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Re: [Project] KDiZD - Enhanced Arsenal

Posted: Mon Sep 22, 2008 2:25 am
by Snarboo
There's been a lot of interest in this mod lately. I've gotten quite a few PMs asking about it, heh.

I don't mind of anyone takes anything from this or enhances it in any way, for future reference. :)

Re: [Project] KDiZD - Enhanced Arsenal

Posted: Tue Oct 28, 2008 8:59 pm
by Marcus101RR
Demon Eclipse's weapons look perfect for KDiZD.

Re: [Project] KDiZD - Enhanced Arsenal

Posted: Wed Oct 29, 2008 9:55 am
by SoulCrow
Hmm.. I tend to think that the weapons from Demon Eclipse are a bit too techy and shiny compared to the type of UAC that is portrayed in KDiZD.

Re: [Project] KDiZD - Enhanced Arsenal

Posted: Wed Oct 29, 2008 4:30 pm
by MG_Man
I don't see how you guys jump all over the SSG being OMG DOOM2 but the chaingun zombie is ignored, even though it's based on the ChaingunGuy.

Re: [Project] KDiZD - Enhanced Arsenal

Posted: Wed Oct 29, 2008 5:08 pm
by Vader
Wrong, it's based on the player sprites :wink:

Re: [Project] KDiZD - Enhanced Arsenal

Posted: Wed Oct 29, 2008 5:31 pm
by Ghastly
Vader wrote:Wrong, it's based on the player sprites :wink:
He means the idea behind it ;).

Re: [Project] KDiZD - Enhanced Arsenal

Posted: Wed Oct 29, 2008 6:45 pm
by Vader
Ok, nevermind...
Note to myself; don't post before knowing what has been talked about :P