cs for skulltag and condition zero for zdoom

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DOOMERO-21
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Re: counter strike for doom

Post by DOOMERO-21 »

yea, because in counter strike the player speed is more less than Doom
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bagheadspidey
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Re: counter strike for doom

Post by bagheadspidey »

you can set the scale for the sprite in decorate. To make it appear half as big, add this line to the decorate actor before the state block:

Code: Select all

scale 0.5
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DOOMERO-21
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Re: counter strike for doom

Post by DOOMERO-21 »

http://es.youtube.com/watch?v=UqnvW_vMqnk


this map is for snypers, campers, etc....only have awp, scoutt rifle, and the smoke grenade.
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MG_Man
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Re: counter strike for doom

Post by MG_Man »

Hey, to make the scope not swing around, add a decorate action before it saying A_ChangeFlag ("DONTBOB",1) and after the zoom set A_ChangeFlag ("DONTBOB",0)
Also, the scope should zoom when you're using it.

And can you make the Super Magnum have a toggleable scope?
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DOOMERO-21
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Re: counter strike for doom

Post by DOOMERO-21 »

map 10 "tactical trainning"

http://es.youtube.com/watch?v=EPcyEJUuKKQ


a tactical dm map, but i only include shotguns, mavericks and ak-47
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DoomRater
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Re: counter strike for doom

Post by DoomRater »

MG_Man wrote:Hey, to make the scope not swing around, add a decorate action before it saying A_ChangeFlag ("DONTBOB",1) and after the zoom set A_ChangeFlag ("DONTBOB",0)
Also, the scope should zoom when you're using it.
I think I tried that once on the Mauser Rifle for the Diaz Remake and it didn't work... An alternative way is to make it an inventory trigger and use A_Refire instead in a very hacky manner, but this would probably fail if the weapon had an altfire. If that changeflag method works though...
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MG_Man
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Re: counter strike for doom

Post by MG_Man »

Nice new map.

The only thing I can see wrong with any (or all) of your maps is that you put like 50 of the same weapon in the same area. Is there a reason for this?
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DOOMERO-21
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Re: counter strike for doom

Post by DOOMERO-21 »

yea iknow, but when the wad is finnish...
the dinamic of the wad will be:


a welcome sector...all the player start in this sector...
2 teleports: red and blue...red for convention is terrorist and blue is counter terrorist....
for the moment the team unknow to configurate the specific cs skins =(
when you choose the side..the teleport ....The teleport you take elsewhere on this site .. be many teleports where your can choose a single weapon ...
Once chosen this weapon, the teleport will lead to map where the game starts Tactical operation ...
Be be if some maps where weapons to be collected and other non ........but this think can be changed if my team discover how to make the buy menu...
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Mortarion
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Re: counter strike for doom

Post by Mortarion »

I very much like the idea of this... I've been making cs based wads for a long time, so it's good to see somone with the strength of will to finish somthing... :oops: _please_ notify as soon as finished, I cant wait to playtest!
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DOOMERO-21
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Re: counter strike for doom

Post by DOOMERO-21 »

map 09 "ddp_dust2"

this map is based to the original "de_dust2" map...is very similar , with a little changes =)

maps: 1,2,3,6,8,9,10,14,15,1nd 18 finished....20 maps is the deal or 25 my next map for to do: "awp city" will be the map 05 , my friend demmon is working the map 07 "ak colt pool day", deimos anomaly is working a new map....urban map.....will be the map 11


progress: 89%


(edited)

lol, sorry i send the link of the map 09 XD

http://www.youtube.com/watch?v=qDGEEucLS9I
now see the map level....=)
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DOOMERO-21
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Re: counter strike for doom

Post by DOOMERO-21 »

map 05 "DDP_AWP_MAP"

http://www.youtube.com/watch?v=Z8IxZVn8pG8


progress: 90%


po: the cs for skulltag have zdoom 2.18 codes....waiting for the new version....=/ (skulltag)
teaminfo, playeroffset....etc..
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MG_Man
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Re: counter strike for doom

Post by MG_Man »

Are you going to fix the scope thing? I did say how.

Just wondering.
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Mortarion
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Re: counter strike for doom

Post by Mortarion »

Any chance of a public beta release soon?
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Dokuro
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Re: counter strike for doom

Post by Dokuro »

heh screw this
all of you are ignorant, look at whose behind this mod!
never heard of him, in fact i forgot his user whilst im typing this,
if he was part of the respective doom community, it would have stuck
this little snotty nosed, no friended dweeb's idea wont get anywere
stop wasiting your time and ignore this fucking topic
i bet its some 11 year old brat
the only thing this little shit needs is an overdose on suicide pills!
lets face it, we might as well stick the label ''Army Man TC'' on this wad and push it aside!
are you with me???

oh and the guy is mexican/spanish :/ gringo
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Shadelight
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Re: counter strike for doom

Post by Shadelight »

I really think none of us care about your rude/racist comments. :/
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