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Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 1:50 pm
by hnsolo77
ill impart a little advice myself, when you get to E3M5, assuming you have not gotten there yet, resize your window to a lower setting unless you have a damn good computer...

i went overboard with detail and large areas when i made it

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 2:00 pm
by Captain Proof
Well i'm running a decent comp...dual core athalon,2 gigs of ram,Nvidia 6150 le.I guess I'll just have to see what it does.

So when is the next zpack gonna start...I would like to be part of it.

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 3:47 pm
by esselfortium
hnsolo77 wrote:ill impart a little advice myself, when you get to E3M5, assuming you have not gotten there yet, resize your window to a lower setting unless you have a damn good computer...

i went overboard with detail and large areas when i made it
I heard reports of extreme lag in this map and I'm pretty sure I know what at least one of the culprits is: One room has a bridge over lava, nearly touching the floor but not quite, made from a big 8x8 grid of midtextures. That's a huge number of segs that have to be drawn from nearly anywhere in the room, and for a bridge that could have easily been made solid with no effect on the layout or gameplay. :x

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 3:51 pm
by Captain Proof
Yeah I noticed that alot of the bridges are using the bridge thing and midtexture effect.Why didn't anyone make use of the set 3d sector effect?I'm not bitching I'm just curious.

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 3:56 pm
by hnsolo77
simple, i did not know of this effect, but it looks like ill have to learn it and reduce the segs of that map, to make it more playable, at some point

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 4:02 pm
by Captain Proof
Sector_Set3dfloor
Spoiler:

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 4:02 pm
by esselfortium
Captain Proof wrote:Yeah I noticed that alot of the bridges are using the bridge thing and midtexture effect.Why didn't anyone make use of the set 3d sector effect?I'm not bitching I'm just curious.
Erm, what? It's ZPack, not GZPack or LegacyPack.

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 4:10 pm
by Captain Proof
*Facepalm*

I should have known that.

So when is the next Zpack gonna start?

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 4:31 pm
by Remmirath
When we are ready. :wink:

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 4:32 pm
by Captain Proof
Well lemme know cause I want to be included in the lineup.

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 4:34 pm
by Phobus
IMO it will be started in 200never and there's a fair few reasons why. However, if we ever do see another one, I'd be glad to drop a map in (and I promise it'll be appropriate)

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 4:40 pm
by Siggi
People weren't that into as mixed a bag as ZPack turned out to be.
Although I doubt it'll ever happen as well as the first one did, I'd love to see another map like the first ZDoom Community Project. Still one of my all time favourite ZDoom maps.

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 6:37 pm
by deader-man
i don't get why so many people didn't like zpack. i thought it was very good. my favorite maps ar ee1m1 e1m6 (i like icey themes a lot) e1m8 e2m2 e2m3 e2m5 e3m3 and e3m7. i think a zpack 2 would rock!

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 9:08 pm
by Project Shadowcat
Unfortunately, what you think and what everyone else thinks are two completely different opinions.

Me, I'm kind of neutral.

Re: Trying to finish ZPack

Posted: Fri Jan 16, 2009 9:34 pm
by Xaser
I thought it was better than most people made it out to be. Everyone started tooting the 'whoa tormripoff' horn and lots od people jumped on the bandwagon. Many maps have merit, even some of the less prestigious (i.e. non-Vader) ones. ;P