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Re: [WIP] Space Coffin

Posted: Thu Oct 09, 2008 4:32 pm
by Nash
Interesting art direction. Unique and surreal creature design. The painted look of the weapons may not be a bad thing if everything else in the game matches it (textures, monsters, general artistic design). In other words, I can imagine that if the weapons were crisply drawn/modeled similar to the level of quality we are used to seeing in most Doom sprites, it may not fit the unique art design on the creatures and textures.

Re: [WIP] Space Coffin

Posted: Thu Oct 09, 2008 5:17 pm
by peoplethought
Maybe I'll have to chop his legs off? I was just going to have him float around like that. I suppose I could just plant his legs on the ground and animate them, but I would still only do it at only angle.

Re: [WIP] Space Coffin

Posted: Thu Oct 09, 2008 8:43 pm
by Captain Ventris
Meh, he can float. Just wondering. I imagine, with your skills, whipping up some textures won't be too hard, eh?

Re: [WIP] Space Coffin

Posted: Thu Oct 09, 2008 10:48 pm
by Phucket
The way the last monster is holding his right hand kinda makes him look like some kind of gay floating fetus

Re: [WIP] Space Coffin

Posted: Thu Oct 09, 2008 11:14 pm
by peoplethought
He is supposed to look somewhat feminine. He's supposed to creep you out in an uncomfortable way.

Re: [WIP] Space Coffin

Posted: Thu Oct 09, 2008 11:28 pm
by Captain Ventris
peoplethought wrote:He is supposed to look somewhat feminine. He's supposed to creep you out in an uncomfortable way.
Oh, it's making me uncomfortable. ;)

I suppose it's got a different story of origin from the other blatantly alien beasts? I really can't wait to see a level in this style.

Re: [WIP] Space Coffin

Posted: Fri Oct 10, 2008 9:22 am
by CaptainToenail
The pervert made me laugh, what does he do? Stalk you and feel you up or something?

Re: [WIP] Space Coffin

Posted: Fri Oct 10, 2008 11:21 am
by Cutmanmike
Eriance wrote:[quote="Juan "JacKThERiPPeR"]Ghouls Forest REALLY had one-side sprites however. So that isn't that bad.
One sided monsters worked for GF because it reinforced the creepiness by always having the monsters stare at you, and there was only 1 monster out at a time. It wont work for all mods. Wolfenstein syndrome is definitely not good for modes with numerous monsters.[/quote]

Honestly, if I saw "the pervert" walking towards me in the dark with no rotations I'd shit my pants.

Re: [WIP] Space Coffin

Posted: Fri Oct 10, 2008 11:25 am
by Enjay
Captain Ventris wrote:Meh, he can float. Just wondering. I imagine, with your skills, whipping up some textures won't be too hard, eh?
Assuming he is the same peoplethought as posts on Doomworld (which is so likely I don't even know why I raised the doubt), his texturing skills are certainly pretty damn fine too. The eye switch is his:
Image

On the perspective/flatness of the weapons, it's this one that looks most flat to me:
Image
I can't put my finger on why it looks flat though... it just does. To me it looks almost like a cool, futuristic building with a central tower. ie, it looks vertical rather than a weapon leading away from a POV at the bottom of the graphic. Those ports half way up could almost be windows and if a door was added at the bottom... You see what I mean?

Re: [WIP] Space Coffin

Posted: Fri Oct 10, 2008 11:28 am
by peoplethought
Yes I see what you mean. I actually thought that myself after I finished it. I'll see what I can do about it. I'm trying to work on multiple graphics at a time, so I'll continuously go back and polish each graphic, and try to keep them all at the same level as I progress.

Here's a true color of that eye graphic:

Image

Re: [WIP] Space Coffin

Posted: Fri Oct 10, 2008 12:09 pm
by Enjay
peoplethought wrote:Here's a true color of that eye graphic:
Yeah, the game screenshot did make it look a little paler and not quite right. Still looks good in game though. :)

Re: [WIP] Space Coffin

Posted: Fri Oct 10, 2008 5:21 pm
by Pedro vc
Pervert and Monstrosity looks good.
Pervert really scary

Re: [WIP] Space Coffin

Posted: Fri Oct 10, 2008 5:53 pm
by Unknown_Assassin
Enjay wrote:Assuming he is the same peoplethought as posts on Doomworld (which is so likely I don't even know why I raised the doubt), his texturing skills are certainly pretty damn fine too. The eye switch is his:
Is that another mod he already made? Moreso an enhancement mod for Doom 2?

Re: [WIP] Space Coffin

Posted: Fri Oct 10, 2008 6:40 pm
by Enjay
That's just "Tricks and Traps" in Risen3D with a hi-res texture pack and model pack from the Risen3D site loaded and peoplethought's switch texture replacing the one from the pack.

Re: [WIP] Space Coffin

Posted: Sat Oct 11, 2008 5:12 pm
by Janitor
I am highly impressed.