Those microgun guys sure don't! Almost every death I've had in recent games using GZDA all belong to those bastards, and boy I've got lots of deaths. I like that they are so fatal though, so don't change it

i'm still fine tuning the balance overall, and thinking of changing the rate of fire for the microgunners from 4000rpm to 1000rpm, just to simulate that zombies/possessed can't handle the higher rate of fire. *shrugs*
Exactly why I like GZDA so much

Although realistic, I'm not a big fan of the new reloading system for the pistol (and auto-shotgun?). I have a strong habit to just reload my gun if nothing is happening, even if I only shot out one bullet, and then I've wasted the 11 shots still left in the clip I threw out. It's also inconsistent seeing as the microgun doesn't act the same way, yet I doubt the doomguy manually inserts every one of the 999 bullets in to the chamber individually. Speaking of the pistol, will the reload animation be put in soon?
actually, the microgun will dump ammo on reload, i just haven't gotten around to it. you will only be able to reload 500 rounds at a time up to a total capacity of 1000, as well. basically the microgun runs off two 500 round "cassettes", and when one runs empty the other is immediately loaded into the gun, basically giving you a 1000 round capacity throughout. in the current unreleased build i have a semi working version of this new reload system, but it's a lot different than the pistol or auto shotgun, so it will take a bit longer. as for the pistol's reload animation, i can make a simple reload animation as a placeholder until eriance finishes the rest of his reload frames.
Did build 4 break the ammo displaying thing? I can never tell how many shotgun shells I have left in reserve, along with other ammo types like the microgun's. I think it just displays how many shells are loaded in to the basic shotgun, but I'm not sure.
if you use the ZDoom custom hud you should be able to see how much ammo in reserve you have for those weapons, it will not work with the regular doom hud. that is just something to get used to, unfortunately. i'm not very good with custom huds, but it is something i would like for this mod, especially given how much of it relies on different ammo types and reloading.
As for suggestions, what do you think about having an alt fire for the rocket launcher that tosses out grenades, similarly to Unreal Tournament? Maybe it could use 2 rockets to fire one grenade since the usefulness of them might throw off the balance.
i don't want to get too crazy with alternate fire modes, as i want to keep the overall experience as close to doom as possible. i have some ideas to make weapons 5 - 7 more interesting, though.
