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Re: Doom: Evil Unleashed -- Continued

Posted: Wed Jul 06, 2011 11:48 am
by MidnightTH
Good idea. I have Doom 0.4 ( Got it from doomworld )

Re: Doom: Evil Unleashed -- Continued

Posted: Wed Jul 06, 2011 6:45 pm
by hfc2x
Gez wrote:Heh.
Lol didn't read that section. But well, means there will be a poll (if I knew how to make one). What do everyone preffer? With or Without decals?
Personally I think it's better without, because vanilla didn't have them, but I have to hear what people wnat of course.
There are some sections in the document that contradict themselves, so it's difficult sometimes to follow Tom's design.

Re: Doom: Evil Unleashed -- Continued

Posted: Wed Jul 06, 2011 6:48 pm
by InsanityBringer
They should stay, but if you want to stay more in-line with vanilla tech you many want to edit them so they don't use varying levels of alpha (ie: a pixel is fully opaque or fully transparent).

Re: Doom: Evil Unleashed -- Continued

Posted: Sat Jul 09, 2011 8:17 pm
by hfc2x
Since Barons are lame opponents, I modified the Bruiser Brothers to be a bit more challenging.
I already made them faster (speed 13 instead of 8), tougher (3000 health instead of 1000), gave them the +BOSS flag, and their projectiles faster (20 instead of 15) and more damaging (10*1d8 instead of 8*1d8). I feel that they are not a big challenge, though, even having the arsenal you have in the first episode. This means, you have:

-Bayonet
-Chainsaw
-Assault Rifle
-Shotgun
-SuperShotgun (if puzzle solved)
-Machinegun
-Chaingun
-Rocket Launcher

What other special ability do you suggest? Or do I keep them just like that?

On the other hand, if someone is willing to help with mapping, would be great. ShadesMaster is already making some new maps himself from scratch, but I'd like to rescue some of the original (alpha) maps too. I think Tom's maps are downright fugly, for example, I never liked E2M3 and E3M3 (even if they were "finished" by Sandy Petersen), because they feel quite unfinished and are boring, but I think we can do justice to them. E2M3 was originally going to be "Waste Processing" and E3M3, "Laboratory". I've been working on the Lab map, but I had to overhaul it almost completely, because it's too brief and small.

PS: I was going to embed a gameplay video here, but I'm having some problems uploading to YouTube right now.

Re: Doom: Evil Unleashed -- Continued

Posted: Sat Jul 09, 2011 10:10 pm
by BlueFireZ88
B. Bros. get a multi-fireball attack. In other words, shoot three green fireballs instead of one.

Re: Doom: Evil Unleashed -- Continued

Posted: Sat Jul 09, 2011 11:50 pm
by ShadesMaster
For the baron, a suprise attack where we waves both his arms, than a streak of floor-hugging fire is summoned. Just like Heretic's Maulotaur's fire, but it's green and homes in on the player's position. Now THERE'S a secondary attack!

Also if we're lucky, maybe some of the excess DTWID map's authors are willing to donate to this project? Maybe?

Re: Doom: Evil Unleashed -- Continued

Posted: Sun Jul 10, 2011 1:43 am
by hfc2x
ShadesMaster wrote:Maybe?
1 or 2 more ppl maping will be good enough.

Re: Doom: Evil Unleashed -- Continued

Posted: Sun Jul 10, 2011 3:38 pm
by hfc2x
BlueFireZ88 wrote:In other words, shoot three green fireballs instead of one.
ShadesMaster wrote:... a suprise attack where we waves both his arms, than a streak of floor-hugging fire is summoned.
Added both.

Re: Doom: Evil Unleashed -- Continued

Posted: Sun Jul 10, 2011 3:59 pm
by BlueFireZ88
Are normal Barons going to be used in conjunction with these Bruiser Bros?

Re: Doom: Evil Unleashed -- Continued

Posted: Sun Jul 10, 2011 4:36 pm
by hfc2x
BlueFireZ88 wrote:Are normal Barons going to be used in conjunction with these Bruiser Bros?
Nope, normal Barons won't appear, as these were designed to be the actual bosses in the game. There will be variations, like the Hell Knight in later episodes (if we do ever finish EP1), but Barons (at least using the normal sprites) won't appear.

Re: Doom: Evil Unleashed -- Continued

Posted: Sun Jul 10, 2011 7:36 pm
by hfc2x
Okay, Bruiser Brothers (normal Doom Barons) will be the super powerful bosses of Episode 1, and later, taking their place will be the Bruiser Lords (Demon Lords from Strain). These will behave the exact same as the normal Barons we all are used to, but will be white in color instead of red.

IDK why am I pointing this out, because they will appear in episode 2 or even later, and Episode 1 isn't even finished, but well.

Re: Doom: Evil Unleashed -- Continued

Posted: Sun Jul 10, 2011 7:38 pm
by BlueFireZ88
It's good to be prepared and have an idea of you'd what you want to do in the future.

Re: Doom: Evil Unleashed -- Continued

Posted: Tue Jul 12, 2011 12:55 am
by ShadesMaster
Still, 3000 is a bit much for HP... 1500 would be fine, and even than I'd scale them up a tiny bitt... have. Yet to see their speed tho lol....

Re: Doom: Evil Unleashed -- Continued

Posted: Tue Jul 12, 2011 12:30 pm
by printz
Why not just use variants of the KDiZD Bruisers? They may look highly-detailed, but so were things in Tom Hall's mind when writing the Doom bible.

Re: Doom: Evil Unleashed -- Continued

Posted: Tue Jul 12, 2011 1:04 pm
by oODemonologistOo
Excuse me if I missed anything from the first post but are there any screenshots ? I don't think I've seen any so far.