[Project] Snarboo's Mod Journal

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
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Kirby
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Post by Kirby »

@Bouncy - I can think of some VERY useful things for that spider and wraith in your preview post. Are those gonna be fully rotated as well? :D
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Snarboo
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Post by Snarboo »

A couple screenshots on Map 01 to keep you satisfied:
Spoiler:
Oh yeah, I forgot to mention that I just added the flail. :D The axe is currently being worked on.

Once I get the first 5 weapons (dagger, ceremonial blade, gladius, flail and axe) inserted into the mod, along with the treasure chests, I'll release the first beta to the testers. I'm still picking them, by the way. ;)
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Snarboo
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Post by Snarboo »

The axe is completed! The Beta release is getting closer and closer. Now I just have to add the ceremonial blade and treasure chests.
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XutaWoo
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Post by XutaWoo »

Is it too late to sign-up for testing? And is this for GZDoom only?
Because I'm willing to update my fossil version of GZDoom. :p
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Snarboo
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Post by Snarboo »

No GZDoom only features as of yet. It will require the latest ZDoom SVN, but other than that, it should work with the latest version of either ZDoom or GZDoom. I'm considering doing an open beta release to speed up testing. The more people who can comment on the mod, the better.

Edit:
Screenshots of the axe in action!
Spoiler:
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Snarboo
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Post by Snarboo »

Does anyone know how to have a weapon replace/upgrade another one without using the Tome of Power effect? The ceremonial blade is supposed to be a better dagger and it should replace the old dagger as it makes it obsolete. However, I'm not sure how to get the ceremonial blade to replace the old dagger.

Also, the ceremonial blade pickup graphic has it in an altar or stand, and I want an empty altar to be put in its place when you pickup up the blade rather than have the whole altar disappear. Using a death state doesn't seem to work.

Any ideas?
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The NUtcracker
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Post by The NUtcracker »

Remove all replacing and doomednums from the ceremonial blade. Define a new actor called ceremonialbladepickup and add the doomednums and replacing to that. Copy/Paste spawn state from the old blade actor to the new actor add a pickup state. Have it spawnitem the altar actor, giveinventory the cerimonial blade, and takeinventory the dagger.
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Ryan Cordell
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Post by Ryan Cordell »

For the last one, define a seperate pickup for the ceremonial blade (or such), make it a CUSTOMINVENTORY inherited actor. In it's pickup, have it give you the blade and A_SpawnItem another actor which is the empty altar.
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The NUtcracker
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Post by The NUtcracker »

Isn't that a shortened version of what I just said? :P
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Ryan Cordell
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Post by Ryan Cordell »

No fair, you posted before me! *shakes fist*
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Snarboo
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Post by Snarboo »

Thanks guys, that worked like a charm. :)

I've changed my mind for the beta. I want to add atleast one ranged weapon to the mod to even things out. I also want to replace the zombies with something that isn't hitscan, as it's very hard right now.
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BouncyTEM
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Post by BouncyTEM »

Bouncy wrote:And the last batch of previews! (From Might and Magic 6 this time)

warning; some are ugggly. x_x
Spoiler:
:stuppor:
did you ever say which of these you wanted to use, Snarboo?
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Snarboo
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Post by Snarboo »

I'm going to be honest and say that I don't like any of those monsters from M&M 6. I'm sorry. :(

I've just completed the frames for the Demon replacement. It will be a Gladius wielding monster known as the Brute! I just have to insert the frames and write up the definition and he'll be in.

On the weapon side of things, the Bow is being added next. The bow can fire regular or flaming arrows, the alt fire switching between them. The Bow will replace the chaingun, regular arrows will replace clips and boxes of bullets while the single rockets will either be flaming arrow bundles or torches to light your arrows on fire. I might require boths items to fire flaming arrows.
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BouncyTEM
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Post by BouncyTEM »

fair enough. x_x
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Arcane
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Post by Arcane »

I require a turkey leg as a melee weapon.
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