DEEPEST EVIL - 6 LEVEL UPDATE B4 IDGAMES SUBMISSION

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
ShadesMaster
Posts: 658
Joined: Thu Jun 12, 2008 2:05 am

Re: DEEPEST EVIL

Post by ShadesMaster »

The wonderful title screen would have been impossible without Eriance;

I COULD change the shotgun back when I next release this - an entire episode that will than go on the database... I could even remove the Overlord save for the title pic... it's up to you. 8-)
User avatar
Amuscaria
Posts: 6634
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: DEEPEST EVIL

Post by Amuscaria »

Since it's already released, there's no point as to removing them now. Please refrain from using future weapons sprites until the beta is released, thanks. Otherwise there would be no point in releasing DE. :)
KILLER2
Posts: 436
Joined: Fri Apr 09, 2010 2:39 pm
Contact:

Re: DEEPEST EVIL

Post by KILLER2 »

ShadesMaster wrote: I COULD change the shotgun back when I next release this - an entire episode that will than go on the database... I could even remove the Overlord save for the title pic... it's up to you. 8-)
Please change it,or if you don't,give it new sounds.Also,don't remove the overlord.I love a challenge!
40oz
Posts: 60
Joined: Thu Jul 23, 2009 9:04 pm

Re: DEEPEST EVIL

Post by 40oz »

wildweasel wrote: Okay, you're apparently not in the credits in the first post, but at least the guy has the decency to even have a credits listing. You could have just asked him to add your name to the list instead of being rude about it.
I don't like the general consensus that just because something was made automatically entitles everyone to use it.
Trooper 077 wrote: Sarcasm, The gift that keeps on giving
Not even close.
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: DEEPEST EVIL

Post by Ghastly »

40oz wrote:I don't like the general consensus that just because something was made automatically entitles everyone to use it.
Then ask that it be removed.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: DEEPEST EVIL

Post by wildweasel »

Yeah, 40oz, just sitting there and being a smartass doesn't do it, you're probably going to want to specifically ask the author to remove your textures (and be very specific about which ones are yours).
User avatar
Pedro vc
Posts: 167
Joined: Fri Oct 10, 2008 4:56 pm

Re: DooM 2 - Deepest Evil

Post by Pedro vc »

esselfortium wrote:From the screenshots, this looks alright as far as texturing and detail goes, but everything you've shown so far is a small, squarish room without much visible height variation (i.e. more than just a step down, or a decorative impassible ledge) or interconnection (i.e. windows into other parts of the map).
:roll:
To me, with exception of the annoying fog effect, they look very good.
legalrodrigo
Posts: 9
Joined: Thu Dec 30, 2010 3:21 pm

Re: DEEPEST EVIL

Post by legalrodrigo »

ShadesMaster wrote:The wonderful title screen would have been impossible without Eriance;

I COULD change the shotgun back when I next release this - an entire episode that will than go on the database... I could even remove the Overlord save for the title pic... it's up to you. 8-)
No man, dont change the shotgun! it looks sexy :)
KILLER2
Posts: 436
Joined: Fri Apr 09, 2010 2:39 pm
Contact:

Re: DEEPEST EVIL

Post by KILLER2 »

legalrodrigo wrote: No man, dont change the shotgun! it looks sexy :)
No it doesn't.If you want to keep that piece of crap,at least consider changing the sound so it doesn't sound like the old shotgun.
legalrodrigo
Posts: 9
Joined: Thu Dec 30, 2010 3:21 pm

Re: DEEPEST EVIL

Post by legalrodrigo »

KILLER2 wrote:
legalrodrigo wrote: No man, dont change the shotgun! it looks sexy :)
No it doesn't.If you want to keep that piece of crap,at least consider changing the sound so it doesn't sound like the old shotgun.
Well, it's not for you, but sounds aren't problem for me, cause i can't use a headphone yet.
EDIT: fixed English misspellings
40oz
Posts: 60
Joined: Thu Jul 23, 2009 9:04 pm

Re: DEEPEST EVIL

Post by 40oz »

Ghastly_dragon wrote:Then ask that it be removed.
That would get my textures out of the wad but that wouldn't change anything else. Am I expected to go around and investigate everyones wads for my stuff or can I just rely on people to take credit for the things they make themselves instead of borrowing from everyone else? I didn't know making things for Doom would put that burden on me.
User avatar
neoworm
Posts: 1750
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: DEEPEST EVIL

Post by neoworm »

40oz wrote:That would get my textures out of the wad but that wouldn't change anything else. Am I expected to go around and investigate everyones wads for my stuff or can I just rely on people to take credit for the things they make themselves instead of borrowing from everyone else? I didn't know making things for Doom would put that burden on me.
Only you put such burden on yourself. I made a lot of different sprites for DooM and HeXen and even if I am glad that I get credited I dont care if I dont. The fact itself that its used is usually enough for me. And its because I make stuff to be used, not to get some false fame for modding 17 year old game and pointlessly demand to be glorified for it. I know its not right but being dick about it doesnt help anything.
User avatar
phi108
Posts: 976
Joined: Sat Dec 01, 2007 6:28 pm

Re: DEEPEST EVIL

Post by phi108 »

40oz wrote:
Ghastly_dragon wrote:Then ask that it be removed.
That would get my textures out of the wad but that wouldn't change anything else. Am I expected to go around and investigate everyones wads for my stuff or can I just rely on people to take credit for the things they make themselves instead of borrowing from everyone else? I didn't know making things for Doom would put that burden on me.
Not everyone can be expected to get all credits right on their initial project post. They can be forgiven if they add the credits later. You pointed out your textures, and now you have appropriate credit. He wasn't saying "all uncredited textures are mine", in the first place.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: DEEPEST EVIL

Post by wildweasel »

40oz wrote:That would get my textures out of the wad but that wouldn't change anything else. Am I expected to go around and investigate everyones wads for my stuff or can I just rely on people to take credit for the things they make themselves instead of borrowing from everyone else? I didn't know making things for Doom would put that burden on me.
This is part of being a "copyright owner" - if you don't enforce your "copyright," then people assume they can get away with borrowing it. Better to ask forgiveness than to ask permission, apparently. If you don't like people using your stuff, just keep an eye on stuff and ask any "offenders" to use different textures. Of course, you can't catch everything (I'm sure there's still someone out there that's using weapons from my mods...)
User avatar
Amuscaria
Posts: 6634
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: DEEPEST EVIL

Post by Amuscaria »

Generally I think if you post something online, you should expect people to use it rather they ask you or not. If I didn't want people to use them, I would just keep it to myself. Personally, I generally don't care, as I made things FOR people to use them as long as I'm mentioned as the artist or whatever. Although, it would be nice if they waited until I released my stuff officially first. :P
Locked

Return to “Abandoned/Dead Projects”