owe me anything. I just want enough information
to make a good judgement as to where to start helping them out. ZDoom is open source, after all...anyone can edit it! Like Wikipedia!
Where should I begin lending my helping hand?
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 5:21 pm
by Shadelight
How about you start by actually posting work you claim to have done?
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 5:28 pm
by some_random_guy
...how 'bout you give me something to do? I don't like just "going off to do my own thing". That's what programmer's work is for.
They tell you, "go off, now, and find out how to do this really generalized thing". (i.e. "go build 3D floors")
I just want a starting point, that's all...
If you want work I've done, it's all proprietary to companies I've worked for. And I'm not giving you a resume since I could be identified in real life.
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 5:31 pm
by Sodaholic
EDIT: It looked to me like you were saying that you needed to be assigned to something as if the devs owed you it, even though they don't. I reread the post, and it doesn't seem as bad as I thought it was. My bad.
Original post
Spoiler:
Just give it a rest already, each post that you make worsens the situation.
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 5:33 pm
by some_random_guy
EDIT: This post was in response to the original post above by Sodaholic. Rollover his spoiler to see it.
Original Post:
Spoiler:
You said get back on topic! And I did!
What did you expect? I'm just wondering where the ZDoom community would want to start developing.
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 6:00 pm
by Wartorn
some_random_baka wrote:...how 'bout you give me something to do? I don't like just "going off to do my own thing". That's what programmer's work is for.
some_random_baka wrote:If you want work I've done, it's all proprietary to companies I've worked for. And I'm not giving you a resume since I could be identified in real life.
..So are you a programmer or not?
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 6:02 pm
by some_random_guy
The answer is yes. Now is anyone going to stop twisting my words and tell me the best place for development on 3D floors?
...just trying to stay on-topic. Even if I wasn't a programmer, who cares! I just want to help.
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 6:07 pm
by cq75
Well... There currently isn't any way to render translucent 3d floors in the software renderer, also, there is no way to render sloped translucent floors in either renderer
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 6:12 pm
by some_random_guy
Thanks! I'll have a look and I'll work on it if I have time before bed...uber-nerd's have to sleep too.
Wait, wait, wait...I thought that translucent 3D floors were possible, but that sloped 3D floors were not. That's what I made of the [wiki]Sector_Set3dFloor[/wiki]
entry in the ZDoom wiki.
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 6:13 pm
by Shadelight
So since you didn't post anything like I'd asked, that means you don't have anything to show and you've been bullshitting us this whole time. No surprise.
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 6:14 pm
by cq75
Sloped, fully opaque 3d floors are possible in OpenGL (GzDoom). Translucent, flat 3d floors are possible in software and OpenGL.
Sloped, translucent 3d floors are not possible in either renderer.
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 6:16 pm
by some_random_guy
EDIT: the following post is in response to BlazingPheonix:
Hold on now....WTF do you want me to show you? I'm anal about preserving my identity on the Internet, and as new as I am here I haven't contributed to ZDoom.
Follow the advice Sodaholic gave me (when I used to be a trolling douchebag this morning) and stay on topic.
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 6:19 pm
by cq75
just stay focused... if you want to work on 3d floors, work on 3d floors. If you do one of the things I mentioned, nobody will accuse you of BS-ing after that.
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 6:19 pm
by Shadelight
Show us the stuff you've claimed to have programmed? What else would I be asking you to show us?
Re: How much of Skulltag will show up in ZDoom?
Posted: Thu May 26, 2011 6:20 pm
by wildweasel
some_random_guy wrote:Hold on now....WTF do you want me to show you? I'm anal about preserving my identity on the Internet, and as new as I am here I haven't contributed to ZDoom.
How about you just make something? Make a launcher. Make a laser. Make an alternative view bobbing style. Just...do something OTHER than irritating us all with your nonsense!