[Contest] Doom Mutator Contest 2!

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InsanityBringer
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Re: [Contest] Doom Mutator Contest 2!

Post by InsanityBringer »

that one was kinda a joke. I'll remove it before the last version though.

Really brings the terms "instant army" to a new level though :P
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Xaser
 
 
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Re: [Contest] Doom Mutator Contest 2!

Post by Xaser »

I'm posting just to officially "for the record" say that I'm working on my entry and have some neat stuff done so far. So I actually mean it this time... :P

I'd give a sneak preview screenshot or two if it wouldn't ruin the whole thing... :P
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wildweasel
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Re: [Contest] Doom Mutator Contest 2!

Post by wildweasel »

I'm working on an entry myself. Primarily in friendly competition with Xaser. =P
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Skippy
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Re: [Contest] Doom Mutator Contest 2!

Post by Skippy »

My entry is about 80% complete. Is there any word of a deadline yet Cutty?
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Cutmanmike
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Re: [Contest] Doom Mutator Contest 2!

Post by Cutmanmike »

Not yet, I'm pretty lax about these things until we have a few entries
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wildweasel
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Re: [Contest] Doom Mutator Contest 2!

Post by wildweasel »

StyleMod, final version.

The concept: all the weapons have infinite ammo. But in order to make the absolute most of them, you have to use some of your Style Points (alt-fire). You can get more Style Points from enemies, or from picking up a pair of Stylish Shades (replaces the Chainsaw). I'm especially proud of some of the Textures tricks I've been pulling here - particularly the Stylish Shades. (There are no additional sprites at all in the PK3 file. The shades were created by pasting a single pixel from one of Doom 2's textures, over and over again, for every single pixel!)

Strategy guide can be found in this post.
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Jimmy
 
 
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Re: [Contest] Doom Mutator Contest 2!

Post by Jimmy »

That is amazing so far, weasel. :D
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XutaWoo
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Re: [Contest] Doom Mutator Contest 2!

Post by XutaWoo »

wildweasel wrote:stylemod
As far as I'm concerned, this contest if over.

Might as well still enter if I get an idea, though.
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Enjay
 
 
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Re: [Contest] Doom Mutator Contest 2!

Post by Enjay »

:shock: WW your patience in assembling those weapon sprites from bits of existing graphics is impressive (and certainly not something I would ever have thought of). What's more, they actually look good!
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InsanityBringer
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Re: [Contest] Doom Mutator Contest 2!

Post by InsanityBringer »

WW's mod is good but you really need to add a fullscreen HUD. I hate using the alternate hud.
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wildweasel
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Re: [Contest] Doom Mutator Contest 2!

Post by wildweasel »

InsanityBringer wrote:WW's mod is good but you really need to add a fullscreen HUD. I hate using the alternate hud.
Which is why this is a work in progress. Noted for the final version, though.
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Zero X. Diamond
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Re: [Contest] Doom Mutator Contest 2!

Post by Zero X. Diamond »

Welp, that's it then. I officially cannot hope to compete.
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wildweasel
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Re: [Contest] Doom Mutator Contest 2!

Post by wildweasel »

Zero X. Diamond wrote:Welp, that's it then. I officially cannot hope to compete.
Oh, come on, at least give it a try, it's not like anybody's winning anything. I compete for the fun of it. =P
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Cutmanmike
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Re: [Contest] Doom Mutator Contest 2!

Post by Cutmanmike »

Certainly isn't gonna stop me! HAVE AT!
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amv2k9
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Re: [Contest] Doom Mutator Contest 2!

Post by amv2k9 »

wildweasel wrote:Early half-done version of my mutator, Style Mod. Only four weapons present (RL, Plasma, and BFG have yet to be replaced).

The concept: all the weapons have infinite ammo. But in order to make the absolute most of them, you have to use some of your Style Points (alt-fire). You can get more Style Points from enemies, or from picking up a pair of Stylish Shades (replaces the Chainsaw).
Dayum, this could be awesome in multiplayer.
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