Doom 64 Stuff (Update. 10/1/2010)

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InsanityBringer
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Location: opening the forbidden box

Re: Doom 64 Stuff

Post by InsanityBringer »

putting wireframe mode on in Doom 64 EX revealed the beams to be flat dynamically resizing quads
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supergoofy
Posts: 122
Joined: Wed Jan 06, 2010 1:12 am

Re: Doom 64 Stuff

Post by supergoofy »

I loaded Doom 64 Stuff Pack with DSV Episode 4 and I can say that the game become awesome.
DSV4 already borrowed some some stuff from Doom 64, but with your Doom 64 Stuff Pack mod it became even better (and better in visual quality - because the colors of DSV4 were fading, at least it seemed to me, maybe because I loaded it in GZDoom and not ZDoom).

Anyway, thanks for this amazing mod
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Orangewaggs
Posts: 395
Joined: Sat Dec 01, 2007 9:03 pm

Re: Doom 64 Stuff

Post by Orangewaggs »

Quick tip on some Doom 64ish sounding Archvile Sounds
Try out the Diabolist's sounds from the beastiary, they may work for the Archvile sounds at least...(no graphics but at least sounds :P )
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scalliano
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Re: Doom 64 Stuff

Post by scalliano »

I recommend firing this up with Dissolution by Gunrock. It already uses some D64 resources, but this completes the picture.
Footman
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Re: Doom 64 Stuff

Post by Footman »

Orangewaggs wrote:Quick tip on some Doom 64ish sounding Archvile Sounds
Try out the Diabolist's sounds from the beastiary, they may work for the Archvile sounds at least...(no graphics but at least sounds :P )
I already got someone assisting me on Archvile sounds. Thanks for the tip though.
Footman
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Re: Doom 64 Stuff

Post by Footman »

A bump but for a reason: Teaser screenshots! :mrgreen:

ImageSkulltag Railgun.
ImageNew Status bar, plus Nightmare Caco and Nightmare Spectre.
ImageImproved Spiderdemon.
ImageAgain.

EDIT:
Teaser video:
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SamVision
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Re: Doom 64 Stuff

Post by SamVision »

:wub:
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Nightmare Doom
Posts: 487
Joined: Tue Oct 12, 2004 7:21 pm

Re: Doom 64 Stuff

Post by Nightmare Doom »

Maybe perhaps you could the Chaingunner, Revenant, and Arch-vile as well (or maybe a new Spider Mastermind sprite)? Only if someone could Doom 64ize them...
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Xaser
 
 
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Re: Doom 64 Stuff

Post by Xaser »

I think somebody the chaingunner once, or at least made a single frame in a Doom64-ish style. Would be kinda neat to see it done, but the others a lot of from-scratch artwork to be done, likely.

Also, I accidentally verbs in this post. :P
Gez
 
 
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Re: Doom 64 Stuff

Post by Gez »

did need omit?
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scalliano
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Re: Doom 64 Stuff

Post by scalliano »

@Xaser: You mean these?

@Gez: ted?
Footman
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Joined: Tue Jul 15, 2003 6:20 pm

Re: Doom 64 Stuff (Updated! 6/26/2010)

Post by Footman »

Update released. Enjoy.
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SamVision
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Re: Doom 64 Stuff (Updated! 6/26/2010)

Post by SamVision »

Oh sweet! Downloading now...

Quick suggestion, have you considered some Doom 64-ish sound effects for the Skulltag weapons? The railgun sound effect from Shadow Warrior comes to mind :?
CaptainToenail
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Re: Doom 64 Stuff (Updated! 6/26/2010)

Post by CaptainToenail »

This looks very well done. For an easy chaingun commando you could edit the D64 zombie to have red armour and paste a chaingun on.
Footman
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Re: Doom 64 Stuff (Updated! 6/26/2010)

Post by Footman »

CaptainToenail wrote:This looks very well done. For an easy chaingun commando you could edit the D64 zombie to have red armour and paste a chaingun on.
Honestly, the chaingun guy is of low priority to me right now. :P
I can't stand those bastards.
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